gamersofpain Posted August 21, 2015 Share Posted August 21, 2015 I think the new weapon/item cost need to be addressed. As a rank 20 player and head of an alliance and clan, I must say I love this game. However there is a new trend in warframe to go from free to play to almost forcing players to buy platinum. For example, the cost of the new Knux for clan research is massive even for small clans. This trend to force tenno to either spend massive amounts of unreasonable hours to spend in the game or buy plat is taking away from the enjoyment of the game. We all buy platinum to support the development of the game. However this new price exploitation has seriously deterred me from enjoying the game. The past 4 items added to the game have had an outrageous material cost. Please justify the cost or explain how you'll change this past and future trend. Link to comment Share on other sites More sharing options...
Kthal Posted August 21, 2015 Share Posted August 21, 2015 Shadow clan requiring 60,000 Cryotic (it's very common, but that is a huge amount), and 30 Tellurium. Shadow clan 30 Tellurium. I play Archwing more than most players, and definitely more than intended, but that's more than half my reserve. Link to comment Share on other sites More sharing options...
SilentCynic Posted August 21, 2015 Share Posted August 21, 2015 Same reason why many of the new weapons cost their weight in Forma, Argon, and even the odd dash of Tellurium: increasing costs like this forces people to play for longer to get the resources to research/build the items. Link to comment Share on other sites More sharing options...
SmokeyJesus Posted August 21, 2015 Share Posted August 21, 2015 Ehh, was able to fund it alone for my ghost clan. But yeah I agree, the amount of resources for researching and crafting has been increasing significantly. Link to comment Share on other sites More sharing options...
KozaTheShadow Posted August 21, 2015 Share Posted August 21, 2015 Shadow clan requiring 60,000 Cryotic (it's very common, but that is a huge amount), and 30 Tellurium. Shadow clan 30 Tellurium. I play Archwing more than most players, and definitely more than intended, but that's more than half my reserve. But Uranus submersible tilesets drop Tellurium even if enemies are killed on land. I've gotten 5 Tellurium a run as Nekros. Link to comment Share on other sites More sharing options...
DoomFruit Posted August 21, 2015 Share Posted August 21, 2015 But Uranus submersible tilesets drop Tellurium even if enemies are killed on land. I've gotten 5 Tellurium a run as Nekros. And I've gotten zero for a 55 minute survival run with Hydroid, back when Pilfering Swarm scaled with power strength. Link to comment Share on other sites More sharing options...
Terrahero Posted August 21, 2015 Share Posted August 21, 2015 Shadow clan requiring 60,000 Cryotic (it's very common, but that is a huge amount), and 30 Tellurium. Shadow clan 30 Tellurium. I play Archwing more than most players, and definitely more than intended, but that's more than half my reserve. A Shadowclan is for atleast 10 people, upto 30. If everyone chips in that's 1-3 telurium per head. That is entirely reasonable. I find it somewhat staggering that people are taken back that they cannot single-handedly carry the burden anymore for research costs that were designed to be carried by a large group of players. Like people from Mountain clas who complain about the research cost because they cannot single-handedly carry what should be carried by upto 300 people! The problem is that clans who have died down and are but a fraction of their former self in terms of activity are stuck with a high researchcost multiplier with no way to downsize their clan to something that more fits their current situation. Link to comment Share on other sites More sharing options...
Aoden Posted August 21, 2015 Share Posted August 21, 2015 30 Tellurium.. holy crap.. and here I was thinking the Grattler was expensive. Link to comment Share on other sites More sharing options...
Sir_Alex_Traffo Posted August 21, 2015 Share Posted August 21, 2015 Wanna talk about our 1000 Tellurium as a moon clan? Sure, we're almost 1000 players so it's roughly 1 each, but we all know the active members are usually less than half, plus only half of that half is willing to contribute. And we're Lone Rangers so we don't force members to contribute...it will take ages *glom Link to comment Share on other sites More sharing options...
(XBOX)longliner386 Posted August 21, 2015 Share Posted August 21, 2015 (edited) I don't feel that the new requirements are too steep, I feel that the previous requirements were too cheap. I've been able to fund 100% of my research (ghost clan) immediately and without even batting an eye or making the slightest dent in my personal resource reserves. The Tellurium works out to 1 per member and the cryotic is 2k per member(20 excavators) which isn't too bad in my opinion. Edited August 21, 2015 by (XB1)longliner386 Link to comment Share on other sites More sharing options...
PapaFragolino Posted August 21, 2015 Share Posted August 21, 2015 I don't feel that the new requirements are too steep, I feel that the previous requirements were too cheap. I've been able to fund 100% of my research (ghost clan) immediately and without even batting an eye or making the slightest dent in my personal resource reserves. Tell me how over 200k credits (Shadow Clan) for just the research of the bp of a weapon isn't too much Link to comment Share on other sites More sharing options...
Kthal Posted August 21, 2015 Share Posted August 21, 2015 (edited) Tell me how over 200k credits (Shadow Clan) for just the research of the bp of a weapon isn't too muchCredits are cheap.Currently, it is entirely reasonable for a well equipped player to get 1m+ credits/hour. Edited August 21, 2015 by Kthal Link to comment Share on other sites More sharing options...
