Dolphin1982000 Posted March 22, 2016 Share Posted March 22, 2016 (edited) Spoiler Dex Dakra seems to be bugged. Elemental damage is not adding correctly. Seems only to be adding to base damage. Sorry, seems like I was looking at the wrong thing. Edited March 22, 2016 by Dolphin1982000 mistaken post Link to comment Share on other sites More sharing options...
AnonNyx Posted March 22, 2016 Share Posted March 22, 2016 1 hour ago, DE_Adam said: Fixed players being able to escape the landing craft by wall-climbing through certain areas. Your walls can't hold me forever!!! Link to comment Share on other sites More sharing options...
Achronus Posted March 22, 2016 Share Posted March 22, 2016 Simulor STILL bugged. (for over a week) Multi-Shot does not work. When orbs are NOT fired directly at another orb they will spiral towards eachother then one will disappear (no merger, no damage pulse form joining, no audo cue, just... gone) NO this is not a report regarding Mirage I just tested it again with my Banshee as the frame. ... I guess I will level my new Shiny Dex Sybaris (More free weapon slots? SWEET, chucks spare Dex Dakra and Dex Furis) Link to comment Share on other sites More sharing options...
DarkLoad Posted March 22, 2016 Share Posted March 22, 2016 3 minutes ago, Achronus said: Simulor STILL bugged. (for over a week) Multi-Shot does not work. When orbs are NOT fired directly at another orb they will spiral towards eachother then one will disappear (no merger, no damage pulse form joining, no audo cue, just... gone) NO this is not a report regarding Mirage I just tested it again with my Banshee as the frame. ... I guess I will level my new Shiny Dex Sybaris (More free weapon slots? SWEET, chucks spare Dex Dakra and Dex Furis) it works fine if you host but joining a game it does everything you listed and more Link to comment Share on other sites More sharing options...
Oddcast Posted March 22, 2016 Share Posted March 22, 2016 Staticor still stops working nearly every time I try to use it... Link to comment Share on other sites More sharing options...
DarkOvion Posted March 22, 2016 Share Posted March 22, 2016 Can Limbo's Cataclysm not be negated by entering a Nullifier Bubble? That'd be great. Link to comment Share on other sites More sharing options...
Drzzter Posted March 22, 2016 Share Posted March 22, 2016 I don't know if anyone's mentioned it, but the T-pose is still being a bother. :^( Thanks for the other updates & fixes though, DE! Link to comment Share on other sites More sharing options...
Achronus Posted March 22, 2016 Share Posted March 22, 2016 9 minutes ago, DarkLoad said: it works fine if you host but joining a game it does everything you listed and more My mistake I meant to say: Simulor STILL bugged. (for over a week) on clients. Yeah the host gets the working model; still leaves 3/4 of players SOL Link to comment Share on other sites More sharing options...
Tr0til Posted March 22, 2016 Share Posted March 22, 2016 TY Link to comment Share on other sites More sharing options...
bhp92 Posted March 22, 2016 Share Posted March 22, 2016 Still no fix for: Link to comment Share on other sites More sharing options...
Rydian Posted March 22, 2016 Share Posted March 22, 2016 (edited) Quote Improved the aspect ratio scaling for players using 21:9. But what about resolutions with an x component less than 1280? There's been major scaling issues with the UI for those for ages. The UI does not scale properly for resolutions with an x component less than 1280. Anyways here's the usual dump. plzThe automatic formatting on the forums is horrible. Progress-Stopping BugsSortie mission nodes may be falsely locked.Derelict Vaults aren't giving out the reward properly. [Report 2] [Report 3]Key-based defense missions have serious logic errors with leaving. [Report 2] [Report 3]Old anti-leech systems that deny mission rewards are still triggering. [Report 2]New anti-leech systems can be worked around by AFKers but hurt normal users who died.Sabotage missions can be rendered uncompletable by AoEs (like syndicate procs). [Report 2] [Report 3] [Report 4] [Report 5]Entities without a proper respawn point respawn in the start tile of the map, breaks void sabotage. [Report 2] Other BugsAntimatter Drop has inconsistent tooltips and strange damage calculations.Sentinel weapon modding is inconsistent and drops stats. [Report 2]Damaged enemies psychically know the player's location.Artemis Bow instantly reloads your primary weapon.Damage-over-time status effects cause damage infinitely while paused.Random colors only choose from one palette.Hushed Invisibility doesn't work for some weapons.The Phased Asa Syandana is misplaced on Ivara.Despair holsters stick out of the frame model.Kubrows phase through the floor while attempting to open some lockers.Weapons can stop working under specific situations [Report 2]Radiation damage causes the mobile defense objective to become hostile.Bullet Attractor doesn't pull in thrown weapons.Prompt-based finisher attacks hit shields first.Enemy charge/combo damage values are backwards.A Remote Observer timing out during the hacking minigame changes the camera style.Missions can accidentally be force-accepted, the system will think everybody voted yes when they didn't.Mutalist Moas retain the Equinox Maim visual effect from the cabinet attached.Being revived (or exiting sharkwing) changes to your primary weapon regardless of what was selected before.Infested ignore Decoy in multiple situations.Vignette effect too strong when HDR and adaptive exposure are on in outside tiles.Loki's Switch Teleport often doesn't move the target.Extractors are gathering unlisted materials.Basic Gene Masking Kit in the market lies about how many unique colors you get.Void Mobile Defense terminals have incorrect activation text (using the lockdown string). Feedback / Changes"Sharkwing" tile on Uranus breaks spawns, consider removal.Gear slots should be visibly numbered.Maroo's Bazaar needs to be a lot clearer in function.Sortie reward changes cause more problems than they solve.High Dynamic Range & Adaptive Exposure Cause InconsistenciesLearning Weapon Stances (Details & Example Images)Weapon restrictions should automatically disable other weapons. Edited March 22, 2016 by Rydian Fixed the quote positioning. I don't even know how that happened. Link to comment Share on other sites More sharing options...
