Enno69 Posted July 6, 2016 Share Posted July 6, 2016 42 minutes ago, VoidNomade said: Game play wise, 95% of all stances are garbage. I absolutely disagree with you :) Link to comment Share on other sites More sharing options...
Stratego89 Posted July 6, 2016 Share Posted July 6, 2016 16 minutes ago, AurumandArgentum said: Let's be honest here, noone uses machetes and I personally have given up on them being updated GEE. I WONDER WHY. Maybe it has something to do with THE VERY POINT I JUST MADE? Link to comment Share on other sites More sharing options...
Brynslustafir Posted July 6, 2016 Share Posted July 6, 2016 A lot of the older stances suffer from bad first and second strikes. Link to comment Share on other sites More sharing options...
AurumandArgentum Posted July 6, 2016 Share Posted July 6, 2016 5 minutes ago, Stratego89 said: GEE. I WONDER WHY. Maybe it has something to do with THE VERY POINT I JUST MADE? I'm not talking about the stance I couldn't care less about the stance as long as it fits the polarity, I am talking about the weapons, I would use the weapons if they were good regardless of the stance, no need to be like that mate. Link to comment Share on other sites More sharing options...
NeithanDiniem Posted July 6, 2016 Share Posted July 6, 2016 24 minutes ago, Dragxon said: you guys don't seem to understand that i'm not doing this to complain i'm doing this to have some fun and laugh about how half this stuff would never work in the real world. The only thing wrong with the stance is the speed of the strike. The fact that you turn your back on an enemy is not some universal law of melee combat, it is actually used with great effect in several instances. The attack you specifically mentioned was also revealed to be an actual combat move that is quite strong, it only needs speed. Pretty much all DE needs to do is speed up that specific hit and it would be perfectly fine. Link to comment Share on other sites More sharing options...
VoidNomade Posted July 6, 2016 Share Posted July 6, 2016 14 minutes ago, Enno69 said: I absolutely disagree with you :) Tell me more. :) Link to comment Share on other sites More sharing options...
CKNPOTPIE Posted July 6, 2016 Share Posted July 6, 2016 I can't really find the logic in taking time out of your day to complain about a fighting stance in a game where there is space ninjas, pocket dimensions, and the moon being stolen. Link to comment Share on other sites More sharing options...
Stratego89 Posted July 6, 2016 Share Posted July 6, 2016 16 minutes ago, AurumandArgentum said: I'm not talking about the stance I couldn't care less about the stance as long as it fits the polarity, I am talking about the weapons, I would use the weapons if they were good regardless of the stance, no need to be like that mate. Stances make or break a melee weapon. Melee weapons are not just good by default. Their stances do it for them. A melee weapon without a stance is near worthless. If they weren't- stances would make them overpowered as all hell. Not like they're not already- but that's because of blood rush. Link to comment Share on other sites More sharing options...
SeaUrchins Posted July 6, 2016 Share Posted July 6, 2016 Yet nothing beats Brutal Tide in terms of ridiculous moves. Link to comment Share on other sites More sharing options...
Dragxon Posted July 6, 2016 Author Share Posted July 6, 2016 6 minutes ago, CKNPOTPIE said: I can't really find the logic in taking time out of your day to complain about a fighting stance in a game where there is space ninjas, pocket dimensions, and the moon being stolen. pocket dimensions can be scientifically explained by string theory, accessing them on the other hand... Link to comment Share on other sites More sharing options...
Enno69 Posted July 6, 2016 Share Posted July 6, 2016 12 minutes ago, VoidNomade said: Tell me more. :) Well I like most of my stances and it doesn't seem to me that 95% of all are worthless. Don't remember all the names, I would need a list, but I'm sure there are many good ones. Link to comment Share on other sites More sharing options...
CKNPOTPIE Posted July 6, 2016 Share Posted July 6, 2016 Just now, Dragxon said: pocket dimensions can be scientifically explained by string theory, accessing them on the other hand... I'm still sure you understand my point though. Link to comment Share on other sites More sharing options...
