SchrodingerKatze Posted July 29, 2016 Share Posted July 29, 2016 DE, what is wrong with Baro prices? You took away the ability to grind prime parts, and you keep the prices the same, while implying you did overlook the prices. This... does not seem fair. Link to comment Share on other sites More sharing options...
Dragunova Posted July 29, 2016 Share Posted July 29, 2016 3 minutes ago, MortesRequiem said: good, i'm not the only one ._. It's a bug I think, I get them another time and it's a skin ;-) Link to comment Share on other sites More sharing options...
Chaos_777 Posted July 29, 2016 Share Posted July 29, 2016 8 minutes ago, Dragunova said: It's a bug I think, I get them another time and it's a skin ;-) I hope so i don't usually get mad at warframes bug but for some reason this one got to me. Link to comment Share on other sites More sharing options...
Malvavisc0 Posted July 29, 2016 Share Posted July 29, 2016 nope, orthos is still awkwardly holstered on the side of warframes. thanks for update and fixes :) Link to comment Share on other sites More sharing options...
Malvavisc0 Posted July 29, 2016 Share Posted July 29, 2016 (edited) 26 minutes ago, SchrodingerKatze said: DE, what is wrong with Baro prices? You took away the ability to grind prime parts, and you keep the prices the same, while implying you did overlook the prices. This... does not seem fair. they adjusted the ducat prices of prime items, not Baro's prices. Edited July 29, 2016 by Malvavisc0 Link to comment Share on other sites More sharing options...
tomrair Posted July 29, 2016 Share Posted July 29, 2016 2 hours ago, [DE]Megan said: Fixed default polearms placement either clipping through thighs or hovering away. No it hasn't. Orthos Prime on my Equinox still goes right through the thigh. Link to comment Share on other sites More sharing options...
Whitedragon1204 Posted July 29, 2016 Share Posted July 29, 2016 YAY gorgon is back! Link to comment Share on other sites More sharing options...
Azathoth0013 Posted July 29, 2016 Share Posted July 29, 2016 As one of the players, outright pissed off by the initial launch of void 2.0, THESE were the changes necessary to win me over. honestly the time limit was the only thing that NEEDED to go, but increasing the affects of the fissure to mission wide was actually a nice touch. NOW it feels like success or failure is back in my hands. Glad I decided to give ya'll another shot, DE. Link to comment Share on other sites More sharing options...
Vyra Posted July 29, 2016 Share Posted July 29, 2016 DE check out the Scimitar skin texture quality pls... no other skin has so many pixels..lol Link to comment Share on other sites More sharing options...
RavingRoman Posted July 29, 2016 Share Posted July 29, 2016 Did you remove the relay channels??? You almost killed my laptop! I cannot reach baro at all anymore! HELP!! Link to comment Share on other sites More sharing options...
KosmicGamerGR Posted July 29, 2016 Share Posted July 29, 2016 Where's a fix for the missing scorched beacon blueprint? I'm not aware if Chroma's Mark is essential for the quest but I do think it should still be fixed. Link to comment Share on other sites More sharing options...
White_Matter Posted July 29, 2016 Share Posted July 29, 2016 And I thought I was ripped with the vectis skin lmao. Thanks. Link to comment Share on other sites More sharing options...
Arkvold Posted July 29, 2016 Share Posted July 29, 2016 It seems that Update 1.1 has introduced a bug with player loading that's causing me to crash in relays, as per this thread. Link to comment Share on other sites More sharing options...
NGSBRReAPeR Posted July 29, 2016 Share Posted July 29, 2016 2 hours ago, [DE]Megan said: Rebalanced the enemy spec for Belenus; Corrupted Bombards on the first wave was a bit more spicy than intended. Spicy boi ( ͡° ͜ʖ ͡°) Link to comment Share on other sites More sharing options...
woah_dude Posted July 29, 2016 Share Posted July 29, 2016 Still no fix for interception broken spawn rates on like half of the star chart maps in full squads (according to SoTR patch notes they were mostly buffed across the board which is simply not true as soon as you bother to check some of them, examples being Mars - Alator, Mercury - Odin, Ceres - Cinxia, Jupiter - Callisto etc). Still no fix for months old Convergence bug, when it simply stops spawning for everyone and the reason for that being is host considered AFK by the game, so no convergence for anyone. Still no fix for syndicate enemies spawning during invasions in space or some other "transitional space" which results in being unable to backtrack and kill them. Link to comment Share on other sites More sharing options...
