Kalvorax Posted November 12, 2016 Share Posted November 12, 2016 12 hours ago, [DE]Megan said: Fixed some general behaviour with enemies regarding awareness of their environment: Nullifiers now notice and investigate their bubble taking damage for the love of tenno...can you PLEASE make their DAMN BUBBLE damage based instead of fire rate based? its stupid as hell that we need to have a high RoF weapon to take them down quickly....or just do what many others have suggested....make the bubble ONLY negate tenno powers...and not act like a damn shield...or better yet...make punch thru actualyl work on them...that woould give us a reason to use punch thru mods and weapons that have innate punch thru. Link to comment Share on other sites More sharing options...
gvidzix Posted November 12, 2016 Share Posted November 12, 2016 thank you Link to comment Share on other sites More sharing options...
SenorClipClop Posted November 12, 2016 Share Posted November 12, 2016 Awesome. Here we come. Link to comment Share on other sites More sharing options...
DeCrys Posted November 12, 2016 Share Posted November 12, 2016 no reward for completing a quest? WTF???? Link to comment Share on other sites More sharing options...
Wyverjack Posted November 12, 2016 Share Posted November 12, 2016 Played through the quest and so far the best quest in the game, keep up the amazing work DE! Link to comment Share on other sites More sharing options...
NovusNova Posted November 12, 2016 Share Posted November 12, 2016 1 minute ago, DeCrys said: no reward for completing a quest? WTF???? Have you tried re-logging? DE just did a Server side fix for this issue and re-logging should give you your rewards. Thread: Link to comment Share on other sites More sharing options...
Act1veee Posted November 12, 2016 Share Posted November 12, 2016 (edited) Thank you DE, it's was awesome! Perfect quest, but there are bugs and it is expected that the quest itself can take several hours or more, but not two of hours. Good luck, nice work Edited November 12, 2016 by Act1veee Link to comment Share on other sites More sharing options...
Aelendril Posted November 12, 2016 Share Posted November 12, 2016 My god... It's full of stars... Link to comment Share on other sites More sharing options...
E8ONHXAOC Posted November 12, 2016 Share Posted November 12, 2016 \[T]/ Link to comment Share on other sites More sharing options...
beldhan Posted November 12, 2016 Share Posted November 12, 2016 the elevator in the dojo clan don't work the dragon key research can't be done while armitise, nor purchased. some change are ridiculous Link to comment Share on other sites More sharing options...
Kalvorax Posted November 12, 2016 Share Posted November 12, 2016 please tell me you based 'THAT' part off of Tremors? Link to comment Share on other sites More sharing options...
-Xomnia- Posted November 12, 2016 Share Posted November 12, 2016 <3 Link to comment Share on other sites More sharing options...
MelkJos Posted November 12, 2016 Share Posted November 12, 2016 So i have started the quest with a weak frame and weak melee weapon cant get past the part of the guardians... what do i do now?? this is just bad game planning. cant restart mission cant change frame or loadout and cant even play the rest of the game now... really smart game planning... Link to comment Share on other sites More sharing options...
GoBeep Posted November 12, 2016 Share Posted November 12, 2016 (edited) 11 hours ago, zombaio said: Same here. Also I don't think there was supposed to be a reward. If anything your reward is that now you can take the unwanted by anyone operator in the middle of a mission and become them... That is, of course, if you want to break any immersion, pacing and fun. Otherwise you can play the game called Warframe with your .... wait for it.... warframe! When i look back to the quest I wonder "Was that it?" Was that was what hindered this magnificent game's development for half an year (maybe more), noticeably shrunk the community and deprived it of so much actual content (like levels, bosses and characters)? This? The creepy person living in the back of my ship? The one thing in the game, quite a few of us chose to pretend it didn't exist? This and Lunaro? And although I completely disagree with where the game is going and has been going for a solid year now, I will not quit. I will not give up on it DE, no matter how hard you try to end your own creation! As always: Thanks for the update and for your hard work! I totally agree with your points. Especially breaking immersion, pacing and fun just like collecting and scanning more and more different items which don't allow vacuum such as fragments, plants, fishure orbs and sculpture parts . Like you, I will never quit Warframe because even though the direction seems lost that core of an amazing game is still there. Reward is fixed now with relog. Also there was a bug with controllers which wont allow crouch. Researching and constructing Solar Rails is disabled during Armistice error. Stops me from making the dragon key I need for new mod. Can't see any reason to have made it harder for people to make dragon keys (this does nothing but frustrate). I really appreciate the hard work and passion DE put in, I just think it isn't being focused properly. Sinking hours/days or more into a cinematic and that will never be seen again just to customise it for each warframe loadout? This is so far from the game I started playing with amazing free gameplay and players who didn't care about story and lore. Don't get me wrong it is pretty epic if a little hard to follow at times but lets have that epicness in something we can come back to every time we play. Story is great and all and the rate of updates is amazing but a lot of the time these updates don't add long term value to the game. This updates brings a lot more than just the quest which is good though. Focus on varied game types and environments like with the new tileset/environment on kuva I love that. I have played through nearly all missions on kuva now and only saw one part where it switched to archwing so more of that would be sweet (this really adds a sense of scale). Not sure if this is the best place for it or if some of this is already being worked on but here are just a few of my ideas and improvements. Backing out into the main menu. quite a few of the menu's could be combined In void relic selection screen add a way to refine relics without backing out into menu's. Combine foundry and inventory menus. mostly these show the same items so I'm sure they could somehow be combined. Focus tree selection in arsenal to allow for separate tree's for different loadouts without having to change each time. Trading in ships/invite friends to ships (maybe some mini games in ships) More boss battles (boss for every planet) and random encounters to keep the game surprising and fresh. I hope to see a day where its more likely to have a random encounter than not. lets have all the bosses pay us a visit with some nice rewards of course ;) Cinematic team working on cool boss cinematic. Farm is a dirty word but the key to a game like Warframe is farm just make that farm fun and varied. Edited November 12, 2016 by JamesPwnzU Link to comment Share on other sites More sharing options...
