(PSN)Xx-Ribbium-xX Posted August 28, 2016 Share Posted August 28, 2016 Literally still 1 shots and has broken hit boxes (arrows fly past and still apparently hit) in combination with loki's invisible its stupidity op and new players will struggle against this Link to comment Share on other sites More sharing options...
OverlordMcGeek Posted August 28, 2016 Share Posted August 28, 2016 22 minutes ago, Ghost_1302 said: PvP? It is what it says up top. Yeah the hit box is broken for this thing. Link to comment Share on other sites More sharing options...
(PSN)cbrstar Posted August 28, 2016 Share Posted August 28, 2016 I keep getting one shotted by that, or the Dread...Around corners. Link to comment Share on other sites More sharing options...
Pythadragon Posted August 28, 2016 Share Posted August 28, 2016 (edited) You console folk just got hit with SOTR patch ~2 weeks ago. During that patch, Daikyu got an 11% damage reduction. Please see my post from when pc got this change here. Daikyu no longer one shots as many frames as it did before, and requires SLB to one shot any frame with base EHP. Before, it was balanced to one shot all frames with unmodded EHP with SLB mod. Now it only one shots medium frames and under in the same condition. It will not one shot any unmodded frame without SLB mod, which means the opponent has to be 15 meters or greater away. Edited August 28, 2016 by Pythadragon Link to comment Share on other sites More sharing options...
Phasedragon Posted August 28, 2016 Share Posted August 28, 2016 Laggy connections can do that to you. But I've also had it work in my favor as well. At timea where, on my side, it would actually hit me, it didn't do any damage because the shooter missed me on their side. Just know that if they did damage, they had to have hit you on their side. It's not the hit box that'a too big, it's just the lag that makes it appear further than it is. Link to comment Share on other sites More sharing options...
(PSN)Double991 Posted August 28, 2016 Share Posted August 28, 2016 My friend found a weird glitch where the Daikyu does more damage to the knees. Don't know if it was a sneaky dev joke. Link to comment Share on other sites More sharing options...
Krysyth Posted August 29, 2016 Share Posted August 29, 2016 On 8/28/2016 at 3:59 PM, (PS4)Xx-Ribbium-xX said: Literally still 1 shots and has broken hit boxes (arrows fly past and still apparently hit) in combination with loki's invisible its stupidity op and new players will struggle against this The "broken" hitboxes are the consequence of latency. Daikyu has already been nerfed more than enough. Link to comment Share on other sites More sharing options...
bernad2218 Posted August 30, 2016 Share Posted August 30, 2016 3 hours ago, Krysyth said: The "broken" hitboxes are the consequence of latency. Daikyu has already been nerfed more than enough. *unnecessarily* nerfed more than enough Link to comment Share on other sites More sharing options...
Nazrethim Posted August 30, 2016 Share Posted August 30, 2016 7 hours ago, bernad2218 said: *unnecessarily* nerfed more than enough Shotgunkyu was too strong. If anything I think SL-BH should award an extra 20% at 25m. Link to comment Share on other sites More sharing options...
Krysyth Posted August 31, 2016 Share Posted August 31, 2016 On 8/30/2016 at 4:03 AM, Nazrethim said: Shotgunkyu was too strong. If anything I think SL-BH should award an extra 20% at 25m. Shotgunkyu was too strong, and the better solution would have been to give SLB a damage penalty below 15m. Dropping the bonus by half and extending the range would have left the Daikyu incomparably worse than any other bow. Link to comment Share on other sites More sharing options...
Nazrethim Posted September 1, 2016 Share Posted September 1, 2016 17 hours ago, Krysyth said: Shotgunkyu was too strong, and the better solution would have been to give SLB a damage penalty below 15m. Dropping the bonus by half and extending the range would have left the Daikyu incomparably worse than any other bow. No no, it would 40% at 15m, another 20% at 25m for a total of 60% bonus damage. Something like this: 0-5m= -40% >>> 5.1-10m= -20% >>> 10.1-15m= normal damage >>> 15.1m-25m = +40% >>> 25.1 or longer = +60% Link to comment Share on other sites More sharing options...
