SolaireTheSunWalker Posted August 30, 2015 Share Posted August 30, 2015 So I've recently tried to farm with this nerf and it seems like the augment has been completely ruined since it doesn't scale with str. I was thinking that pilfering swarm should still scale with x amount of str so the augment isn't bad but it's not op like it was before Link to comment Share on other sites More sharing options...
taiiat Posted August 30, 2015 Share Posted August 30, 2015 usability is much more practical now - now you can feel free to not go to such extremes with an Ability for l00t Farming, and still have 4 Abilities that are usable. Link to comment Share on other sites More sharing options...
(XBOX)G R A V O C Posted August 30, 2015 Share Posted August 30, 2015 It is what it is. DE doesn't want us to get resources too quickly :/. Trying to ask for Hydroid is the same as taking money out of their pockets. They want all of those rich noobs to buy gallium and what not what platinum Link to comment Share on other sites More sharing options...
fatpig84 Posted August 30, 2015 Share Posted August 30, 2015 usability is much more practical now - now you can feel free to not go to such extremes with an Ability for l00t Farming, and still have 4 Abilities that are usable. IIRC if the enemies were "hooked" to get tentacles, don't they become invulnerable to external damage ? Also in any case, it is still better to go negative duration even if you don't kill them. Because you will still be spamming 4 button anyway to hook new targets. Link to comment Share on other sites More sharing options...
Acaelus Posted August 30, 2015 Share Posted August 30, 2015 Still sad that pilfering swarm was nerfed mainly because Drekar Heavy Gunners drop tables were bugged and dropping mods 100% of the time, which translated into 4 mods per kill with pilfering swarm. I still don't even think this bug has been fixed yet either, or at least wasn't fixed until 10+ patches *after* the release of U17 and the bug. /Nerfs based on bugs. (Note: I said mainly, of course the augment was slightly OP in other regards, but nobody cared until you could get 500+ mods in 20 minutes on Uranus maps because of the Drekar Heavy Gunner bug, then all of a sudden pilfering swarm gets nerfed almost immediately...) Link to comment Share on other sites More sharing options...
Post_Scriptum Posted August 30, 2015 Share Posted August 30, 2015 (edited) Still sad that pilfering swarm was nerfed mainly because Drekar Heavy Gunners drop tables were bugged and dropping mods 100% of the time, which translated into 4 mods per kill with pilfering swarm.Did they say it was a bug? I thought it was an intended thing.... IIRC if the enemies were "hooked" to get tentacles, don't they become invulnerable to external damage ? Also in any case, it is still better to go negative duration even if you don't kill them. Because you will still be spamming 4 button anyway to hook new targets. Tentacled enemies still take external damage Although youre right Its still better to have a negative duration build Because Tentacle Swarm cant be recast And you need to spam it to get more targets to loot Edited August 30, 2015 by Post_Scriptum Link to comment Share on other sites More sharing options...
AdunSaveMe Posted August 30, 2015 Share Posted August 30, 2015 It is what it is. DE doesn't want us to get resources too quickly :/. Trying to ask for Hydroid is the same as taking money out of their pockets. They want all of those rich noobs to buy gallium and what not what platinum Or maybe the fact that trying to make things die with pilfering swarm was a pain in the &#! had something to do with it Y'all act like this S#&$ is final anyway Link to comment Share on other sites More sharing options...
LordPreda Posted August 30, 2015 Share Posted August 30, 2015 I never understood the argemtns over this. I only started playing hydroid after the "nerf", with the augment installed, and the power seemed adequately helpful to me. Link to comment Share on other sites More sharing options...
ChloeSakuna Posted August 30, 2015 Share Posted August 30, 2015 Or maybe the fact that trying to make things die with pilfering swarm was a pain in the ! had something to do with it Y'all act like this S#&$ is final anyway It is because it is, and that's how DE does their things... It's final, it's done, time to put that in the coffin. Link to comment Share on other sites More sharing options...
--MZez-- Posted August 30, 2015 Share Posted August 30, 2015 Well be glad there stil nekros Link to comment Share on other sites More sharing options...
Monsterwithin Posted August 30, 2015 Share Posted August 30, 2015 It is because it is, and that's how DE does their things... It's final, it's done, time to put that in the coffin. Might as well throw Hydroid in the coffin as well. Link to comment Share on other sites More sharing options...
