Raanaar Posted July 15, 2013 Share Posted July 15, 2013 (edited) No, why did you have to change rifle amp? FFFUUUUUUUUUUUUUUUUUU You made the enemies so much stronger that this Rifle amp was actually needed to deal damage, and now you overnerf it. Way to go DE, way to go... Edited July 15, 2013 by Christo92K Link to comment Share on other sites More sharing options...
bezsapog Posted July 15, 2013 Share Posted July 15, 2013 Hotfix 9.1.1 Changes:. Squad information now again displays on the mission map. 1. Well, if you went that far. maybe squad info should include weapon & warframe ranks and a type of aura in use ? 2. also, mission alerts can be viewed only from universe window, once you zoom in on missions you can't see them. doesn't seem to be as an improvement.. 3. Foundry UI.., is there way to give it back some game vibe ? 4. Host Migration on rampage again. Why it kicks in even when there is no lag in the game? Why it kiks in 3-4 times during single mission and more than often loosing host connection at the end? which translates into player loosing all his loot... If server can figure out what to do, can we at least keep the goodies ? thank you and thank you again. Link to comment Share on other sites More sharing options...
Zoike Posted July 15, 2013 Share Posted July 15, 2013 Liking most of the fixes, except that vampire mode..the Increase rate of health lost is way too much. the previous vampire mode was fine as it is especially doing high level defense or rescue missions. i think this needs to be taken off. i recently just died waiting for a wave to spawn. also, if you have a AFK teammate who doesn't move out the safe zone in defense or get to the extraction you're pretty much dead. yeah it sucks bad ive had tht happen when ur waiting at extraction and u die and now theyre boosting the rate? i can c y but tht will just make this even worst Link to comment Share on other sites More sharing options...
SpartanSK117 Posted July 15, 2013 Share Posted July 15, 2013 There's a small problem. I fail missions straight away. I cant revive! Please help i have 3/4 revives and i fail straight away if i die :( Link to comment Share on other sites More sharing options...
DeltaF0rce Posted July 15, 2013 Share Posted July 15, 2013 (edited) Vampirism is way too strong now. We had to constantly revive each other to even get through the mission. You would basically need a constant stream of enemies to keep up with the HP loss, which is present in no mission (there are always some "downtimes"), especially not in Exterminate. Edited July 15, 2013 by DeltaF0rce Link to comment Share on other sites More sharing options...
IngridMello Posted July 15, 2013 Share Posted July 15, 2013 Hi, I made a logo for the dojo with transparent background, and in the game there is a background showing up, and it's ruining it. We payed 150 Platinum for this, and we sent the image correctly. Will you fix this? Link to comment Share on other sites More sharing options...
WarHounDS Posted July 15, 2013 Share Posted July 15, 2013 +20 dmg its now 60 before it was 40 Link to comment Share on other sites More sharing options...
XSuzumeX Posted July 15, 2013 Share Posted July 15, 2013 Wait what? We have clan vaults now? when you build something its shows I:##### V:###### the I being your inventory and the V being the vault,you cant physically see it but its there Link to comment Share on other sites More sharing options...
Reaver_X Posted July 15, 2013 Share Posted July 15, 2013 so did they fix drop rate for seer? Link to comment Share on other sites More sharing options...
WARGAMES Posted July 15, 2013 Share Posted July 15, 2013 the sobek change seems ok but 60 damage wont save it. it has half the fire rate of the boar, a mastery require of 4, does 60 damage now, is not crit based either and supposedly it's accurate like a hek or close? it either needs more damage and a better rate of fire orfire rate and a lot of crit and crit damage to make crit mods work on a shotgun for once like a rapid fire crit hek. do the devs making this weapon think about a place for it between the shotguns? Link to comment Share on other sites More sharing options...