Krysyth Posted September 1, 2016 Share Posted September 1, 2016 19 minutes ago, Nazrethim said: No no, it would 40% at 15m, another 20% at 25m for a total of 60% bonus damage. Something like this: 0-5m= -40% >>> 5.1-10m= -20% >>> 10.1-15m= normal damage >>> 15.1m-25m = +40% >>> 25.1 or longer = +60% Ah, I understand now. That seems reasonable, then. Link to comment Share on other sites More sharing options...
BoyTitan Posted September 2, 2016 Share Posted September 2, 2016 On 8/28/2016 at 5:37 PM, Pythadragon said: You console folk just got hit with SOTR patch ~2 weeks ago. During that patch, Daikyu got an 11% damage reduction. Please see my post from when pc got this change here. Daikyu no longer one shots as many frames as it did before, and requires SLB to one shot any frame with base EHP. Before, it was balanced to one shot all frames with unmodded EHP with SLB mod. Now it only one shots medium frames and under in the same condition. It will not one shot any unmodded frame without SLB mod, which means the opponent has to be 15 meters or greater away. Its glitched my plus ehp rhino was getting cosistently 1 shotted. Link to comment Share on other sites More sharing options...
Kontrollo Posted September 2, 2016 Share Posted September 2, 2016 7 hours ago, BoyTitan said: Its glitched my plus ehp rhino was getting cosistently 1 shotted. I don't think so. I'm assuming you got hit by a few headshots, those are still pretty deadly. But if you're sure and can reproduce it, I'd be interested in seeing some footage. Link to comment Share on other sites More sharing options...
(PSN)Xx-Ribbium-xX Posted September 19, 2016 Author Share Posted September 19, 2016 So for a long &#! time in pvp certain weapons because favoured by our growing pvp community within warframe opticor daiyku snipertron/vandal these weapons all have something in common, you struggle to miss with them. now the footage I have only shows you the snipertron vandal but eventually I will get clear footage of the otheef weapons I listed no the lobby was not lagging and even if it was it only highlights another issues I have with conclave please share the footage I have so hopefully the conclave team can see this thanks https://m.youtube.com/channel/UCs5QI-EAuvCMeKw7RQU02ow this link will take you to my recorded footage. Link to comment Share on other sites More sharing options...
bluepheonix13 Posted September 19, 2016 Share Posted September 19, 2016 I just watched them, you can't see anything in that footage. Link to comment Share on other sites More sharing options...
(PSN)Xx-Ribbium-xX Posted September 19, 2016 Author Share Posted September 19, 2016 So me getting damaged by the visible glowing shot that went past me isn't visible to your spectrum of vision? Ok then Link to comment Share on other sites More sharing options...
bernad2218 Posted September 19, 2016 Share Posted September 19, 2016 inb4 this thread got derailed into "human eyes cant see past 30fps" debate Link to comment Share on other sites More sharing options...
Vyrn Posted September 19, 2016 Share Posted September 19, 2016 (edited) 1 hour ago, (PS4)Xx-Ribbium-xX said: So me getting damaged by the visible glowing shot that went past me isn't visible to your spectrum of vision? Ok then Snipetron is hitscan (as is Opticor, for that matter), so it does not have a hurtbox at all. When hitscan weapons fire, they register as either a hit or as a miss the moment you click. What you are seeing there is a visible tracer round of sorts (all they do here is show vague direction of fire), which exist with most hitscan weapons and do not have any connection at all to the actual source of damage. I'd recommend you give these weapons a shot so you have a better idea of how they function. Edited September 19, 2016 by Vyrndragon Link to comment Share on other sites More sharing options...
-dicht.ThanksFrost- Posted September 19, 2016 Share Posted September 19, 2016 get used to it the hit boxes/ the game are not made for pvp. Link to comment Share on other sites More sharing options...
