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Twin Basolk Are A Straigh Up Heaps Worse Than It's Components. It Needs A Buff.


BattledOne
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Dual Zoren have a base damage of 30 and attack speed of 1.17

Dual Basolk has the base damage of 45 and attack speed of 0.833

 

Without taking crit into account, Zorens have a base DPS of 35.

Dual Basolk has a base DPS of 37.

Obviously if we factor in crit Zoren straight up murders Basolk. 

 

If we look at full builds, a max DPS Basolk build will do 576 DPS.

A full DPS Zoren build does 1021 DPS, BEFORE FACTORING IN BERSERKER. It's 1788 with 3 berserker stacks.

 

Both Dual Zorens and Atomos are high tier weapons, which makes me scratch my head when they combine to form one of the weakest weapons in it's category. 

 

EDIT: oh golly wrong section.... was browsing 2 tabs, mistakes were made.

Edited by BattledOne
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You don't seem to understand the existence or point of this thing called "status". -_-

1. Status chance for melee is bad, very bad due to the fact that there is no multi-shot what so ever to increase the status with very limited range and not only that, the attack speed of melee will never reach the proc rate in which primaries and secondaries can reach.

 

2. Dual cleavers, nami solo, lecta, boltace, bo prime, Ninkondi.

Edited by FrostXeno
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You don't seem to understand that status alone can't make a weapon viable, much less equal to the items required to create it.

 

Have you used the Nunchucks? Run a Blast Corrosive build with high status and then remove the damage mods for increased finisher damage. You knock them over then murder them with the finisher...

 

Status can play a part, just not in DPS rather in how you can use a weapon. It's not always straight numbers.

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1. Status chance for melee is bad, very bad due to the fact that there is no multi-shot what so ever to increase the status with very limited range and not only that, the attack speed of melee will never reach the proc rate in which primaries and secondaries can reach.

 

2. Dual cleavers, nami solo, lecta, boltace, bo prime, Ninkondi.

Ninkondi... WRECK... EVERYTHING! Dude, seriously. If you think ninkondi are bad, you either haven't used them or don't know how...

 

You don't seem to understand that status alone can't make a weapon viable, much less equal to the items required to create it.

Uh... it can. It REALLY can if you use it right.....

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You don't seem to understand the existence or point of this thing called "status". -_-

The status, the attack speed, and the crit chance / crit damage, and the base damage of Dual Basolk, and the price / requirements to build it, comparison to like the Dual Ichor alone makes this weapon terrible.

 

Basically, just use the Nunchucks instead.

Edited by Monsterwithin
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Uh... it can. It REALLY can if you use it right.....

Everything can be useful if you use it right. It's still inferior.

Have you used the Nunchucks? Run a Blast Corrosive build with high status and then remove the damage mods for increased finisher damage. You knock them over then murder them with the finisher...

 

Status can play a part, just not in DPS rather in how you can use a weapon. It's not always straight numbers.

Not entirely my point, but keep in mind the ninkondi have higher crit chance and attack speed, making their status more viable with things like berserker. These flaming hatchets do not. Though hitting blast on a melee swing is hilarious.

Edited by AdunSaveMe
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Ninkondi are faster, have good element, have decent crit chance (for this weapon type, it hits 2-3 times per attack so proccing berserkers is reliable) and is a different weapon class (seriously, Atlantis Vulcan does 2-3 hits per attack while also being fast, hardly compares to dual swords that have slow attack speed). They are a good weapon, but it's not the status chance that makes it so. If it had a 5% status chance it would still be a decent weapon.

Basolk is just bad. HIgh status chance paired with very slow attack speed does not a great combination make. A fast weapon(especially with Berserker) with 10% status will proc more than a Baslok. 

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People have grown far too attached to crit-berserker slash weapons...

 

This is all about status procs (and with right build easy knockdowns for CC and finishers). Its also only the second heat damage melee in game - i praise DE for giving us something different (dual zorens? Ive about 20 of those bps from log ins) though its a bit too slow... yes that means people want crit beserker to compensate but its clearly not designed to be about overlooking status in favour of the boring builds people carry across dozens of weapons (they gave you Dual Kamas Prime for that). Tenner says we get a faster version as grineer syndicate melee!

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Have you used the Nunchucks? Run a Blast Corrosive build with high status and then remove the damage mods for increased finisher damage. You knock them over then murder them with the finisher...

 

Status can play a part, just not in DPS rather in how you can use a weapon. It's not always straight numbers.

You do realize that the Ninkondi are completely different weapons and only furthers his point? Ninkondis have an innate multi-hitting mechanic with the stance, allowing for quick strikes along with its 1.00 attack speed. Therefore, even with its 10% crit chance, its viable with Berserker because of the number of hits you can get in seconds, racking up status instantaneously with its 35% status (Basolks have 25 AND lower attack speed). Therefore, the Ninkondi have both DPS AND status, so no, it's nothing like the Basolks. They're slow hitting and as great as status is, they wil almost NEVER beat a Berserker build. That's mostly on DE's part though, because Berserker should have a counterpart for low crit-melees, or all melees should have at least 15% crit or have higher base attack speeds.

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I propose a windup gimmick for Basolk.

 

Damage per hit of the Basolk will increase on hit or to a lesser extent on swing until it reaches a max cap, say up to x3 that cools down over time. This gives it very high damage potential, but only if you keep the combo going. Essentially this is a much faster scaling combo multiplier unique to this weapon.

