VoidNomade Posted September 4, 2015 Share Posted September 4, 2015 It´s good. Nerf inc Link to comment Share on other sites More sharing options...
Sir_Alex_Traffo Posted September 4, 2015 Share Posted September 4, 2015 Yeah, but you can increase this with Eagle Eye. ... for realzis? The attack range of the Sentinel is not effected by Range mods on the Weapon. Even if it did, 14 meters? I would put another damage mod there. Ok sorry I don't understand how it works. Shouldn't it just use the weapon you gave it? Do all the sentinels have different stats that effect how they use the weapons? 14mt is not really worth it IMHO... Link to comment Share on other sites More sharing options...
5H4DE Posted September 4, 2015 Share Posted September 4, 2015 Ok sorry I don't understand how it works. Shouldn't it just use the weapon you gave it? Do all the sentinels have different stats that effect how they use the weapons? 14mt is not really worth it IMHO... The Sentinel attack percept will determinate the range at which the Sentinel will fire its weapon regardless of what weapon it actually has equiped . The Carrier percept Striker has a range of 10m at max while the Diriga one Calculated Shot has a range of around 70m at max rank . Regardless of the weapon used on the sentinel , it will be restricted by the range limit of its percept . Link to comment Share on other sites More sharing options...
pauli133 Posted September 4, 2015 Share Posted September 4, 2015 Ok sorry I don't understand how it works. Shouldn't it just use the weapon you gave it? Do all the sentinels have different stats that effect how they use the weapons? 14mt is not really worth it IMHO... Your sentinel will use whatever weapon you give it to use. How it uses that weapon will be dictated by its attack precept, which is tied to that sentinel. So Carrier will shoot things within 10m, Shade will go after things that attack you if they're within 30m, etc. Each one is a unique beast, and mixing and matching weapons isn't always ideal. When installed on a Sentinel weapon, Eagle Eye will increase the range of the Sentinel's attack precept. It's not explicitly stated by how much, but presumably, the same factor as it would otherwise be increasing zoom - 40% at max rank. So, in the case of Carrier, it goes from 10m radius to 14m. A 10m circle has an area of 314m^2 (pi*r^2 and all that). A 14m circle has an area of 616m^2. Thus, under wide open conditions, Eagle Eye can nearly double the area within which enemies can be targeted. Whether or not this is useful is left up to the player. Link to comment Share on other sites More sharing options...
Kaotyke Posted September 4, 2015 Share Posted September 4, 2015 (edited) Ok sorry I don't understand how it works. Shouldn't it just use the weapon you gave it? Do all the sentinels have different stats that effect how they use the weapons? 14mt is not really worth it IMHO... Each Sentinel has an "Attack Mod": Striker for Carrier Thumper for Djinn Revenge for Shade Swift Deth for Deth Cube Targeting Receptor for Helios Warrior for Wyrm Calculated Shot for Diriga Each of them has a set range, raise the rank of the mod and the range increases, at max rank Striker has 10m range while at rank 0 Calculated shot has 50m range. Weapon range has NOTHING to do with the range the sentinel will attack, putting Eagle Eye on a Sentinel weapon is like putting Power Strenght on Loki. Edited September 4, 2015 by Kao-Snake Link to comment Share on other sites More sharing options...
pauli133 Posted September 4, 2015 Share Posted September 4, 2015 Weapon range has NOTHING to do with the range the sentinel will attack, putting Eagle Eye on a Sentinel weapon is like putting Power Strenght on Loki. U12.6 patch notes: Made weapon zoom mods (Eagle Eye and Hawk Eye) and melee range mods (Reach) increase Sentinel targeting range. Link to comment Share on other sites More sharing options...
TheGuyver Posted September 4, 2015 Share Posted September 4, 2015 I'm really enjoying this new sentinel. I bought it by mistake instead of buying the blueprint and I have no regrets. I'm trying not to get too attached though because we're fresh off of an update and it'll probably get some sort of nerf soon because it seems too good to be true. That base damage on the weapon is too good to be true for a sentinel. Link to comment Share on other sites More sharing options...
Sines314 Posted September 4, 2015 Share Posted September 4, 2015 Is there any way to get extra copies of the precept mods without building a new Diriga? If base range on the precept is 50m, I'd probably rather save the 3 mod points and use a 0 rank one. Link to comment Share on other sites More sharing options...
pauli133 Posted September 4, 2015 Share Posted September 4, 2015 It's not clear if they've been added to drop tables or not. Probably have to transmute for them, at the moment. Link to comment Share on other sites More sharing options...
Sir_Alex_Traffo Posted September 4, 2015 Share Posted September 4, 2015 (edited) Your sentinel will use whatever weapon you give it to use. How it uses that weapon will be dictated by its attack precept, which is tied to that sentinel. So Carrier will shoot things within 10m, Shade will go after things that attack you if they're within 30m, etc. Each one is a unique beast, and mixing and matching weapons isn't always ideal. When installed on a Sentinel weapon, Eagle Eye will increase the range of the Sentinel's attack precept. It's not explicitly stated by how much, but presumably, the same factor as it would otherwise be increasing zoom - 40% at max rank. So, in the case of Carrier, it goes from 10m radius to 14m. A 10m circle has an area of 314m^2 (pi*r^2 and all that). A 14m circle has an area of 616m^2. Thus, under wide open conditions, Eagle Eye can nearly double the area within which enemies can be targeted. Whether or not this is useful is left up to the player. Lol, 2 years and a half here and I always thought the weapon kind and stats were overwriting the sentinel specs...I'd say on a Carrier it's really not worth it, what a pity! Edited September 4, 2015 by siralextraffo Link to comment Share on other sites More sharing options...
