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Specters of the Rail: U1.1


[DE]Megan
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All polearm weapons (Tonbo, Orthos, Lesion, Sydon) are in the Staff Straight Holster position without any holster options. Other staff weapons, like the Bo or Tipedo have this option selected by default (even if the option hasn't been purchased), but can at least be reset to the Staff Standard Holster position. If this is the new default please confirm as much so we can shut up about it.

Similarly, if the Syndicate mission standing rewards were also deliberately nerfed to account for the reduced prices of relic packs, please just confirm that directly as otherwise it seems like a mistake.

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3 hours ago, [DE]Megan said:

Tweaked Kavat behaviors to get them to attack more consistently.

This ended up making it so Kavat's die all the time now. Now they attack and instead of running back to us or around the enemy, they just attack and stand still, which makes them a free kill for the enemy. It's pretty horrible to run around with Kavats now.

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3 hours ago, [DE]Megan said:

Arid Heavy Gunners will now drop the Gorgon Blueprint!

HOLY. F*CKING. YES. I sold my gorgon at rank 13 back when I was MR3 and 15 hours into the game. 750 hours later and 1,700 short of what I should have, this makes me VERY happy. Even if I'm only just going to sell it again ;)

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3 hours ago, [DE]Megan said:

Specters of the Rail: U1.1

Changes

  • Arid Heavy Gunners will now drop the Gorgon Blueprint!
  • Rebalanced the enemy spec for Belenus; Corrupted Bombards on the first wave was a bit more spicy than intended.
  • Buffed mission rewards for Mot (Level 40-45 Void Survival); it will now yield a richer mix of Axi Era(Tier 4) Relics and large Credit-bundle rewards similar to high-level Dark Sector missions.
  • Tweaked the Xiphos Ifrit Skin to improve flame tint color visibility. 
  • Tweaked Kavat behaviors to get them to attack more consistently.

Lunaro Fixes

  • Fixed being able to score immediately by jumping into the zone that your team just scored against before the replay in Lunaro.

Fixes

  • Fixed the Vectis Tekelus skin not being rewarded on purchase and instead giving another Skin. 
  • Fixed default polearms placement either clipping through thighs or hovering away.
  • Fixed script error when fusing multiple Mods in a row.
  • Fixed not being able to adjust numerous alternate holster styles.
  • Better fix for Syndicate missions being listed with the wrong title.
  • Fixed a crash that could occur in the Arsenal when using an "at max energy" Mod (e.g.Searing Leap) with other Mods that increase your max energy.
  • Fixed the Codex locking up when viewing a certain enemy.

When blocking with Tonfa, the "X cross" animation is correct.

However if sprinting while blocking with the tonfa, the animation is messed up.

 

I'm using the default holster btw. 

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