Twerking_Alpacas Posted January 9, 2017 Share Posted January 9, 2017 Kuva masters, scorch, or anything that holds an ignis is like instant OP. Evrything dies. And if your connection to host is laggy you'll never even see it coming. This isnt like gun turrets where theres a sound cue and bullet lights on screen. Its one yellow flash and ur deadedied. Link to comment Share on other sites More sharing options...
Genesis7000 Posted January 9, 2017 Share Posted January 9, 2017 Let´s just hope they will fix that S#&$ with damage 3.0 Link to comment Share on other sites More sharing options...
Myscho Posted January 9, 2017 Share Posted January 9, 2017 With that almost infinite punchthrough Link to comment Share on other sites More sharing options...
Aratir Posted January 9, 2017 Share Posted January 9, 2017 And it was already nerfed like 3 times. Link to comment Share on other sites More sharing options...
(XBOX)TheMadCash Posted January 9, 2017 Share Posted January 9, 2017 Soo true. They are good for Nyx mind control augment because they kill everything! Other than that. They are starting to become a higher priority than heavy gunners and bombards. I try to put as much distance between me and them as much as possible. Link to comment Share on other sites More sharing options...
jmthebigman Posted January 9, 2017 Share Posted January 9, 2017 Yet player ignis is complete junk... Link to comment Share on other sites More sharing options...
Wyrmius_Prime Posted January 9, 2017 Share Posted January 9, 2017 25 minutes ago, Aratir said: And it was already nerfed like 3 times. That was before TWW. Now the Kuva Scorches and Kavat masters deal probably the same damage as the regular variants before those 3 nerfs. Link to comment Share on other sites More sharing options...
Trichouette Posted January 9, 2017 Share Posted January 9, 2017 53 minutes ago, Genesis7000 said: Let´s just hope they will fix that S#&$ with damage 3.0 Well since damage 3.0 won't happen... I doubt it. I still find it amazing that grineer's ignis is still broken after so many times we talk about it and after so many changes. How many time do I see people geting OS-ed by a flamethrower and from so far... Link to comment Share on other sites More sharing options...
kyori Posted January 9, 2017 Share Posted January 9, 2017 Yes you can be killed by it when it is next door to you... through the wall. Link to comment Share on other sites More sharing options...
Jangkrik Posted January 9, 2017 Share Posted January 9, 2017 That, and the fact that scorch's Ignis can hit you even though they aren't even targeting you. Once, I was doing an ODE to scan some kavats. I remember clearly that the scorch was targeting a feral kavat. Amazingly, I, who was standing still on the other end of the room, got hit by its magic flame spray even though it wasn't even directed at me (and no, I'm pretty sure that I wasn't in the scorch's LoS). I think this needs to be fixed. Link to comment Share on other sites More sharing options...
Sziklamester Posted January 9, 2017 Share Posted January 9, 2017 This is the same way how we oneshot enemies in a certain levels. This unit just give us back as a punishment. I am not sure it is a bug or just a mistake because this could be a part from devs. If they really wanted to fix the one hit kill in this game they would have done already. Link to comment Share on other sites More sharing options...
Zendadaist Posted January 10, 2017 Share Posted January 10, 2017 (edited) INVISIBLE fire. Their fire is INVISIBLE. It's like the Grineer version of the Railgun Moa except those things fall over if you sneeze on them. I mean, my own Ignis has been forma'd into ridiculousness but 1) its fire is not INVISIBLE; 2) its not got a 360 degree cone of fire 3) its punchthrough is not infinite. Edited January 10, 2017 by Zendadaist Link to comment Share on other sites More sharing options...
Ninjamurai Posted January 10, 2017 Share Posted January 10, 2017 It would be much better if at the very least the graphical particle effect for the ignis fire was lengthened or enlarged. As it is now, most of the hit-box of the enemy ignis is huge and invisible. Should the damage/range/effectiveness of the enemy ignis be nerfed? Maybe, but I'll be much happier with how damaging they are if I can at least *see* where they are shooting me from. Make the plume of fire actually noticeable DE, the puny fire effect they have now does not adequately show how far their ignis can reach. This makes it hard to realize what's damaging you when in tight hallways or in groups of enemies. Link to comment Share on other sites More sharing options...
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