Cerenax Posted July 4, 2015 Share Posted July 4, 2015 (edited) 1 - The startchart will become even more empty because all of the non-endless missions will be taking 3x as long to complete while giving out the same rewards as before. 2 - It will become harder to revive players in far away rooms in survival missions and thus the boring strategy that is camping will become even more common than it already is. 3 - Excavation missions will take longer to complete due to how their tilesets tend to be huge, thus acquiring fusion cores will take even longer than it already does. 4 - Running interception missions solo will become even more of a nightmare than it already is due to the diminished capability of a single player covering multiple points. 5 - Capture targets will become even more annoying to capture with their instakill gunfire and ultra fast running speed. 6 - Even less people will bother scanning targets for Cephalon Simaris. 7 - Units such as Bombards and Nullifiers will become even more annoying to deal with since it will be more difficult to dodge away from their fire and move to engage them at close range. 8 - Environmental haphazards such as ice pits and mutalist tar will become even more annoying to wiggle away from. 9 - Playing with slow warframes such as Frost will become less bearable. 10 - Melees will lose even more of their dwindling room on endgame. EDIT: DEsteve showed on his twitter that we will have a sort of replacement for coptering. Please ignore this post. EDIT: Yup... U17 totally killed the hell out of our speed. Edited July 31, 2015 by lvl999ArchNecromancerIRL Link to comment Share on other sites More sharing options...
Berserkerkitten Posted July 4, 2015 Share Posted July 4, 2015 Meh, I'll get used to it, keep on using mostly Melee on Chroma, Valkyr and Excalibur and enjoy the new movement system. Link to comment Share on other sites More sharing options...
[DE]Grzegorz Posted July 4, 2015 Share Posted July 4, 2015 >DMA Link to comment Share on other sites More sharing options...
CTanGod Posted July 4, 2015 Share Posted July 4, 2015 (edited) Or you could spend 20 minutes to explore how Parkour 2.0 works and solve all of these problems. Stop being so butthurt because you are leaving your comfort zone. God knows how people could bare not having G Mag in their squad before G Mag was a thing. Edited July 4, 2015 by CTanGod Link to comment Share on other sites More sharing options...
Rorgal_Sina Posted July 4, 2015 Share Posted July 4, 2015 11 - People will start using weapons that didn't originally copter. Link to comment Share on other sites More sharing options...
JeyZet Posted July 4, 2015 Share Posted July 4, 2015 I actually never used copterting lol. Never really had such big problems Link to comment Share on other sites More sharing options...
Chub_N_Tuck Posted July 4, 2015 Share Posted July 4, 2015 1 - The startchart will become even more empty because all of the non-endless missions will be taking 3x as long to complete while giving out the same rewards as before. I don't see how it'll work out that way. Even more empty than right now? You don't even know how the starchart will look like. They will scatter rewards out so you can actually play other mission types with real rewards. Link to comment Share on other sites More sharing options...
420degreequicksopeswag Posted July 4, 2015 Share Posted July 4, 2015 Or you could spend 20 minutes to explore how Parkour 2.0 works and solve all of these problems. Stop being so butthurt because you are leaving your comfort zone. God knows how people could bare not having G Mag in their squad before G Mag was a thing. Parkour 2.0: -Wall running is dead, replaced with wall bunny hopping: Much slower -Coptering is dead If we lose wall running AND coptering, we had better get something like a 50% boost to all sprint speeds on all warframes. Link to comment Share on other sites More sharing options...
Vaikyuko Posted July 4, 2015 Share Posted July 4, 2015 Galatine + rolling + air directional melee. Enjoy going at the same speed as slower copters while dealing some of the highest melee damage in the game. Link to comment Share on other sites More sharing options...
(XBOX)LexaHex Posted July 4, 2015 Share Posted July 4, 2015 How about you wait for the update to roll out, then judge? Link to comment Share on other sites More sharing options...
CTanGod Posted July 4, 2015 Share Posted July 4, 2015 Parkour 2.0: -Wall running is dead, replaced with wall bunny hopping: Much slower -Coptering is dead If we lose wall running AND coptering, we had better get something like a 50% boost to all sprint speeds on all warframes. You can double jump now, charge jump, use enemies as stepping stones, hang to walls indefinitly, change direction of wall hopping and generally still fling yourself from walls if you initiate wall hopping for a fraction of a second. Also wall hopping is slower so you can... you know... think where you are going and be able to use walls for drive-by's ? Link to comment Share on other sites More sharing options...
Cerenax Posted July 4, 2015 Author Share Posted July 4, 2015 11 - People will start using weapons that didn't originally copter. Only because the ones that did aren't useful anymore. Link to comment Share on other sites More sharing options...
Kilobotto Posted July 4, 2015 Share Posted July 4, 2015 Doesn't affect me because I'm going to just be a rhino prime with vanguard helm, rush, maglev, and armored agility. :] Link to comment Share on other sites More sharing options...
