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The Pacifism Defect strats?


DefectiveMagus
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Ill be short and clear.

What works and what doesnt? whats the strat here that i am suppose to be doing?

So far volts speed doesnt work xD obviously so do auras work? like the sprint one,or do we just get CC frames and spam abilities along the way? seams kind of boring and long just watching them walk slowly for no reason.

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I've found that the best trick is really to just bring any random team that has the right gear to keep scaling up, but what is important is actually that you split people. 

 

The PUG missions where I went the farthest, and I have gone as far as 125 rescues on mission 3 (we honestly could have gone a lot longer but I think everyone was just getting bored, we hadn't lost a single one and it didn't look like we would anytime soon), we all were split up. 

One Tenno to watch C and guide them from C to the next safe point guarded by another Tenno. 

One Tenno to watch B and guide them from B to the next safe point guarded by another Tenno. 

Obviously A and B Tenno will also keep up Life support at their designated points. 

One Tenno keeping the life support up at A and running to intercept the teams of defectors as they head toward A so the B and C Tenno can go back to their designated points. 

One Tenno to help keep the life support up at A, whose primary job is to guide the defectors from A on to the final point where they are rescued. Depending on where the defectors are the Tenno at A might help run them through part of the way, and then head back to watch A again. 

This is a mission where everyone splitting up and staying mostly in their own area actually makes things run really smoothly. 

If everyone tries to stay together too much it is a recipe for complete disaster, especially when the enemies start scaling and taking down the defectors health faster. 

Edited by Tesseract7777
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Nor (apparently) does Blessing.
I assume that only directly targetted buffs will work (like the elemental buff augments).

Yes, their movespeed is the wait-wall/bottleneck, at least to start.  I imagine the Infested will become more of a threat as levels progress.
I'm currently Embering through mission 1.

Edited by Chroia
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It's rather fun with FrostP. Globe the healing points, Ice impedance their way.  I got to 59 points in the first one in one run solo to learn the way it works. It seems that it caps at 5 fugitives shuffeling between B and C as starting points. The more you progress the more it is obvious that it needs a team after a while since they drop rather quickly when enemies hit lvl 60+.

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21 minutes ago, Chroia said:

Nor does Blessing.
I assume that only directly targetted buffs will work (like the elemental buff augments).

Yes, their movespeed is the wait-wall/bottleneck, at least to start.  I imagine the Infested will become more of a threat as levels progress.
I'm currently Embering through mission 1.

Bless works. Should they change it yes, but make it so you have to cast more times to heal them.

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25 minutes ago, aligatorno said:

It's rather fun with FrostP. Globe the healing points, Ice impedance their way.  I got to 59 points in the first one in one run solo to learn the way it works. It seems that it caps at 5 fugitives shuffeling between B and C as starting points. The more you progress the more it is obvious that it needs a team after a while since they drop rather quickly when enemies hit lvl 60+.

If you're in a team they come from B and C at the same time at which case its also 4 per not 5 per.

Edited by maj.death
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2 hours ago, AoBaka said:

Ill be short and clear.

What works and what doesnt? whats the strat here that i am suppose to be doing?

So far volts speed doesnt work xD obviously so do auras work? like the sprint one,or do we just get CC frames and spam abilities along the way? seams kind of boring and long just watching them walk slowly for no reason.

Ash with Smoke Shadow.

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I love that Trinity and Vazarin heals work, but Oberon's heal does not. 

I love that Banish makes them immune to enemies (but they still take the toxic spore damage over time necessitating healing.

I love that Nova can portal them, but Volt can't speed them. 

FFS can we have some parity on frames that actually do have utility skills ACTUALLY being useful in this event?

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Blessing should work. Limbo's Haven Banish augment works. Equinox's Mend also works. Oberon's Renewal is unknown, but likely a no.

My suggestion? Have at least two healers to split up. If you can, do four. Limbo is not something I would suggest, because Banish is a tad hard to target on them unless you're right on it. Don't try to do it all at once--break it up into smaller segments. Nova and Ember are good ideas for damage dealing escorts.

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This has worked perfectly each time before we get overwhelmed.

Ember with a WoG augment, a Trinity EV build escorting the defectors from the beginning to the end and heal them if they fall.

A CC (Rhino or Frost) following close by the Trin to keep her alive and out  of trouble.

And the final frame of choice, but preferably another AOE frame with a fire-based weapon.

The trinity brings power cells to the furthest medpost.

Cc to the closest and the second aoe to the one in the middle.

Ember is there to clear a path for the escort after the nearest medpost to the exit.

Or go for two healers and split them between the first and second half of the stretch, with a CC escorting them both.

Same strategy as above, with the first trinity powering the furthest medpost after passing them into the next trinity.

You can bring an Equinox as the last one for slash.

That is mission 1 only.

Mission 2 and 3 need pure CC and 2 Trinitys running EV and full duration Blessing.

NOTE: Plan first and work as a team, Tenno.

Edited by OathOfRuin
Added new info. Again.
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I'm surprised that no one has mentioned having a Nyx or Irradiating Disarm Loki to deal with the Ancients' auras.

Edit: Now that I think about it, a mind-controlled Ancient Healer sounds like it could be quite useful too.

Edit2: Expanding on the last edit, Nekros' shadows could be really useful providing both damage reduction and toxin immunity.

Edited by ChuckMaverick
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47 minutes ago, ChuckMaverick said:

I'm surprised that no one has mentioned having a Nyx or Irradiating Disarm Loki to deal with the Ancients' auras.

Edit: Now that I think about it, a mind-controlled Ancient Healer sounds like it could be quite useful too.

Edit2: Expanding on the last edit, Nekros' shadows could be really useful providing both damage reduction and toxin immunity.

so far its going smooth for me to just go with trin and spam bless.Because you cant really speed them up so you just need to keep them alive,and the easiest way is with trin.And you dont need to stay forever...just like 40-50 saved and repeat.Its quite boring of a event,playing a baby sitter for the grineer criples.

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34 minutes ago, AoBaka said:

And you dont need to stay forever...just like 40-50 saved and repeat.Its quite boring of a event,playing a baby sitter for the grineer criples.

That works for the individual rewards, but if you want the Ignis Wraith then you may have to go significantly longer in a single run depending on the population of your clan.

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20 minutes ago, ChuckMaverick said:

That works for the individual rewards, but if you want the Ignis Wraith then you may have to go significantly longer in a single run depending on the population of your clan.

how long are we talking about? and it doesnt acumulate like the individual rewards?

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The composition of my team is 2 limbo's that lead the targets from point B and C to point A, from there they are re-banished by a limbo 

On the other half is an EV trinity and a heavy cc frame, the trinity keeps the targets health up. When both convoys of targets get to A that is being defended by the CC frame. There they are re-banished and get a last blessing. This is enough to take them to extraction without any problem

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