ChloeSakuna Posted August 30, 2015 Share Posted August 30, 2015 Might as well throw Hydroid in the coffin as well. Hydroid begs to differ.. :3 Link to comment Share on other sites More sharing options...
ograzzt Posted August 30, 2015 Share Posted August 30, 2015 usability is much more practical now Only someone who never played hydroid could say something like that. Targeting on tentacles is broken. You may think he will be good with nice range and duration for this new activate-tentacles-let-others-kill-it feature now, but he will actually suffer from it. Like he suffered before, but at least you could kill something with fast bursts of tentacles with minimum duration. Number of tentacles should at least scale with range mods for this feature to work, and there also should be a way to cancel his tentacle swarm at any time. Link to comment Share on other sites More sharing options...
AdunSaveMe Posted August 30, 2015 Share Posted August 30, 2015 It is because it is, and that's how DE does their things... It's final, it's done, time to put that in the coffin. Yeah, because no changes have ever been reverted and nothing has ever been reworked before, right? lol Link to comment Share on other sites More sharing options...
Naftal Posted August 30, 2015 Share Posted August 30, 2015 usability is much more practical now - now you can feel free to not go to such extremes with an Ability for l00t Farming, and still have 4 Abilities that are usable. Usability isn't more practical now since the tentacle spawning logic still sucks. If tentacles spawned to hold EVERY enemy in X radius. Pilfer would be as strong as Nekros is. As it is, you either only get a fraction of those enemies held by tentacles OR you need to wait for the enemies go to tentacles which reduces kill rate and loot. Just like before, at any level where it makes sense to farm, the tentacles would oneshot everything. Killing the enemy with the tentacle is actually easier and more efficient than holding the target with a tentacle and killing it with something else. Because of the huge limitations for tentacle targeting, Pilfer NEEDS much more than double the loot rolls to be worth it. But I'm not saying they should rebuff Pilfering Swarm. Instead they need to rework Hydroid, which has by far the crappiest design in the game ability mechanics-wise. Link to comment Share on other sites More sharing options...
Sibernetika Posted August 30, 2015 Share Posted August 30, 2015 Well other than the tentacles spawning randomly and sometimes I believe below the map... I can now use hydroid with mesa, or have reason to grab my penta Link to comment Share on other sites More sharing options...
(PSN)ATreidezz Posted August 30, 2015 Share Posted August 30, 2015 Time to farm before nerf season comes... Link to comment Share on other sites More sharing options...
taiiat Posted August 30, 2015 Share Posted August 30, 2015 -snip-putting words in other people's mouths doesn't generally make for accurate statements.you can not go so overboard with Power Strength, and have a Duration that isn't long, but also is long enough that you could actually use the rest of your Abilities. and balance Range to enough for other Abilities to be useful, but not too large. that makes usability a lot better. Link to comment Share on other sites More sharing options...
--GOOLOO_GOOLOO_GOOLOO-- Posted August 30, 2015 Share Posted August 30, 2015 so the augment isn't bad but it's not op like it was before You admittedly want a boring OP augment. Link to comment Share on other sites More sharing options...
(PSN)PillarOfWar Posted August 30, 2015 Share Posted August 30, 2015 Time to farm before nerf season comes...True dat yo! But for real I have been using it and I sure as Hek don't see a need for a nerf. Wtf Link to comment Share on other sites More sharing options...
SolaireTheSunWalker Posted August 30, 2015 Author Share Posted August 30, 2015 You admittedly want a boring OP augment. *sigh* Did you fully read that? not sure how you got that from what I said but I'll make my self more clear .... NO I want the augment to be balanced not ruined. It needs to have a cap on str not have it unlimited to were it was insanely easy to get loot, and I'm not complaining about getting loot fast I'm complaining because that's the whole reason DE went and nerfed it but the nerf was way to much. Link to comment Share on other sites More sharing options...
SolaireTheSunWalker Posted August 30, 2015 Author Share Posted August 30, 2015 I never understood the argemtns over this. I only started playing hydroid after the "nerf", with the augment installed, and the power seemed adequately helpful to me. Before it was pretty damn op since it scales with str you could go crazy with, Mirage - Equniox - Rhino + resource booster / drop % and get loot so fast so I don't blame DE for nerfing it but at the very least have a cap on it so it's still usable :X Link to comment Share on other sites More sharing options...
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