 

Alternatively, give it sort of an innate Berserker effect that triggers on hit or as above, on swing with a lower magnitude. Every time you hit an enemy, the Basolk becomes faster and faster, again cooling down over time as above.

 

Personally a windup gimmick fits the Basolk perfectly. If you look at the weapon, it actually shares the ring part of the Kohm. This kinda implies that the mechanism could spin faster and faster as you swing it, with the effect manifesting itself as either increased damage, or acceleration of attack speed.

 

tl;dr The Basolk should gain more damage and/or become faster the more you attack, similar to the Kohm.

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The fact it is Fire Damage, means that most enemies resist that damage down to ZERO in higher end content.

 

Much like the Ignis (even after the buff)  its straight up useless after level 40.

 

"But Snake, 40+ enemies isnt regular gameplay! bleh bleh bleh"

 

YES IT IS, a massive portion of the playerbase play beyond this level or higher ALL THE TIME.

Edited by SnakeWildlife
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Well. Twin basolk arent bad weapon, as it is, but it cost too much for its stats. 2 possible solutions - make cost less, not 2 crafted weapons, but pure resources, or make its stats better - topicstarter is right, when u craft weapon, u actually want this to be atleast at same level, as craftingpart weapons, not weaker (hello, *khe-khe* Panther)...

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The entire premise of this topic can be summed up as:

"Twin Basolk are not as good as all other recent weapons. Please buff."

 

What OP fails to consider tho is that the Basolk's have HEAT damage as their base. If only there was a frame because of which all heat based weapons were nerfed to oblivion and DE has been very careful to not release any super powerful heat based weapons due to the insane synergies that frame has... hmm...

 

TLDR: EMBER EXISTS, and that's why they are not super strong.

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The entire premise of this topic can be summed up as:

"Twin Basolk are not as good as all other recent weapons. Please buff."

 

What OP fails to consider tho is that the Basolk's have HEAT damage as their base. If only there was a frame because of which all heat based weapons were nerfed to oblivion and DE has been very careful to not release any super powerful heat based weapons due to the insane synergies that frame has... hmm...

 

TLDR: EMBER EXISTS, and that's why they are not super strong.

That implies people are going to leave the Basolks as pure heat. The closest you'll get to that is probably Corrosive/Heat. Put Corrosive/Heat on practically any other weapon (works amazing with Nikondi), and it'll perform much, much better that Basolks.

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The entire premise of this topic can be summed up as:

"Twin Basolk are not as good as all other recent weapons. Please buff."

 

What OP fails to consider tho is that the Basolk's have HEAT damage as their base. If only there was a frame because of which all heat based weapons were nerfed to oblivion and DE has been very careful to not release any super powerful heat based weapons due to the insane synergies that frame has... hmm...

 

TLDR: EMBER EXISTS, and that's why they are not super strong.

 

So what youre saying is...each weapon should have to have a certain Warframe that corresponds to it in order for it to be viable and not total rubbish, and we should completely eliminate all CHOICE from Warframe.

 

You've got it!

Choice.jpg

Edited by SnakeWildlife
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  • 2 months later...

So what youre saying is...each weapon should have to have a certain Warframe that corresponds to it in order for it to be viable and not total rubbish, and we should completely eliminate all CHOICE from Warframe.

 

You've got it!

Choice.jpg

Put a better way; Ember's mechanics cripple the game's ability to offer any viable fire-based weapons.

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Dual Zoren have a base damage of 30 and attack speed of 1.17

Dual Basolk has the base damage of 45 and attack speed of 0.833

 

Without taking crit into account, Zorens have a base DPS of 35.

Dual Basolk has a base DPS of 37.

Obviously if we factor in crit Zoren straight up murders Basolk. 

 

If we look at full builds, a max DPS Basolk build will do 576 DPS.

A full DPS Zoren build does 1021 DPS, BEFORE FACTORING IN BERSERKER. It's 1788 with 3 berserker stacks.

 

Both Dual Zorens and Atomos are high tier weapons, which makes me scratch my head when they combine to form one of the weakest weapons in it's category. 

 

EDIT: oh golly wrong section.... was browsing 2 tabs, mistakes were made.

You got the maths all wrong. The attack speed is a multiplier to the (in this case) dual swords ACTUAL attack rate. And i'm definitely not attacking less than 1 attack per SECOND with the twin basolk. DPS is definitely higher than 90 unmodded. And Dual zoren maxed build 1021 DPS? Wow, did you even try that ingame?

 

Other than the wrong maths, i agree. Dual zoren beats twin basolk with ease. Twin Basolk is just MR fodder and this is a fact, not an opinion.

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Well, crit vs status chances arguements aside, I've always wondered why the Atomos' "laser chaining" attribute wasn't carried over into this weapon. Why have the Atomos as a component at all when "cheaper" laser type weapons would have sufficed?

 

Allow it to chain its damage into nearby enemies (a la Atomos) and you make it more viable.

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I like the high slide attack damage alongside the high status and base elemental damage.  Gas/Electric build gets good mileage when slide attacking through crowds, which is something that was always lacking with Silva&Aegis.  I wouldn't mind an extra gimmick, but I'll definitely take this over Zorens, though.

 

 

Put a better way; Ember's mechanics cripple the game's ability to offer any viable fire-based weapons.

Not really.  Any of the top-tier weapons can be slotted with Heat damage for similar, if not better, results.  Base damage accounts for a relatively small portion of total damage in most builds, and weapons with exceptionally high base damage will usually offer more Heat DPS than base heat weapons with unremarkable base damage. 

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