owendawgx Posted December 28, 2016 Share Posted December 28, 2016 21 minutes ago, Nazrethim said: DE, please consider on the next update to allow the use of the following Conclave mods into PvE loadouts (or at least some of them): -Conclave Stances (all of them) -Warframe Conclave Augments -Weapon mods (Lie in Wait, Relentless Assault, Impenetrable Offense, Emergent Aftermath, Kill Switch, Secondary Wind, etc) -Gun specific mods (Draining Gloom, Directed Convergence, Grinloked, Thundermiter, etc) They would add diversity and Fun. Yes. Please. They added the Daikyu one ages ago, but haven't added any more since. This would give people more incentive to actually play PvP as well. Link to comment Share on other sites More sharing options...
Nazrethim Posted December 28, 2016 Author Share Posted December 28, 2016 3 hours ago, Zandermanith222 said: As far as I know all the Conclave stances are just mixes of the PvE combos that are more suitable for a PvP environment. They are, but they feel very different in use. Machete stance is good, for example. Link to comment Share on other sites More sharing options...
nerfinator6 Posted December 28, 2016 Share Posted December 28, 2016 6 hours ago, Nazrethim said: DE, please consider on the next update to allow the use of the following Conclave mods into PvE loadouts (or at least some of them): -Conclave Stances (all of them) -Warframe Conclave Augments -Weapon mods (Lie in Wait, Relentless Assault, Impenetrable Offense, Emergent Aftermath, Kill Switch, Secondary Wind, etc) -Gun specific mods (Draining Gloom, Directed Convergence, Grinloked, Thundermiter, etc) They would add diversity and Fun. >Weapon mods >Convert magnetic/corrosive to slash on simulor >Portable ball of shredding Link to comment Share on other sites More sharing options...
Nazrethim Posted December 28, 2016 Author Share Posted December 28, 2016 6 hours ago, nerfinator6 said: >Weapon mods >Convert magnetic/corrosive to slash on simulor >Portable ball of shredding IPS conversion don't work on elementals or ips weapons without a specific physical damage. For example equipping Slash conversion on Fang Prime (Puncture+Impact) doesn't do anything. Conversion mods only work if the weapon already has at least 1p of the damage you want to convert to. Link to comment Share on other sites More sharing options...
Nazrethim Posted January 6, 2017 Author Share Posted January 6, 2017 ...to make Conclave mods (specially the Stances) usable in PvE loadouts in the next update. Link to comment Share on other sites More sharing options...
AM-Bunny Posted January 6, 2017 Share Posted January 6, 2017 ...and also add a way to obtain them outside of Conclave when that happens. Link to comment Share on other sites More sharing options...
Phasedragon Posted January 6, 2017 Share Posted January 6, 2017 6 minutes ago, AM-Bunny said: ...and also add a way to obtain them outside of Conclave when that happens. They each cost 2k rep and you get them from the first rank. A good round can get you as much as 5k rep, let alone the challenges which give 1.5k, 3k, and 6k rep. They're extremely easy to get. Link to comment Share on other sites More sharing options...
AM-Bunny Posted January 6, 2017 Share Posted January 6, 2017 Just now, Phasedragon said: They each cost 2k rep and you get them from the first rank. A good round can get you as much as 5k rep, let alone the challenges which give 1.5k, 3k, and 6k rep. They're extremely easy to get. Is that rep that's obtained by playing PvP? If so, I'm not interested. I like PvE, and if there's going to be content that affects PvE, I would prefer it be available through PvE. They're supposed to be isolated worlds. Link to comment Share on other sites More sharing options...
Kai Posted January 6, 2017 Share Posted January 6, 2017 They could just increase the amount of Conclave Mods you can get per match. Win or Lose, you somehow only get 1 Conclave Mod... Link to comment Share on other sites More sharing options...
-QUILL_PETER- Posted January 6, 2017 Share Posted January 6, 2017 Conclave mods would never cut it in PvE. The buffs on PvP mods are minimal for a reason. Link to comment Share on other sites More sharing options...
Cray Posted January 6, 2017 Share Posted January 6, 2017 22 minutes ago, Phasedragon said: They each cost 2k rep and you get them from the first rank. A good round can get you as much as 5k rep, let alone the challenges which give 1.5k, 3k, and 6k rep. They're extremely easy to get. The only 3/6k's I still see are from Lunaro. Everything else is usually 500 to 1500. As a mid-tier player: It's also worth remembering that a "good round" only happens for those who are really good at Conclave. Most people will not see anywhere close to that much rep, and a booster is almost a requirement. Link to comment Share on other sites More sharing options...
Nazrethim Posted January 6, 2017 Author Share Posted January 6, 2017 3 hours ago, AM-Bunny said: Is that rep that's obtained by playing PvP? If so, I'm not interested. I like PvE, and if there's going to be content that affects PvE, I would prefer it be available through PvE. They're supposed to be isolated worlds. Well, you could always trade for them or ask a friend who likes Conclave to get some for you. 3 hours ago, Bravely_Casual said: Conclave mods would never cut it in PvE. The buffs on PvP mods are minimal for a reason. More reason to allow them, since their buffs are minimal they wouldn't really become mandatory or meta, they would just be options to get for doing Conclave. 3 hours ago, Ex09 said: ...and Frost, Chroma and Mag Deluxe skins. Yes hahaha Link to comment Share on other sites More sharing options...
(PSN)Onder6099 Posted January 6, 2017 Share Posted January 6, 2017 There are already mods usable in both, PvP and PvE. Link to comment Share on other sites More sharing options...
VentiGlondi Posted January 6, 2017 Share Posted January 6, 2017 7 hours ago, Ex09 said: ...and Frost, Chroma and Mag Deluxe skins. What happened to the Zephyr one though Link to comment Share on other sites More sharing options...
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