Mythblaze Posted July 15, 2013 Share Posted July 15, 2013 Sobek is still not worth using. How about armor pen/armor ignore? Link to comment Share on other sites More sharing options...
mCRM Posted July 15, 2013 Share Posted July 15, 2013 Thanks DE Link to comment Share on other sites More sharing options...
bakaxy Posted July 15, 2013 Share Posted July 15, 2013 Raptor's loot can still get blown away, still no fix for the diminishing returns of Vor's loots, making it practically impossible to aquire the Seer pistol for a lot of people and you now die if defense missions with the vampire effect don't start right away... So much for good bug fixing and fine tuning... Link to comment Share on other sites More sharing options...
GimmeTrix Posted July 15, 2013 Share Posted July 15, 2013 everything is fine except for vamp, keep it how it was, it's just crazy difficult now Link to comment Share on other sites More sharing options...
goozilla Posted July 15, 2013 Share Posted July 15, 2013 Would you look at that. Still no rollback or acceptable change to the artifacts -> aura. Back to Vindi. Link to comment Share on other sites More sharing options...
SackScratch116 Posted July 15, 2013 Share Posted July 15, 2013 (edited) The drop rates have been reverted. /man up I was wrong. Edited July 15, 2013 by SackScratch116 Link to comment Share on other sites More sharing options...
BPoole Posted July 15, 2013 Share Posted July 15, 2013 Squad information now again displays on the mission map. That is an awesome addition. I can't believe this wasn't thought of before :P Link to comment Share on other sites More sharing options...
holdenagincourt Posted July 15, 2013 Share Posted July 15, 2013 Mission progress is not saving. I just got a Constitution reward for a Nightmare mission and looked in my inventory to find nothing. Tried logging out and back in, no dice. Also, reviving is not returning full player health as it should. Is this intended? Link to comment Share on other sites More sharing options...
zak-killer Posted July 15, 2013 Share Posted July 15, 2013 Raptor is not fixed, the first try after hot-fix he went over the mountain again. Link to comment Share on other sites More sharing options...
-TSA-voodoo Posted July 15, 2013 Share Posted July 15, 2013 Evolution Engine crashes me every 3 min no matter what i do. Even in game. Unplayable. Please fix! Link to comment Share on other sites More sharing options...
Casardis Posted July 15, 2013 Share Posted July 15, 2013 So Ember's Fire Blast is still weird, ginormous and kinda broken? Link to comment Share on other sites More sharing options...
Wynn Posted July 15, 2013 Share Posted July 15, 2013 woot Link to comment Share on other sites More sharing options...
XGN117X Posted July 15, 2013 Share Posted July 15, 2013 Yay, now I can get salvage! Link to comment Share on other sites More sharing options...
Nix386 Posted July 15, 2013 Share Posted July 15, 2013 lalalala good stuff! Link to comment Share on other sites More sharing options...
Taranis49 Posted July 15, 2013 Share Posted July 15, 2013 (edited) lame... no aura system fix - isntead they just nerfed one of the most useful auras -_-. Vampre rate boosted in nightmare.. really? iv run out of hp sooooo many times already - specially exterminate and similar missions where yo udont have endless amount of mobs to kill. And weapon restrictions? WTF - so i would be FORCED to BUY new weapon slots to get the weapons that ARE ALLOWED????? I didn't have much in the way of issues with vampire mode beforehand (although it made searching for health orbs pointless in my case, since my preferred frame is pretty beefy and the loss is percentage based) provided I didn't waste time checking containers and such. The rate's definitely too high now, however; even with a max rush mod, etc. I'd lost about 2/3's of my HP before I ever encountered an enemy. I'd almost guarantee that anybody trying to do nightmare defense is going to get downed at least once before the first wave ever shows up. It also doesn't help that they reduced the gain you get for killing enemies too. One or the other, not both. Edit: Also, how to tell which weapons are restricted? Though at least the ferrite/salvage drought is over. Also, was the issue of the diminishing returns drop chance of the Cronus being applied to the Seer and its parts fixed? It's kinda hard for us to give feedback on new content when the chances of us even obtaining it actually go down with each time we try. Edited July 15, 2013 by Taranis49 Link to comment Share on other sites More sharing options...
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