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The Pacifism Defect strats?


DefectiveMagus
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Question

Ill be short and clear.

What works and what doesnt? whats the strat here that i am suppose to be doing?

So far volts speed doesnt work xD obviously so do auras work? like the sprint one,or do we just get CC frames and spam abilities along the way? seams kind of boring and long just watching them walk slowly for no reason.

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2 hours ago, AoBaka said:

how long are we talking about? and it doesnt acumulate like the individual rewards?

The clan rewards don't accumulate all your runs, the score for that just adds up the best run of #3 for each member of your clan.

If you're in a solo clan, you need to rescue 325 in a single mission, which is practically impossible.

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29 minutes ago, ChuckMaverick said:

The clan rewards don't accumulate all your runs, the score for that just adds up the best run of #3 for each member of your clan.

If you're in a solo clan, you need to rescue 325 in a single mission, which is practically impossible.

To get to 325 will take a four man Meta Crew, not sure of the best make up since at some point the enemies are going to be able to almost one shot anything.

 

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3 Fire Quake Embers and 1 Trinity (Energy Vampire not required, but useful to instantly replenish energy)

2 Embers move survivors from B and C to A

Trinity holds A and heals survivors instantly when they get to A then sends them to extract

Last Ember moves survivors from A to extraction

During the period when not moving survivors, kill enemies and replenish capsules

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On Friday, March 03, 2017 at 9:49 AM, ChuckMaverick said:

I'm surprised that no one has mentioned having a Nyx or Irradiating Disarm Loki to deal with the Ancients' auras.

Edit: Now that I think about it, a mind-controlled Ancient Healer sounds like it could be quite useful too.

Edit2: Expanding on the last edit, Nekros' shadows could be really useful providing both damage reduction and toxin immunity.

So how well does Nyx perform in the event? Because while the cc is great I imagine you would have more tar pits and still the crossfire to deal with.

Regarding Edit1: The AI. Nuff said. You're better off putting an ancient healer spectre at a point and telling it to stay there.

Regarding Edit2: Sounds great if it was a survival, but the defectors don't benefit much from the shadows beyond maybe if you can constantly get a healer (and making sure it doesn't die) and they can maybe serve as a distraction (but you would be dependant on AI). They also don't benefit at all from the health orbs.

But I do wonder how usefull the Ooga Booga Nekros build would be as an alternative to Nova.

 

In general the best strategy I heard so far seems to be 2 x Bless Trins and 2 x Vaubans (maybe 1 Nova instead) lock down all enemies. Kill nothing so they don't scale and stay at their enemy cap.

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15 minutes ago, Madway7 said:

In general the best strategy I heard so far seems to be 2 x Bless Trins and 2 x Vaubans (maybe 1 Nova instead) lock down all enemies. Kill nothing so they don't scale and stay at their enemy cap.

Yeah, 2x Trinity and 2x Vauban does seem to be the way to go for an organised run looking for big scores.

From what I've seen EV Trinity is much better than Bless Trinity, as I understand it you can't Bless the Kavor again while the last Bless is still in effect, so shorter duration is better.

For random public runs I've found Firequake Ember to be the best balance of effective CC and not too much reliance on synergy with other frames, but she doesn't scale as well as a more coordinated strategy.

Interesting comment about not killing the Infested, but even if you're just using Bastille and EV/Blessing the mobs will still take some damage and eventually die from those alone.

Edit: Thinking about it some more, casting Well of Life on a target before putting EV on them will negate the EV damage, and Bastille does trivial levels of damage. Definitely worth experimenting with.

Edited by ChuckMaverick
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25 minutes ago, ChuckMaverick said:

Yeah, 2x Trinity and 2x Vauban does seem to be the way to go for an organised run looking for big scores.

From what I've seen EV Trinity is much better than Bless Trinity, as I understand it you can't Bless the Kavor again while the last Bless is still in effect, so shorter duration is better.

For random public runs I've found Firequake Ember to be the best balance of effective CC and not too much reliance on synergy with other frames, but she doesn't scale as well as a more coordinated strategy.

Interesting comment about not killing the Infested, but even if you're just using Bastille and EV/Blessing the mobs will still take some damage and eventually die from those alone.

Edit: Thinking about it some more, casting Well of Life on a target before putting EV on them will negate the EV damage, and Bastille does trivial levels of damage. Definitely worth experimenting with.

I was kind of in a hurry, got some errors and accidentally posted 3 times (hopefully a mod will remove the other 2 SoonTM if it's not too much of a bother) Just to explain the multipost.

One other thing I neglected to mention is that Zenurik is highly recommended and that you will likely need to still kill the Ancient Disrupters, Leechers and maybe Healers. Basically limiting the kills would be a better way that I would put it now.

Thanks for the tip about Blessing, I personally found it to be very inconsitent in both Healing and giving the DR so far, that's why

I don't use Ember since I haven't formaed her mainly since she's the only Prime that just has 2 innate polarities. 

Edited by Madway7
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4 minutes ago, Madway7 said:

One other thing I neglected to mention is that Zenurik is highly recommended and that you will likely need to still kill the Ancient Disrupters, Leechers and maybe Healers. Basically limiting the kills would be a better way that I would put it now.

I'm curious if there is a fixed maximum number of mobs in the mission, and if killing high priority targets like an energy leech eximus will give you a chance to 're-roll' for a less dangerous mob to take its place.

If that's the case then it would make sense to take them out early when the level of the respawned mob would still be low.

I'm also curious now whether mob levels scale with the number mobs killed or the number of Kavor rescued, or both.

