HurpadurpusRex Posted September 8, 2015 Share Posted September 8, 2015 I disagree with everything in ops statement. Would be nice if we could just have a poling system or something so comments like mine didn't have to be so personal. Link to comment Share on other sites More sharing options...
(PSN)ShadowLynx777 Posted September 8, 2015 Share Posted September 8, 2015 I disagree with everything in ops statement. Would be nice if we could just have a poling system or something so comments like mine didn't have to be so personal. And why do you disagree? Link to comment Share on other sites More sharing options...
IggySnow Posted September 8, 2015 Share Posted September 8, 2015 Ya I never really saw a big difrence in how far I was hitting enemies even with primed reach. Would love to see it fixed Link to comment Share on other sites More sharing options...
Don_T_Shoot Posted September 8, 2015 Share Posted September 8, 2015 So, in conclusion, the range is wrong on many (if not all) melee weapons and there is a possibility that Reach mods are scaling incorrectly? Just lovely. No wonder I feel like I have to be pressing my body against targets to hit them with swords. Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted September 9, 2015 Share Posted September 9, 2015 There is a potential fix for this in testing, it could be released today if things check out! Link to comment Share on other sites More sharing options...
(PSN)ShadowLynx777 Posted September 9, 2015 Share Posted September 9, 2015 There is a potential fix for this in testing, it could be released today if things check out! What!?!?! :D Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted September 9, 2015 Share Posted September 9, 2015 What!?!?! :D The fix would be for PC today, which means the next build Consoles get would also have the fix. However, that next console build currently does not have and ETA. Link to comment Share on other sites More sharing options...
(PSN)ShadowLynx777 Posted September 9, 2015 Share Posted September 9, 2015 The fix would be for PC today, which means the next build Consoles get would also have the fix. However, that next console build currently does not have and ETA. T_T hope deleted. Well we got the last one a month after pc, maybe same/close to ETA? Maybe? As long as it's fixed. Especially with prime reach coming around for consoles again soon. Thank you Lotus. Link to comment Share on other sites More sharing options...
DelialFallen Posted September 9, 2015 Share Posted September 9, 2015 There is a potential fix for this in testing, it could be released today if things check out! Thank you for looking into this! Link to comment Share on other sites More sharing options...
Don_T_Shoot Posted September 9, 2015 Share Posted September 9, 2015 There is a potential fix for this in testing, it could be released today if things check out! Nice job! Link to comment Share on other sites More sharing options...
Rexlars Posted September 9, 2015 Share Posted September 9, 2015 Well we got the last one a month after pc, maybe same/close to ETA? Maybe? ETA means estimated time of arrival. She said there is no ETA for consoles' next build. Link to comment Share on other sites More sharing options...
IggySnow Posted September 9, 2015 Share Posted September 9, 2015 Well S#&$!!!! Now I regret selling my primed reach!!! Link to comment Share on other sites More sharing options...
Valiant Posted September 9, 2015 Share Posted September 9, 2015 (edited) There is a potential fix for this in testing, it could be released today if things check out! Yeeeeeesssssssssssssssssssssss God I hope it's properly fixed! Edited September 9, 2015 by Naith Link to comment Share on other sites More sharing options...
Nomicakes Posted September 9, 2015 Share Posted September 9, 2015 Well S#&$!!!! Now I regret selling my primed reach!!! And this is why it's not smart to immediately jump to conclusions. Link to comment Share on other sites More sharing options...
IggySnow Posted September 9, 2015 Share Posted September 9, 2015 And this is why it's not smart to immediately jump to conclusions.I sold it like 2 days after it first came out because it barely worked. Link to comment Share on other sites More sharing options...
duhadventure Posted September 9, 2015 Share Posted September 9, 2015 Why not just have the weapon grow in size by the intended percentage? That way the visual resembles the actual range. Because then it would look like oversized anime weapons. Link to comment Share on other sites More sharing options...
Hatzeputt Posted September 9, 2015 Share Posted September 9, 2015 Well the problem with Galatine has always been that its basic range was shorter than the model. There is a potential fix for this in testing, it could be released today if things check out! A fix that even might hit tonight, now I am getting pumped! Link to comment Share on other sites More sharing options...
Somerandom17 Posted September 9, 2015 Share Posted September 9, 2015 GET HYPE Link to comment Share on other sites More sharing options...
VampirePirate Posted September 9, 2015 Share Posted September 9, 2015 Indeed, double edged weapons could have their range scaled from the center point. You mean double-bladed. Double-edged means a single blade with a sharp and cutting edge on either side of it. Link to comment Share on other sites More sharing options...
Eldnacpeek Posted September 9, 2015 Share Posted September 9, 2015 (edited) There is a potential fix for this in testing, it could be released today if things check out! Hmhm, with Primed Reach being my the Primed mod I'm most dedicated to, this will certainly make it even more worthy of upgrading mechanic wise. I await said changes eagerly. Though, I do wonder if the team has looked at each specific weapon category to make the mod work because weapons with both side usage (staves, polearms, etc). Wondering if the range on both ends of the weapon would be split evenly like it is now or a maxed Primed Reach with 165% bonus range would extend both sides by 165%. Edited September 9, 2015 by LazerSkink Link to comment Share on other sites More sharing options...
Valkyrion Posted September 9, 2015 Share Posted September 9, 2015 I AM KRATOS.... GOD OF WARRR Link to comment Share on other sites More sharing options...
papatou15 Posted September 9, 2015 Share Posted September 9, 2015 I have no problem with my Jat Kittag actually... I can hit from very far, even with Reach installed Link to comment Share on other sites More sharing options...
KingTaro Posted September 9, 2015 Author Share Posted September 9, 2015 There is a potential fix for this in testing, it could be released today if things check out! Hah, awesome! My hype just reached 140%! I'm really looking forward to this fix. Also, wonder if (Primed) Reach will be worth putting on weapons with short range after this fix. Weapons such as sparring, fists, claws, etc... Link to comment Share on other sites More sharing options...
0zryel Posted September 9, 2015 Share Posted September 9, 2015 Interesting post... I hope they fix it soon... I notice this with weapons like Daggers and even the Glaive (melee hits, not throwing) ... the reach was not as I expected when i tried to use the Prime version... so I took it off, until its fix. Link to comment Share on other sites More sharing options...
(PSN)ShadowLynx777 Posted September 9, 2015 Share Posted September 9, 2015 ETA means estimated time of arrival. She said there is no ETA for consoles' next build. I know what it means. Just hoping it'll be similar if not sooner than the last one we had after pc got theirs. Link to comment Share on other sites More sharing options...
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