JDP04 Posted August 21, 2015 Share Posted August 21, 2015 Credits are cheap. Currently, it is entirely reasonable for a well equipped player to get 1m+ credits/hour. wow please tell me your secret! xDi always run out of credits(especially when involving transmution lol). usually i run pluto survival DS for a quick 20k ish per 5 minutes. Link to comment Share on other sites More sharing options...
RoninJed Posted August 21, 2015 Share Posted August 21, 2015 Yes the cost is to high and punishes inactive clans by making it extremely difficult to make. Link to comment Share on other sites More sharing options...
Ryme Posted August 21, 2015 Share Posted August 21, 2015 You want the bragging rights of an inflated clan? You pay the price of an inflated clan. Over 50% of a clan being inactive or non-contributing leechers seems like a more pressing issue. Link to comment Share on other sites More sharing options...
KozaTheShadow Posted August 21, 2015 Share Posted August 21, 2015 And I've gotten zero for a 55 minute survival run with Hydroid, back when Pilfering Swarm scaled with power strength. That's either the worst luck I heard of or you were on the wrong map. Link to comment Share on other sites More sharing options...
Gale47 Posted August 21, 2015 Share Posted August 21, 2015 (edited) Guys, I think we should all agree that, objectively, the research requirements are WAY too low anyway. I'm running a solo Clan of the lowest tier and have easily funded everything in about a week or so. Compared to everything else, the latest clan-research armaments seem so inflated only because they're realistically priced, Clan-size concerning at least. Edited August 21, 2015 by Gale47 Link to comment Share on other sites More sharing options...
Ryme Posted August 21, 2015 Share Posted August 21, 2015 Guys, I think we should all agree that, objectively, the research requirements are WAY too low. I'm running a solo Clan of the lowest tier and have easily funded everything in about a week or so. The problem is that most clans have been operating under the benevolence of two or three people, who contribute and are responsible for over 90% of a clans' development. As someone already pointed out, the cost for a 1000 member clan equates to 1 per member. Even if a clan only had 50% active member, that's a mere 2 per member. Instead, it's one or two people looking at and complaining to DE about how much farming they will have to do, to amass the full 1000 pieces cost themselves. Link to comment Share on other sites More sharing options...
Kthal Posted August 21, 2015 Share Posted August 21, 2015 (edited) wow please tell me your secret! xD Trials. 450,000 credits, 20-30 min runs. Rare/Reinforced containers give boosters. They spawn frequently, and with a 50/50 chance of a Credit or Affinity booster, so with or without perma-boosters, the payout is the same. 450,000 credits/run, with a single run taking 20-30 minutes. Technically, the Nightmare Trial is marginally faster, as well as giving Nightmare mods, but this is offset by the difficulty, as well as the cost of restores, which you should avoid using more than 1-2 per run. Edited August 21, 2015 by Kthal Link to comment Share on other sites More sharing options...
KirschRing Posted August 21, 2015 Share Posted August 21, 2015 i have a 2men clan and i started the research alone so..there is no problem farming 30tellurium if you lvl your archwing stuff Link to comment Share on other sites More sharing options...
(XBOX)G R A V O C Posted August 21, 2015 Share Posted August 21, 2015 Keep your clan active and donating! It's a group effort. lock and loaded guarantees player activity. We have sweepers who remove inactive players from the roster. So it's pretty common to see 300+ players online at a time in our clan. Link to comment Share on other sites More sharing options...
(XBOX)longliner386 Posted August 23, 2015 Share Posted August 23, 2015 Tell me how over 200k credits (Shadow Clan) for just the research of the bp of a weapon isn't too much That is 7500 credits per member. How is that unreasonable? The requirements per member are rather cheap: 7500 credits, 1 Tellurium, 2000 cryotic, 1000 polymer bundles and 500 plastids. I will be funding my ghost clans research totally and won't even think twice. I would probably self fund even if I were a shadow, only if I were storm would I have to reconsider. Even though I could fund a storm tier research personally, I don't play AW enough for it to be worth it. Link to comment Share on other sites More sharing options...
Radagosh Posted August 23, 2015 Share Posted August 23, 2015 I think the researchcosts are a worse problem for bigger clans. My mountainclan took 3 days to get the research done were at full capacity and kick after like 18days of inactivity. I can only imagine what less active clans must go through. Another problem is that only like 10-20% of a bigger clan contribute to research so pls think about that when you add new clantech DE. Link to comment Share on other sites More sharing options...
Nihillian Posted August 24, 2015 Share Posted August 24, 2015 I have done some daily missions and gathered up to 190k Cryotic... I did quite a good amount of Archwing for just leveling weapons and giggles and got about 150 tellarium... Idk what the problem is here. Link to comment Share on other sites More sharing options...
Calwon5 Posted August 24, 2015 Share Posted August 24, 2015 I have done some daily missions and gathered up to 190k Cryotic... I did quite a good amount of Archwing for just leveling weapons and giggles and got about 150 tellarium... Idk what the problem is here. Not everyone have the time and dedication to play Warframe to acquire stuff. Thats the problem. Link to comment Share on other sites More sharing options...
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