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23 minutes ago, ChuckMaverick said:

I'm curious if there is a fixed maximum number of mobs in the mission, and if killing high priority targets like an energy leech eximus will give you a chance to 're-roll' for a less dangerous mob to take its place.

If that's the case then it would make sense to take them out early when the level of the respawned mob would still be low.

I'm also curious now whether mob levels scale with the number mobs killed or the number of Kavor rescued, or both.

Me and a couple of people from a group who claimed to be testing stuff and crunching numbers once checked if levels scaled in Excavation if you only kill stuff but never excavate anything.

They did, but very very slowly as opposed to doing the excavations. I believe they will scale mainly based on the amount of defectors resqued. So you can have a bunch of level 30's, kill 1 and a level 100 will spawn if you have 100+ defectors resqued.

(I could be wrong though)

I think you reroll instead of getting the same enemy, but Ancient Disrupters are fairly common and I think even 1 of them can seriously mess with Bastille. So if you can avoid killing even leechers that would probably be best.

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Nova, Trin, Frost (rangey huge bubbles) works well.

Don't camp A, B or C (stays nice and peaceful if no ones there - means running around but what else is going to keep you awake)

Big roomy bubble on A B & C. Everyone keeps A stocked as they run by. (yeh, no lazy "team" mates)

2 go to the most hectic tower (theres always one thats worse) 1 goes to the other, 1 (usually trin) roams unless you have 2 of em - everyone meets back at A with the slow derps and 2 (1 being a trin) take em home while the other 2 run back to their towers. Repeat until your eyes are watering from boredom. (obviously not everyone has to escort together at the start)

Don't kill what you don't need to. (Go away Ember)

This sounds awkward, but it makes it actually go a lot quicker even without people staying behind on the towers, especially if the trin is paying attention so they arent all lingering around trying to heal. It's also slightly less boring since you are moving around instead of just standing in one spot encouraging them to spawn and be aggro.

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Have not seen this mentioned yet, but I take Nezha and use Safeguard (Warding Halo). Blazing Chakram can top up some health in between med stations. Firewalker is great for catching up to downed Kavor or allies, while softening up and impeding mobs. Warding Halo is also a great help for your own survival and against infested in general (and the Manic!)

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On 3/3/2017 at 7:53 PM, ChuckMaverick said:

The clan rewards don't accumulate all your runs, the score for that just adds up the best run of #3 for each member of your clan.

If you're in a solo clan, you need to rescue 325 in a single mission, which is practically impossible.

Uh, what are you talking about?

The Ignis Wraith BP requires 260 points for a solo ghost clan, and 500 points for the gold trophy. That's 65 rescues in a single mission, or 125 if you also want the trophy. Even a solo Shadow Clan requires only 760 points which would be 190 rescues for the ignis wraith BP. 

@AoBaka - if you're in a solo clan, try to go for at least 125 rescues in a single run (at tier 3). I highly recommend NOT going random PUG - instead, recruit a team in the recruit chat or ask around in your alliance chat. Hook up in TS or some other voice chat - it'll make the experience a lot more pleasant, and easier when you know the whole team is dedicated to do 125-150 rescues per run, instead of some underequipped dude wanting to extract at 50. With a good group (ours had trinity + limbo + frost + ember, if I recall) you can easily do the last 1750 points in 3-4 runs, which will also net you enough points to get the ignis wraith BP. Splitting up and COMMUNICATING with your team is key to successful and painless operation.

Trinity is much recommended, we had her at A point to heal the defectors as they move in from B and C, and escort them to extraction.

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2 hours ago, Tomppak said:
On 03/03/2017 at 5:53 PM, ChuckMaverick said:

The clan rewards don't accumulate all your runs, the score for that just adds up the best run of #3 for each member of your clan.

If you're in a solo clan, you need to rescue 325 in a single mission, which is practically impossible.

Uh, what are you talking about?

The Ignis Wraith BP requires 260 points for a solo ghost clan, and 500 points for the gold trophy. That's 65 rescues in a single mission, or 125 if you also want the trophy. Even a solo Shadow Clan requires only 760 points which would be 190 rescues for the ignis wraith BP. 

Look at the date of my post, that was back when the Participation tier required 1300 points for a ghost clan.

Thankfully DE realised the requirements were ridiculous and reduced them.

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6 minutes ago, ChuckMaverick said:

Look at the date of my post, that was back when the Participation tier required 1300 points for a ghost clan.

Thankfully DE realised the requirements were ridiculous and reduced them.

Yeah, sorry, my bad. I somehow thought this was a new thread given how the consoles just got the update, didn't realize it was an old PC one.  Apologies!

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FRIENDLY TIP: You can use the Sancti Magistar to heal the Kavor crew.

While it may be a good idea to just keep the Infested at bay rather than kill them so (hopefully) there will be less higher-level enemies spawning, the Sancti Magistar charge attack can be used to heal the Kavor crew while in transit.

Great when using Repelling Bastille with Vauban.  Charge attack suspended enemies to heal the Kavor crew nearby.

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2 teams, one takes B, the other C, team composition: EV Trin + Vauban. On Trin you can and should sacrifice max range for more survivability, like QT and Rapid Resilience. because you will be moving not far from your teammate. Vauban covers the whole map in bastilles, moving slightly ahead of Trin and throwing bastilles ahead of him, waiting for them to actually set up before moving on as the levels get high enough that you can be one shot all the time if you rush it. Can use Vortex to suck in groups of enemies if they are blocking a narrow passage. With this strategy you can easily save several hundred defectants in one go. Basically, you can save them until the cows come home, but you will get tired eventually.

Edited by frohdoe
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