YellowVolt Posted July 29, 2016 Share Posted July 29, 2016 2 hours ago, [DE]Megan said: * Tweaked Kavat behaviors to get them to attack more consistently. Does this mean Kavats no longer stand still for no reason and actually move out of the way of Sapping Ospreys and other obstacles? Can anyone confirm this? Link to comment Share on other sites More sharing options...
BlackVortex Posted July 29, 2016 Share Posted July 29, 2016 30 minutes ago, Vyra said: DE check out the Scimitar skin texture quality pls... no other skin has so many pixels..lol so many or so few? more pixels = more details you know Link to comment Share on other sites More sharing options...
White_Matter Posted July 29, 2016 Share Posted July 29, 2016 I guess they are referring to visible pixels, which indicates low quality. Link to comment Share on other sites More sharing options...
BlackVortex Posted July 29, 2016 Share Posted July 29, 2016 1 hour ago, chaoscupcake77 said: Why are the prisma arrows a use once thing now!?? Excuse me DE!? I Just spent Over 300 Ducats for a 1 Use Arrow!? Is this a joke to you DE!? well you know, if you shoot an arrow, you lose it, or do you always run towards your enemy to pick it back up so you can use it again? I guess it is good for the environment, recylcing Link to comment Share on other sites More sharing options...
Vyra Posted July 29, 2016 Share Posted July 29, 2016 1 minute ago, BlackVortex said: so many or so few? more pixels = more details you know you know what i mean ^^ Link to comment Share on other sites More sharing options...
BlackVortex Posted July 29, 2016 Share Posted July 29, 2016 1 minute ago, White_Matter said: I guess they are referring to visible pixels, which indicates low quality. when I look at my screen, the only thing I see are pixels xD Link to comment Share on other sites More sharing options...
YellowVolt Posted July 29, 2016 Share Posted July 29, 2016 (edited) 11 minutes ago, YellowVolt said: Does this mean Kavats no longer stand still for no reason and actually move out of the way of Sapping Ospreys and other obstacles? Can anyone confirm this? An update here, but uh.... They seem to stand still in their hissing poses for longer instead of shorter or not at all after testing my Kavat against one Bombard, a group of 5 Elite Lancers, and a group of 5 Ancient Disruptors (which he had a hard time attacking for some reason). That's really disappointing if you ask me... Edited July 29, 2016 by YellowVolt Link to comment Share on other sites More sharing options...
scalledcheramie Posted July 29, 2016 Share Posted July 29, 2016 The trader's visit was so hyped with all the price changes and even private messages and the only new thing is a skin for a ship I'll basically never get because of the nonexistent engines. 8 months, tons of beacons, no drops. Are you having a laugh? All the hype and this feels like an insult. Couldn't even set up a tactical alert or write an inbox message or at least a make up a news post, just silently letting the acolytes spawn. Seriosly, this all seems like a bitter joke. Link to comment Share on other sites More sharing options...
Myscho Posted July 29, 2016 Share Posted July 29, 2016 2 hours ago, [DE]Megan said: Better fix for Syndicate missions being listed with the wrong title. Thats nice, but standing is still crippled Link to comment Share on other sites More sharing options...
RG870 Posted July 29, 2016 Share Posted July 29, 2016 2 hours ago, [DE]Megan said: Specters of the Rail: U1.1 Fixes Better fix for Syndicate missions being listed with the wrong title. Ok, so it is now officially nerfed. Thanks, DE. Just another part of the game I no longer care about. I find myself logging in for the daily reward counter and then logging out again since Specters of the Rail. Link to comment Share on other sites More sharing options...
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