Sines314 Posted September 4, 2015 Share Posted September 4, 2015 (edited) Calculated Shot also talks about charging a shot. Is there any confirmation (or disproof) that the precept does something like reduce fire-rate while increasing damage? Should be an easy enough test to run in the simulacrum, but I don't see anything on the wiki about it. Edited September 4, 2015 by Sines314 Link to comment Share on other sites More sharing options...
Carl_Bar Posted September 4, 2015 Share Posted September 4, 2015 I really hope this is a sign of them trying to produce more actual top tier sentinel's, but i'm very much afraid of the nerfbat. Link to comment Share on other sites More sharing options...
Sines314 Posted September 4, 2015 Share Posted September 4, 2015 Agreed, Sentinels really need love. Diriga really feels like it's contributing to combat and can be part of a complete build. Bring short range weapons, and your Diriga will focus primarily on blasting enemies you haven't reached yet. For everything else, it's just a matter of "Well there's no reason to not bring a sentinel". This was exacerbated with most abilities being minimally useful, with the most useful ones (Animal Instinct, Guardian and maybe Coolant Leak) being universally applicable. Diriga looks to be a big upgrade to what sentinels can do in general, and given that, other than the one argon crystal, it's easily available to newbies, suggests this portends an upgrade to sentinels in general. Right now, if any new player asks what sentinel they should get first, Diriga is pretty much the clear winner, with a possible exception for Carrier (due to it's unique ability and with Sweeper not taking up the much more commonly needed Serration).I actually wonder if they're going to remove the "Mod only once per build" restriction. I've decided to create a set of spare Elemental Damage mods and a Rank 6 Serration for Diriga, but it'd be nice if I had access to all my mods, and would make sentinels much easier for newer players to use. Before now, my primary reason, by far, for using Sweeper over other weapons was that it didn't interfere with my build. Link to comment Share on other sites More sharing options...
Dreadwire Posted September 4, 2015 Share Posted September 4, 2015 The DE said "let's nerf the f4ck out of it" Everyone cry DE "hehehe look at them idiot, you know what. We should do this more often" Link to comment Share on other sites More sharing options...
Ziegrif Posted September 4, 2015 Share Posted September 4, 2015 Wait. If there's a set range on his sniping wouldn't he launch absolutely ridiculous long range Deconstructor blades? Link to comment Share on other sites More sharing options...
pauli133 Posted September 4, 2015 Share Posted September 4, 2015 Wait. If there's a set range on his sniping wouldn't he launch absolutely ridiculous long range Deconstructor blades? Deconstructor can only be equipped on Helios. Link to comment Share on other sites More sharing options...
Wereduck_of_Arrakis Posted September 4, 2015 Share Posted September 4, 2015 I love this sentinel. Would sometimes use it over carrier just to get the pew pew feeling. Makes me hope for a Diriga Prime now. And those mod precepts, I like them as well. I like how it resembles a Jellyfish. Probably gonna buy the Daybreak color palette to make it look like one :D If only you could name it 'Blasto'. Link to comment Share on other sites More sharing options...
Ziegrif Posted September 4, 2015 Share Posted September 4, 2015 Deconstructor can only be equipped on Helios. Well that sucks. Link to comment Share on other sites More sharing options...
IggySnow Posted September 4, 2015 Share Posted September 4, 2015 From what I've heard it sounds like this is a sent that can actually compete with carrier. If so I hope DE notices ant takes notes for how to buff the rest of the sentinels to compete with carrier. Link to comment Share on other sites More sharing options...
Tesseract7777 Posted September 4, 2015 Share Posted September 4, 2015 This sentinel is great. Easily my favorite ever already. And I am super attached to my Helios too. I think I am going to have to give this one some potatoes and forma. Link to comment Share on other sites More sharing options...
Ketec Posted September 4, 2015 Share Posted September 4, 2015 As long as it cant use rifle mods that i use on primary, the gun is useless. Link to comment Share on other sites More sharing options...
Tesseract7777 Posted September 4, 2015 Share Posted September 4, 2015 As long as it cant use rifle mods that i use on primary, the gun is useless. I get why people ask this, but it's completely illogical. Why should you be able to use the same mod on two guns at once? If what you said is true, every sentinel besides Helios (with Deconstructor) is useless, because the same argument applies. Did you think before you posted that? Link to comment Share on other sites More sharing options...
Carl_Bar Posted September 4, 2015 Share Posted September 4, 2015 Interestingly earlier i gave this guy the deth machine rifle, ( i wanted to stop him kill stealing while i leveled some guns and the actual sentinel), and he was still doing some serious beef with it. Not sure if charged shot is actually giving a damage boost or not, but it is interesting anyway you look at it... Link to comment Share on other sites More sharing options...
pauli133 Posted September 4, 2015 Share Posted September 4, 2015 As long as it cant use rifle mods that i use on primary, the gun is useless. As long as you're too cheap to make duplicates, you're missing out. Link to comment Share on other sites More sharing options...
Skiritai Posted September 4, 2015 Share Posted September 4, 2015 Finally, a good sent. I thought I would level it only for mastery, but now I went a full day without carrier and I think it will stay that way. Well done de Link to comment Share on other sites More sharing options...
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