BiancaRoughfin Posted June 14, 2013 Share Posted June 14, 2013 So iv been thinking allot lately when seeing my teammates fall and many times die at a distance and thought there should be a way to extend that time we have to try in ressurect them. My Idea is a mod that would allow a fallen player to stay alive longer by recovering its death bar when an enemy is killed. The Second Wind mod would be a D polarity mod with initial cost of 4 and at max of 8 where the player would recover 3/6/9/12/15% of their death bar when they kill an enemy. Additionaly have it also contribue to the player`s ressurection speed, recovering 1/2/3/4/5% of the ressurection bar when he kills an enemy and a Teammate is ressurecting him. This would give the player in high rank or wave stages a reason to continue shooting and killing wile being ressurected to get back to safty quicker, not to mention keeping his teammate less time exposed to enemy fire. Link to comment Share on other sites More sharing options...
Keiiken Posted June 14, 2013 Share Posted June 14, 2013 NICE!It would also mean not having revives or running out while soloing isn't and insta-fail if you get dropped. Link to comment Share on other sites More sharing options...
Tenyu Posted June 14, 2013 Share Posted June 14, 2013 Well-thought and explained, +1 to this. Link to comment Share on other sites More sharing options...
Azure_Kytia Posted June 14, 2013 Share Posted June 14, 2013 (edited) Whilst an interesting concept, I'd say the numbers are pretty high at the moment. If they were 1HKOing enemies they would be able to recover much faster than they needed with automatic weaponry. I'd suggest the maximum bleedout time added be around 5-10% per kill, otherwise you could stay in bleedout almost indeterminately instead of delaying the inevitable. I support the idea :D Edited June 14, 2013 by Azure_Kyte Link to comment Share on other sites More sharing options...
Ced23Ric Posted June 14, 2013 Share Posted June 14, 2013 Eventually, you run out of enemies. Additionally, when downed and firing, one can sustain damage, shortening the bleed out. Downed players who fight take a risk. Link to comment Share on other sites More sharing options...
Angius Posted June 14, 2013 Share Posted June 14, 2013 Well, well, well, welcome fellow Borderlands player :D Link to comment Share on other sites More sharing options...
Mickey1779 Posted June 14, 2013 Share Posted June 14, 2013 -1, this is counter to what DE wants. This will just encourage people running off opening lockers farming etc instead of the intended behaviour of sticking with the group. Link to comment Share on other sites More sharing options...
BiancaRoughfin Posted June 14, 2013 Author Share Posted June 14, 2013 Not realy Mickey, players still have the risk of getting too far and their teammates not reaching them in time and players can still choose to or not to revive that player if they feel hes not being cooperative. Link to comment Share on other sites More sharing options...
mogamu Posted June 14, 2013 Share Posted June 14, 2013 Creative idea, I like it. But keep in mind there are REVIVES in the shop, so I think DE would probably prefer to sell those. But cool idea though, I still like it. Link to comment Share on other sites More sharing options...
GeoffFromAccounting Posted June 15, 2013 Share Posted June 15, 2013 Creative idea, I like it. But keep in mind there are REVIVES in the shop, so I think DE would probably prefer to sell those. But cool idea though, I still like it. except they refill daily, so most people probably aren't buying them but instead waiting or just being careful Link to comment Share on other sites More sharing options...
Enomilli Posted June 15, 2013 Share Posted June 15, 2013 Don't Sentinels already do this with our shields..? Link to comment Share on other sites More sharing options...
BiancaRoughfin Posted June 15, 2013 Author Share Posted June 15, 2013 No, Sentinels have the Sanctuary mod that generates a protective shield around its owner wile he ressurecs another player. Link to comment Share on other sites More sharing options...
Enomilli Posted June 15, 2013 Share Posted June 15, 2013 No, Sentinels have the Sanctuary mod that generates a protective shield around its owner wile he ressurecs another player. I'm talking about Guardian... Why do we need a Second Wind when we have this...? This game is already easy enough... Link to comment Share on other sites More sharing options...
fatpig84 Posted June 15, 2013 Share Posted June 15, 2013 -1, this is counter to what DE wants. This will just encourage people running off opening lockers farming etc instead of the intended behaviour of sticking with the group. Then solo players ? Link to comment Share on other sites More sharing options...
fishworshipper Posted June 15, 2013 Share Posted June 15, 2013 I'm talking about Guardian... Why do we need a Second Wind when we have this...? This game is already easy enough... Because if you're already down then Guardian does nothing... Although I do agree that we really need some endgame difficulty. My first T3 Void run was the most fun I've had in a while... Link to comment Share on other sites More sharing options...
Enomilli Posted June 15, 2013 Share Posted June 15, 2013 Because if you're already down then Guardian does nothing... Although I do agree that we really need some endgame difficulty. My first T3 Void run was the most fun I've had in a while... If you go down regarding HP then you've been a bit careless... I wont accept this until the game becomes more difficult...we already overpower the endgame anyway... Link to comment Share on other sites More sharing options...
NessTV Posted June 15, 2013 Share Posted June 15, 2013 At least it would give me a reason to upgrade my lex. Link to comment Share on other sites More sharing options...
mogamu Posted June 15, 2013 Share Posted June 15, 2013 Because if you're already down then Guardian does nothing...Although I do agree that we really need some endgame difficulty. My first T3 Void run was the most fun I've had in a while... Place guardian in your first slot. I have to be doing something really silly to die unless its a high wave toxic Link to comment Share on other sites More sharing options...
ToeSama Posted June 15, 2013 Share Posted June 15, 2013 Nah. Not cause I don't think the revive function doesn't need anything, but because it's a bad idea over all to have a mod made for this. Equipping a mod that only helps you when you're dying means the wearer is planning on dying. Buffing defense mods that work when you're living would be a better idea. That being said, I would like to see more development in the basic user interface and standard mechanics of the revive function. Link to comment Share on other sites More sharing options...
modded Posted June 15, 2013 Share Posted June 15, 2013 If you go down regarding HP then you've been a bit careless... I wont accept this until the game becomes more difficult...we already overpower the endgame anyway... Pluto normal missions don't count as endgame content, try Pluto/Eris defense past wave 20 first. Link to comment Share on other sites More sharing options...
Xievie Posted June 16, 2013 Share Posted June 16, 2013 Creative Idea. +1 I also wanted to throw the idea out there while on this topic. How about a mod that increases movement speed while downed? (After they fix when you can't move. That get annoying) But before that, there need to be a way to encourage players to move to cover rather than having teammates revive them while in the middle of a gunfight... Link to comment Share on other sites More sharing options...
BiancaRoughfin Posted June 16, 2013 Author Share Posted June 16, 2013 Players that are down with a Second Wind mod wont seek cover but will try moving closer to allies. Since they would have to continue killing to try in stay alive for longer. Link to comment Share on other sites More sharing options...
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