Chroia Posted January 23, 2017 Share Posted January 23, 2017 So that the hitbox counts the entire disc, rather than just the spot at the exact center. Thank you. Link to comment Share on other sites More sharing options...
Dragazer Posted January 23, 2017 Share Posted January 23, 2017 (edited) A lot of weapons are due for a proper hitbox. Galatine/prime for example you got a massive blade length, but in reality only half of it is actually the hitbox: Edited January 23, 2017 by Dragazer Link to comment Share on other sites More sharing options...
Jackviator Posted January 23, 2017 Share Posted January 23, 2017 28 minutes ago, Dragazer said: A lot of weapons are due for a proper hitbox. Galatine/prime for example you got a massive blade length, but in reality only half of it is actually the hitbox: That looks like it's from the old, Orange/Brown Simulacrum. So that gif was created a relatively long while ago at this point... are you sure this bug hasn't been fixed since then? Link to comment Share on other sites More sharing options...
Dragazer Posted January 23, 2017 Share Posted January 23, 2017 (edited) 3 minutes ago, Jackviator said: That looks like it's from the old, Orange/Brown Simulacrum. So that gif was created a relatively long while ago at this point... are you sure this bug hasn't been fixed since then? Nope, hasn't been fixed yet, it's still the same as ever today. Edited January 23, 2017 by Dragazer Link to comment Share on other sites More sharing options...
TaylorsContraction Posted January 23, 2017 Share Posted January 23, 2017 +1 for miter blade hit-box fix. It's really frustrating that when the saw hits an enemy but it doesn't register Q___Q. Link to comment Share on other sites More sharing options...
Somb3rBivalve Posted January 23, 2017 Share Posted January 23, 2017 Yes, the saw blade hitbox needs to be increased. It's currently way too hard to hit people even when you are flinging a giant spinning blade at them. Link to comment Share on other sites More sharing options...
(XBOX)ZenithLord 42 Posted January 24, 2017 Share Posted January 24, 2017 I'm still having trouble getting the receiver for the Miter, but every time I've done a mission with someone who has one they always wonder why the blades aren't doing any damage... I would have to agree that the hit box desperately needs an increase! Link to comment Share on other sites More sharing options...
Chroia Posted March 22, 2017 Author Share Posted March 22, 2017 Pre-weapon balance pass bump. Link to comment Share on other sites More sharing options...
taiiat Posted March 24, 2017 Share Posted March 24, 2017 (edited) yep, if this fix doesn't come with the planned adjustments to Miter, it's still going to be a nearly useless, broken Weapon. (which to reiterate, it's a fix because Uncharged Shots don't have this collision problem) Edited March 24, 2017 by taiiat Link to comment Share on other sites More sharing options...
yles9056 Posted March 24, 2017 Share Posted March 24, 2017 (edited) Faster charge speed is nice, but I'm afraid that's not enough. Hitbox and base damage is the problem. As a weapon that uses sniper ammo, I expect Miter to be more decent. By the way, there's one thing that got my attention. DE increase chance of dismemberment on kills. What's the point? Visual entertainment buff? Edited March 24, 2017 by yles9056 Link to comment Share on other sites More sharing options...
Genoscythe Posted March 24, 2017 Share Posted March 24, 2017 28 minutes ago, yles9056 said: Faster charge speed is nice, but I'm afraid that's not enough. Hitbox and base damage is the problem. As a weapon that uses sniper ammo, I expect Miter to be more decent. By the way, there's one thing that got my attention. DE increase chance of dismemberment on kills. What's the point? Visual entertainment buff? Well nekros can roll one desecrate per body half then. Link to comment Share on other sites More sharing options...
Kyryo Posted March 24, 2017 Share Posted March 24, 2017 34 minutes ago, yles9056 said: DE increase chance of dismemberment on kills. What's the point? Visual entertainment buff Nekros' desecrate considers every corpse piece as a dead enemy, plus, when an enemy dismembers on death the bullet keeps going until it hits something else, is like a sort of punch through Link to comment Share on other sites More sharing options...
yles9056 Posted March 24, 2017 Share Posted March 24, 2017 (edited) I know that, but would Nekros players actually use Miter? There are other weapon that can do the same thing. Edited March 24, 2017 by yles9056 Link to comment Share on other sites More sharing options...
Chroia Posted March 28, 2017 Author Share Posted March 28, 2017 On 3/24/2017 at 10:46 PM, [DE]Megan said: Miter The Miter is one of the oldest examples of killer concept with lackluster results. The next Update will bring the following: Hit detection is now based on the size of the Sawblade. ----- On 3/24/2017 at 8:38 PM, yles9056 said: would Nekros players actually use Miter? Well, I do. Yes, other weapons can dismember as well. But I like the Miter, and this gives me an excuse to use it instead of something else. Link to comment Share on other sites More sharing options...
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