YellowVolt Posted July 11, 2016 Share Posted July 11, 2016 (edited) I had a bug that needs to be fixed since its becoming a hindrance on people that have been trying to get Genetic Codes (if this is not allowed, I apologize): Edited July 11, 2016 by YellowVolt Link to comment Share on other sites More sharing options...
[DE]Taylor Posted July 11, 2016 Author Share Posted July 11, 2016 Just now, YellowVolt said: I had a bug that needs serious attention (if this is not allowed, I apologize): I believe we're working on a fix, but I'll still pass it on. Thank you! Link to comment Share on other sites More sharing options...
YellowVolt Posted July 11, 2016 Share Posted July 11, 2016 (edited) 8 minutes ago, [DE]Taylor said: I believe we're working on a fix, but I'll still pass it on. Thank you! No problem, Taylor! Edited July 11, 2016 by YellowVolt Link to comment Share on other sites More sharing options...
KouKayne Posted July 11, 2016 Share Posted July 11, 2016 i dont know if this has been said, i hope you fix junctions fast cause people like me who were trying to unlock planets are totally busted, also most of alerts and syndicate quests today are on pluto, i cant do a thing... which one i found bugged till now: mercury Junction on Venus, first quest, 10 waves on tessera uranus, on saturn: i tryed to do the 3 neo fissure void and it wont ask me to use a relic (i can do 1 2 and 4, 3 wont ask for relic *sigh*), then i did one without a relic, but it wont count for Junction *sigh*, also some people says that if you arent the host it wont register, if true, this frankly is stupid. - nightmare quests arent showing up (which are needed in some junctions too) i have sedna unlocked but not pluto and neptune, switching planets was kinda buggy, even if sedna's point to pluto is unlocked, i cant do the first mission near it, i guess cause i dont have done the Junction, but its kinda strange cause i cant even see the requirements for it Link to comment Share on other sites More sharing options...
Tenedranox Posted July 11, 2016 Share Posted July 11, 2016 (edited) not sure if this already has been addressed by some ppl and if this in the proper section, but some relics are missing...most of my friends have seven different relics of each tier, i only have 5 (after the update, already farmed some tho) i hope u guys are working on a script to refund those... Edit: got fixed, thx DE! Edited July 11, 2016 by Dragonblack175 Link to comment Share on other sites More sharing options...
YellowVolt Posted July 11, 2016 Share Posted July 11, 2016 (edited) Oh yeah; one more possible bug to report. Is it intentional that Kavats tend to hiss at certain points for too long or is that a bug? I feel like it may be hindering them from moving around and attacking as much despite it being accurate to real life cats (seems to mostly happen after they cast one of their signature abilities, mainly with Mischief). Just wanted to clarify on this as well: Edited July 11, 2016 by YellowVolt Link to comment Share on other sites More sharing options...
Geckobut Posted July 11, 2016 Share Posted July 11, 2016 Not sure if its a bug or not but the amount of void reactant dropped by enemies is ridiculously low. In the three minutes given, I only got 6... Link to comment Share on other sites More sharing options...
ravend Posted July 11, 2016 Share Posted July 11, 2016 Just got the quasar drill mod, it adds puncture damage to an archgun. but when i equip it, it goes to impact damage instead. Link to comment Share on other sites More sharing options...
TennoOfShadow Posted July 11, 2016 Share Posted July 11, 2016 Any chance that a fix could be made to the blinding light the Fissues make ?. When closing a fissure and it seems to be any of them. the light of the Fissue combined with the light of the Nulls make it really blinding and hard on the eyes. Its way to bright when they are combined. Any chance of that being fixed so it be less bright ? Link to comment Share on other sites More sharing options...
Zeca_Jagger Posted July 11, 2016 Share Posted July 11, 2016 3 hours ago, Death_Master_ said: I had this today too! It is from being unable to send data to Warframe servers during mission. Game continues normally but your frame is locked until connectivity to Wrframe servers is restored. So it has nothing to do with files. it will happen anyway. So... there's nothing to do? this happyning a lot of times in a same match... it's normal too? Link to comment Share on other sites More sharing options...
chofranc Posted July 11, 2016 Share Posted July 11, 2016 Yeah, they seems to have missing the (% Status chance) on every new archwing mod, i have this problem too. Link to comment Share on other sites More sharing options...
Myscho Posted July 11, 2016 Share Posted July 11, 2016 Those new archwing mods are bugged, all 3 for arch-gun only add Impact even they are Puncture/Slash Link to comment Share on other sites More sharing options...
[DE]Taylor Posted July 11, 2016 Author Share Posted July 11, 2016 10 minutes ago, Myscho said: Those new archwing mods are bugged, all 3 for arch-gun only add Impact even they are Puncture/Slash Looking into it, thanks! Link to comment Share on other sites More sharing options...
LordTriton401 Posted July 11, 2016 Share Posted July 11, 2016 17 minutes ago, [DE]Taylor said: Looking into it, thanks! Could you look at my post please my post are about problems not letting us progress on junctions or even do the junctions so we cant get the segment for void relics Link to comment Share on other sites More sharing options...