zer0coconutz Posted March 22, 2016 Share Posted March 22, 2016 (edited) 2 hours ago, DE_Adam said: Fixed Kavats not having the proper horrifically painful struggle animations when the life drains from their eyes as players set them on fire. You monsters. I may have spit coffee on my monitor when i read this. TY for fixes DEV. Cycuta prime syandana fixes? Ever?? Thanks for the dex sybaris!! Edited March 22, 2016 by zer0coconutz Link to comment Share on other sites More sharing options...
FreshBazuble Posted March 22, 2016 Share Posted March 22, 2016 Happy aniversary tenno! Link to comment Share on other sites More sharing options...
Toppien Posted March 22, 2016 Share Posted March 22, 2016 (edited) 2 hours ago, DE_Adam said: Fixed Kavats not having the proper horrifically painful struggle animations when the life drains from their eyes as players set them on fire. You monsters. still no fix for: On 6/3/2016 at 3:46 PM, Toppien said: bloom its linked to adaptative exposure, worst combination of effects posible when i turn adaptative exposure off, bloom goes off too... adaptative exposure and bloom on adaptative exposure off, bloom on Edited March 22, 2016 by Toppien Link to comment Share on other sites More sharing options...
3thereal Posted March 22, 2016 Share Posted March 22, 2016 DexSybaris is a welcomed addition, thanks. Link to comment Share on other sites More sharing options...
Inarticulate Posted March 22, 2016 Share Posted March 22, 2016 I don't see this in the notes so I'll assume it isn't fixed yet: Nova Prime's textures are broken:https://forums.warframe.com/topic/625200-nova-prime-textures-and-sigils Link to comment Share on other sites More sharing options...
LepraSK Posted March 22, 2016 Share Posted March 22, 2016 Oh joy, low level players on sorties with unleveled Dex stuff. It would be nice to force lvl 30 weapons as well. Link to comment Share on other sites More sharing options...
Gorgoroth Posted March 22, 2016 Share Posted March 22, 2016 1 hour ago, Achronus said: Simulor STILL bugged. (for over a week) Multi-Shot does not work. When orbs are NOT fired directly at another orb they will spiral towards eachother then one will disappear (no merger, no damage pulse form joining, no audo cue, just... gone) NO this is not a report regarding Mirage I just tested it again with my Banshee as the frame. ... I guess I will level my new Shiny Dex Sybaris (More free weapon slots? SWEET, chucks spare Dex Dakra and Dex Furis) Yeah, DE Megan said on March 9th that the Simulor is being worked on and will come out in a new patch. So what is the hold up? Maybe they're finally fixing multishot on it (because it's always been broken). I don't know, but I know we haven't heard anything else from them about it since then, so it looks like it's taking longer than it should for possibly negative reasons (permanent nerf?) And thanks DE for the slots/weapons! Link to comment Share on other sites More sharing options...
OkamiMilo Posted March 22, 2016 Share Posted March 22, 2016 yey Link to comment Share on other sites More sharing options...
Killarcent Posted March 22, 2016 Share Posted March 22, 2016 nice Link to comment Share on other sites More sharing options...
-AT-Hugh.G.Rection Posted March 22, 2016 Share Posted March 22, 2016 Something, something, yay dex sybaris, something Link to comment Share on other sites More sharing options...
Skywolf1954 Posted March 22, 2016 Share Posted March 22, 2016 Thanks Link to comment Share on other sites More sharing options...
PoulsenJ Posted March 22, 2016 Share Posted March 22, 2016 4 hours ago, DE_Adam said: Fixed Kavats not having the proper horrifically painful struggle animations when the life drains from their eyes as players set them on fire. You monsters. NICE :p Link to comment Share on other sites More sharing options...
Tanblch Posted March 22, 2016 Share Posted March 22, 2016 (edited) When you will do something about region lock stuff? Cause i'm Russan and i use English version of the game. Aaaaand that make a really hard to find randoms for some runs because of it. Edited March 22, 2016 by Tanblch Link to comment Share on other sites More sharing options...
Darthmufin Posted March 22, 2016 Share Posted March 22, 2016 Trinity’s Energy Vampire will no longer affect Inaros when in Sandstorm. oh but energy leech enemies can steal the energy though right? That is totally fair Link to comment Share on other sites More sharing options...
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