CruelCrow Posted July 4, 2015 Share Posted July 4, 2015 How about you wait for the update to roll out, then judge? Prevention is the best medicine. If they release it as is- they'll have already put the work in, possibly without considering the repercussions, and it's less likely to get fixed. If we can point out these flaws, there's a higher chance of having better mechanics implemented from the start. Link to comment Share on other sites More sharing options...
CedarDpg Posted July 4, 2015 Share Posted July 4, 2015 While I will admit to using coptering if I'm in the mood, it cracks me up that the "rushers" are going to flip out now that it's being taken out. Also helps balance out for the people who *@##$ non-stop about the way other people play, including those who whine constantly about camping who've gotten frames nerfed in fairly bad ways that made them worse in general. (Even outside of camping/Draco/etc.) :) Link to comment Share on other sites More sharing options...
Rakshal Posted July 4, 2015 Share Posted July 4, 2015 In other words, the game becomes overall less fun. :/ Link to comment Share on other sites More sharing options...
Genzaio Posted July 4, 2015 Share Posted July 4, 2015 Prevention is the best medicine. If they release it as is- they'll have already put the work in, possibly without considering the repercussions, and it's less likely to get fixed. If we can point out these flaws, there's a higher chance of having better mechanics implemented from the start. so youre basically saying that you want to fix something you havent tested yourself and point out flaws you havent even seen. Fantastic.............. Link to comment Share on other sites More sharing options...
GreyEnneract Posted July 4, 2015 Share Posted July 4, 2015 What will happen once Stamina is removed at the same time as coptering: 1. The complete opposite of all of your points. Link to comment Share on other sites More sharing options...
-Kimyona- Posted July 4, 2015 Share Posted July 4, 2015 1 - The startchart will become even more empty because all of the non-endless missions will be taking 3x as long to complete while giving out the same rewards as before. 2 - It will become harder to revive players in far away rooms in survival missions and thus the boring strategy that is camping will become even more common than it already is. 3 - Excavation missions will take longer to complete due to how their tilesets tend to be huge, thus acquiring fusion cores will take even longer than it already does. 4 - Running interception missions solo will become even more of a nightmare than it already is due to the diminished capability of a single player covering multiple points. 5 - Capture targets will become even more annoying to capture with their instakill gunfire and ultra fast running speed. 6 - Even less people will bother scanning targets for Cephalon Simaris. 7 - Units such as Bombards and Nullifiers will become even more annoying to deal with since it will be more difficult to dodge away from their fire and move to engage them at close range. 8 - Environmental haphazards such as ice pits and mutalist tar will become even more annoying to wiggle away from. 9 - Playing with slow warframes such as Frost will become less bearable. 10 - Melees will lose even more of their dwindling room on endgame. I never used coptering so far (playing >2 years now), and also had never a problem with a single point on your list. Link to comment Share on other sites More sharing options...
Damuranashi Posted July 4, 2015 Share Posted July 4, 2015 Dis guy iz rihgt! I wyll kill evrone wiht my Rhino Prime amd Boltor Prime!!! WTB Greedy Pull. I said it once and I will say it again, if you only want to do a mad rush instead of playing the game, then don't play. Link to comment Share on other sites More sharing options...
(PSN)Gaelic-_-Flame Posted July 4, 2015 Share Posted July 4, 2015 Parkour 2.0: -Wall running is dead, replaced with wall bunny hopping: Much slower -Coptering is dead If we lose wall running AND coptering, we had better get something like a 50% boost to all sprint speeds on all warframes. From the look of it, compared to wallrunning, wall hopping seems to be more fast, precise and much more usable in most tilesets. Personally I never felt like wallrunning is meant to be in the game, except for some places where you supposed to use it (like those ocassional scuffed walls), and even then it always felt clumsy and unnatural to use it. Coptering is definitely faster, but for me it feels really unrewarding to use it. It also makes tilesets meaningless, because you don't actually traverse the terrain, you just fly by it. Now about sprint speed, I agree that it could use some tweaking, like maybe increase the speed over time, and then keep momentum after successful wall jumping. So for example it takes you 10-15 meters to reach higher speed, then you jump from wall to wall a couple of times and when you land you keep your speed and now continue sprinting even faster. Link to comment Share on other sites More sharing options...
UseNet Posted July 4, 2015 Share Posted July 4, 2015 honestly looking forward to casually cruising through the maps at a non-rsi inducing speeds. Link to comment Share on other sites More sharing options...
Pendragon1951 Posted July 4, 2015 Share Posted July 4, 2015 I think we all can guess the OP is a rusher, learn then adapt in regards to endless missions, your probably one of those who run around willy nilly instead of staying close to the pod that your suppose to defend and leaving a area open. Link to comment Share on other sites More sharing options...
Thrymm Posted July 4, 2015 Share Posted July 4, 2015 1. I'll play the game exactly the same as I do now, and continue to not have trouble with any of the things on that list. Link to comment Share on other sites More sharing options...
Kilobotto Posted July 4, 2015 Share Posted July 4, 2015 Coptering is for jerx anyways. You whippersnappers always rushing through the game, not actually enjoying it. Shameful. What?! I sure do enjoy getting 1 shotted by a detron crewman because I wasn't fast enough. Link to comment Share on other sites More sharing options...
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