Alenn_Tax Posted July 11, 2016 Share Posted July 11, 2016 Some of the new cephalon frangments don't register. (i.e.: I scan them in missions, but they don't unlock in the codex.) I had this happend twice on Eris and once on Earth already. Also on the codex's topic, some entries I had unlocked prior to the patch are gone, see: I don't know if it's working as intended or not, but I just noticed Volt's passive charging up while standing still on a moving elevator (the big ones that go up/down a long way) in the sealab tileset. Link to comment Share on other sites More sharing options...
woah_dude Posted July 11, 2016 Share Posted July 11, 2016 Low'ish tiers of Interceptions seem to have either bugged spawnrate or does not take into account 4 player squads. Ran with a group Mars- Alator, Mercury - Odin, Ceres - Cinxia and on all 3 of them, enemies spawned once in a blue moon. Basically if u were to cap 2 points to make a slow round, at 25% - 100 enemies in total would spawn for 4 players (no spawn blocks anywhere) or 200 for 50%, etc. Additionally Mercury - Odin for some reason had 3 Interception points, instead of 4 (although that run stalker spawn, so maybe it affected it somehow). Link to comment Share on other sites More sharing options...
RagingGrizzly Posted July 11, 2016 Share Posted July 11, 2016 Not sure if anyone else here has reported it, because I'm not going to read through 6 pages of text... X3 There's a melee movement speed restiction that got introduced into warframe after SotR was released. You can't move forward/sprint while using combos in melee like we used to. Now enemies that have any semblance of walking away from us will always dodge our attacks, and it's been getting quite annoying. It hits heavy melees the most, and boy do I love my hammers. Bug or unlisted change? Link to comment Share on other sites More sharing options...
ShogunGunshow Posted July 11, 2016 Share Posted July 11, 2016 9 minutes ago, PUR3K1LL3R said: Not sure if anyone else here has reported it, because I'm not going to read through 6 pages of text... X3 There's a melee movement speed restiction that got introduced into warframe after SotR was released. You can't move forward/sprint while using combos in melee like we used to. Now enemies that have any semblance of walking away from us will always dodge our attacks, and it's been getting quite annoying. It hits heavy melees the most, and boy do I love my hammers. Bug or unlisted change? Confirming the presence of this. Hopefully it is just a bug. Link to comment Share on other sites More sharing options...
African-Sapien616 Posted July 11, 2016 Share Posted July 11, 2016 There is a bug that prevents progressing with scans for Simaris. Link to comment Share on other sites More sharing options...
EwokMonkeyHands Posted July 11, 2016 Share Posted July 11, 2016 Jordas Golem Assassinate node shows locked and unfinished on Eris. The Jordas Precept quest was completed recently (right before the Specters update) and I have the Atlas blueprint but I'm unable to select or play the node. Also, previously was able to deploy extractor on Eris (before Specters update) but still confirmed unable to do so after the latest hotfix (maybe the two issues are related?). Link to comment Share on other sites More sharing options...
Genitive Posted July 11, 2016 Share Posted July 11, 2016 Mission summary screen freezes sometimes. Neither repeat mission nor exit buttons work, it is impossible to do anything but restart the game. Link to comment Share on other sites More sharing options...
Void8 Posted July 11, 2016 Share Posted July 11, 2016 (edited) On 2016. 7. 9. at 10:11 AM, Void8 said: Kubrow body-type bug after last update. 1. just common baby 2. quick growth 3. back to stasis 4. go to mission, dojo or something 5. check stasis again 6. um? why is he still baby? 7. he is big baby now 8. could customize with any masking gen color (even kavt's making colors too. is this intended btw? - it's cool anyway) 9. we can carry him to mission with baby body shape 10. and when you back to liset, he's back to be matured form again but most horroble thing of this bug is... adult(bulky-fat)-> baby form -> adult(athletic- normal) : natural body type also changed sometimes. (couldn't back to original bodyshape) please fix this horroble bug DE : ) always thank you. + after hoxfix 3~4 baby body again ok let's see how it works in game ?? !!!! F*ck back to liset hue case#2 ? he was bulky(fat) lotus kubrow but after baby shape bug, she changed to stripe, athletic(normal) shape. omg backed to the lotus after visiting dojo and never bulky again.. orz ------------------ plz fix this bugs de. Edited July 11, 2016 by Void8 Link to comment Share on other sites More sharing options...
DelialFallen Posted July 11, 2016 Share Posted July 11, 2016 There appears to be a return of the "melee bug" with the latest Hotfix wherein after some action like jumping and then attacking you find yourself unable to use melee attacks. The button still registers the action as you can, for example, perform an execute attack, but otherwise melee seems to be locked out of use. Link to comment Share on other sites More sharing options...
Zanoza-chan Posted July 11, 2016 Share Posted July 11, 2016 Some missions are unreachable when there is an Invasion, Syndicate mission, Nightmare mission or Sortie mission on that node. How we can enter the regular mission in that case? Is that a bug or planned feature? Link to comment Share on other sites More sharing options...
henri1004 Posted July 11, 2016 Share Posted July 11, 2016 My scythe is still floating near me, still missing some keys/relics i think, my star chart displays all white nodes and junctions, even those i haven't done. Link to comment Share on other sites More sharing options...
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