Dragxon Posted July 6, 2016 Author Share Posted July 6, 2016 2 minutes ago, CKNPOTPIE said: I'm still sure you understand my point though. The logic is that it's fun for me. Link to comment Share on other sites More sharing options...
CKNPOTPIE Posted July 6, 2016 Share Posted July 6, 2016 5 minutes ago, Dragxon said: The logic is that it's fun for me. Alright, that's my bad then. Link to comment Share on other sites More sharing options...
Dragxon Posted July 6, 2016 Author Share Posted July 6, 2016 no problem I just like picking things apart. Link to comment Share on other sites More sharing options...
VoidNomade Posted July 6, 2016 Share Posted July 6, 2016 5 minutes ago, Enno69 said: Well I like most of my stances and it doesn't seem to me that 95% of all are worthless. Don't remember all the names, I would need a list, but I'm sure there are many good ones. Thing is; - "eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee" - combos uses Pause Strings in a System where you stack Attackspeed = design fail - compare combos from GoW, DMC, Prototype, LoR etc., most of our combos don´t even yield good procs, AOE features, stagger, special effects, i can count meaningful combos on one hand, two if i would be picky and consider hammering E just because of the damage bonus - Design Philosophy; Coolness before Practicability Link to comment Share on other sites More sharing options...
armedpoop Posted July 6, 2016 Share Posted July 6, 2016 Warframe literally embodies "rule of cool" over anything else. Get with it OP! Also 2 whole seconds to do with a maxed fury? on what weapon? Link to comment Share on other sites More sharing options...
PopGligor Posted July 6, 2016 Share Posted July 6, 2016 My karate teacher taught me to stop bullet jumping in the air and then dropping on my sparring partners, slicing them in 3 with my dual zorens. Jumping 30 feet in the air opens you to counter attacks and bullets, so it is very impractical. Link to comment Share on other sites More sharing options...
-Sandman Posted July 6, 2016 Share Posted July 6, 2016 1 hour ago, SpeedOfLightPuncher said: Warframe is not about logic it is about fun (kind of). 1 hour ago, KinetosImpetus said: Just use something else if it bothers you too much. It would be nice if people did this more often instead of asking for nerfs for the things they dont like. Link to comment Share on other sites More sharing options...
armedpoop Posted July 6, 2016 Share Posted July 6, 2016 19 minutes ago, SeaUrchins said: Yet nothing beats Brutal Tide in terms of ridiculous moves. What? Thats actually a genuine fighting style tho, you never heard of Capoeira? Link to comment Share on other sites More sharing options...
1tsyB1tsyN1nj4 Posted July 6, 2016 Share Posted July 6, 2016 1 hour ago, Dragxon said: So the seismic palm stance's opening punch is the worst possible way to throw a punch first of all it breaks the first rule of engagement: Never under any circumstances turn your back on the enemy. You turn around 360 degrees to hit somebody with the back of your left fist. No way will there be any force behind that hit and it takes a whole two seconds to complete the animation with a fully upgraded fury. It's completely ridiculous. So what you're saying is a mechanically assisted backhand from what amounts to a cyborg doesn't hurt? On top of that, they're wearing gauntlets that are made to pummel faces and bones to mash and dust, respectively Link to comment Share on other sites More sharing options...
Cyndocrit Posted July 6, 2016 Share Posted July 6, 2016 I would like to see a wing chun stance so I can be Ip Man. Link to comment Share on other sites More sharing options...
Tsoe Posted July 6, 2016 Share Posted July 6, 2016 gaia tragedy is the only way Link to comment Share on other sites More sharing options...
Sixty5 Posted July 6, 2016 Share Posted July 6, 2016 I find it funny that you take issue with a spinning backfist, and not the fact that you are punching fully armed and armoured enemies. It's a videogame, which means realistc fighting techniques give way to ones that either look good on screen, or work in the game world. If you made a game with a realistic melee combat system it would just be tedious. Link to comment Share on other sites More sharing options...
PsychedelicSnake Posted July 6, 2016 Share Posted July 6, 2016 1 hour ago, Berserkerkitten said: I don't care! It looks cool! I want my stuff to look cool, not realistic! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now