Pythadragon Posted September 19, 2016 Share Posted September 19, 2016 (edited) 3 hours ago, Eureka.seveN said: get used to it the hit boxes/ the game are not made for pvp. I'm an 99% sure they've been made improvements to hit boxes. At this point, the hit boxes are extremely precise and I haven't found any recent instance of hitboxes not making sense from the shooter pov using recorded footage. I've challenged folk in the conclave discord to show me examples of broken hitboxes, but every single time people try to show me proof, on a frame by frame analysis the hitbox makes sense. Small example: This shot barely misses the foot and counts as a miss. Players also have to be aware that all hitboxes are basically identical across all frames. Hitbox extends slightly out from the smallest frames, and fills out the model of the largest frames. Frame size is not a balancing factor in pvp. conclave discord: https://discord.gg/0o35sDMUR9RSWTWz OP - I can't tell heads or tails what in the world is going on there. Your video is so darned shaky and low quality. Edited September 19, 2016 by Pythadragon Link to comment Share on other sites More sharing options...
(PSN)Xx-Ribbium-xX Posted September 19, 2016 Author Share Posted September 19, 2016 4 hours ago, Vyrndragon said: Snipetron is hitscan (as is Opticor, for that matter), so it does not have a hurtbox at all. When hitscan weapons fire, they register as either a hit or as a miss the moment you click. What you are seeing there is a visible tracer round of sorts (all they do here is show vague direction of fire), which exist with most hitscan weapons and do not have any connection at all to the actual source of damage. I'd recommend you give these weapons a shot so you have a better idea of how they function. Still doesn't explain how the daikyu does exactly the same thing Link to comment Share on other sites More sharing options...
Vyrn Posted September 19, 2016 Share Posted September 19, 2016 19 minutes ago, (PS4)Xx-Ribbium-xX said: Still doesn't explain how the daikyu does exactly the same thing Don't forget that where you are on your screen is not always the same as where you are on someone else's. Any amount of latency, even if not particularly noticeable, can cause that to happen. I've had plenty of matches where I've been shot by people after I leave a room simply because I was still in the room on their end. That's not an issue with the hitboxes/hurtboxes. It's just an issue with lag. Sometimes, that makes you receive damage, even when it looks like people are shooting right past you. However, to them, it might look like they are shooting at you. Understandably, it can get pretty frustrating. Link to comment Share on other sites More sharing options...
(PSN)Xx-Ribbium-xX Posted October 11, 2016 Author Share Posted October 11, 2016 (edited) I have a lot of posts about this particular weapon before mainly because of how it has insane high damage with its conclave mod. However I have also pointed out that the weapon has the most ridiculous hit boxes known to exist along with the opticor and the snipertron vandal here is the picture evidence of this. http://imgur.com/a/l3d0J best counter argument I have seen is "latency" note during this game there was no lag at all and also note that this is also a travel time weapon. Edited October 11, 2016 by (PS4)Xx-Ribbium-xX Link to comment Share on other sites More sharing options...
Guest Pun-chee Posted October 11, 2016 Share Posted October 11, 2016 First of all, please correct your title. You will get more comments if you do. Secondly, assuming that your imgur album's 3 pictures are showing one shot and a resulting kill from it: It would have been helpful to see it from the shooters PoV - just to verify that it's not latency or other client to client code miscommunication. To be honest, I have never seen such a thing you show. Maybe something wrong with Console? I have no idea what is going on in those pictures, sorry. Now to Opticor - don't forget that the guiding laser is only cosmetic! Opticor is a hitscan weapon, it will immediately hit where your crosshair points at, regardless where the laser points. You can test this easily by moving your frame and aim very fast while charging up the weapon. I used Snipetron Vandal quite a bit, and I never had the impression that this weapon has "another hitbox". It's a hitscan sniper, has a short accuracy transition after zooming in - like all snipers. If you quick scope it can happen that the bullet doesn't land where your crosshair pointed at. Link to comment Share on other sites More sharing options...
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