Otakoma Posted November 12, 2016 Share Posted November 12, 2016 (edited) 7 hours ago, Reynard_Fox said: What the hell is this? It's telling me to hold L-Ctrl (thanks a lot for not adding controller button prompts on pc) and tap space to dash. I have no ability to press this button on my controller, crouch will not function on my gamepad in this part of the quest. Forcing me to use controls i'm unfamilliar and uncomfortable with in such an annoying part of the mission has killed all the fun I was having with this quest. Oh yeah, i've encountered this problem too. Thought that it was something that I did wrong :P Anyway, I still liked the update. All the work that was put in really shows. Edited November 12, 2016 by Otakoma Link to comment Share on other sites More sharing options...
Trollermeh Posted November 12, 2016 Share Posted November 12, 2016 SAMEEEEEE I'm still stuck Link to comment Share on other sites More sharing options...
Trollermeh Posted November 12, 2016 Share Posted November 12, 2016 27 minutes ago, MelkJos said: So i have started the quest with a weak frame and weak melee weapon cant get past the part of the guardians... what do i do now?? this is just bad game planning. cant restart mission cant change frame or loadout and cant even play the rest of the game now... really smart game planning... SAMEEE IM STILL STUCK Link to comment Share on other sites More sharing options...
Kalvorax Posted November 12, 2016 Share Posted November 12, 2016 (edited) Please please make it so we can go back to Spoiler Mountain pass somehow.....absolutely beautiful...and a great quest well worth the delays. oh...and my screenshot folder got about 25 or so more added to it :D Edited November 12, 2016 by xcynderx Link to comment Share on other sites More sharing options...
SoulCreed01 Posted November 12, 2016 Share Posted November 12, 2016 BIG REVEALED,big update great job DE and thank you :) Link to comment Share on other sites More sharing options...
Data-Zero Posted November 12, 2016 Share Posted November 12, 2016 15 hours ago, [DE]Megan said: Fixed some general behaviour with enemies regarding awareness of their environment: Nullifiers now notice and investigate their bubble taking damage Enemies will notice and investigate corpses Enemies affected by Coolant Leak will notice that they've been frozen/slowed Do you people hate stealth? Link to comment Share on other sites More sharing options...
Reynard_Fox Posted November 12, 2016 Share Posted November 12, 2016 29 minutes ago, Data-Zero said: Do you people hate stealth? That's not even the worst of what they've done to stealth... Link to comment Share on other sites More sharing options...
Tau. Posted November 12, 2016 Share Posted November 12, 2016 In lieu of a long and detailed review of all the aspects of this update and all the obvious peanut gallery comments like "looking forward to the hotfixes now", I give it a thumbs up in furthering the game's design continuity. Spoiler BTW. Can we level up our operators more? During the quest, something with my sentinel during the Purge phase somehow levelled her up. Is there more to their progression now? :d Link to comment Share on other sites More sharing options...
ivalec Posted November 12, 2016 Share Posted November 12, 2016 5 hours ago, NovusNova said: You mean this change? "Radial Shared Affinity no longer includes a stealth multiplier (if active)." Guess they had data to show people were just getting one person with a high stealth multiplier to go and kill everything while the rest of the squad sat around within the shard affinity range? No. I understand that point. I mean I play solo, and when I pick up the focus enhancer having the 500% affinity now I get focus point like if all the enemies are alerted when they are not! is upsetting how nerfing the game all the time and say nothing about it. honestly I fell real disapointed with this game. Link to comment Share on other sites More sharing options...
HanShotFirst Posted November 12, 2016 Share Posted November 12, 2016 Activating your Focus ability in mission now occurs on holding your '5' key (or whatever binding you have) rather than tapping. Can't say I'm a huge fan of this change. Since I don't have my abilities set to activate on selection, now it would appear I have to do an awkward combination of holding down the button I have focus bound to AND my activation button. Link to comment Share on other sites More sharing options...
Hyday Posted November 12, 2016 Share Posted November 12, 2016 just like the stalker quest, this was OUTSTANDING!! i loved it and i think i finished the main quest but wow. cinematic and emotional and well just fantastic. thank you so much for this AWESOME game :) Link to comment Share on other sites More sharing options...
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