TheGodofWiFi Posted July 17, 2017 Share Posted July 17, 2017 Since Hydroid Prime is on the way in all his golden Samurai/Pirate themed glory, DE are inevitably going to give him a rework. Hydroid is quite an old frame now and with all the introduction of all these new frames/weapons, he has really fallen off of many a players radar. In my opinion he needs a full thorough rework, not just QoL changes like Oberon had. Most of his abilities are quite outdated and are more based on RNG save for Undertow and Tidal Surge. I want to hear the communities ideas for a reworked Hydroid. What would you would change and why? Link to comment Share on other sites More sharing options...
Teloch Posted July 17, 2017 Share Posted July 17, 2017 (edited) Honestly, I don't even know. The main functional idea might be the combination of fast abilities that combine mobility and rag dolling CC and wide area abilities that combine DoT and CC. Literally, manipulate/trick/drag mobs into a localized disaster zone and make em crippled/drowned/torn by void tentacles depending on the synergizing chain Kinda nidus but less gimmicky Edited July 17, 2017 by Teloch Link to comment Share on other sites More sharing options...
(PSN)OmegaSlayer Posted July 17, 2017 Share Posted July 17, 2017 First of all making water effects look like water. Change 3rd power with 4th and viceversa. Give more power to the tentacles and less duration. Undertow...change it into a big gorge/maelstrom of water and not a mud pool. The powers need to be more effectful, not actually reworked. Link to comment Share on other sites More sharing options...
dEjAvU5566 Posted July 17, 2017 Share Posted July 17, 2017 Tentacles. Not enough tentacles right now. Link to comment Share on other sites More sharing options...
anyse Posted July 17, 2017 Share Posted July 17, 2017 make him AFKer even more with toggle 4 Link to comment Share on other sites More sharing options...
Pie_mastyr Posted July 17, 2017 Share Posted July 17, 2017 casting from 3 should really be a thing, at least his 2. That way you could relocate Link to comment Share on other sites More sharing options...
CorerMaximus Posted July 17, 2017 Share Posted July 17, 2017 Actually- I'm quite happy with the way he is right now, but I'd like some changes like were made with Oberon that every ability of his has a purpose, with buffs or changes on his first two abilities. Link to comment Share on other sites More sharing options...
blackheartstar_pc Posted July 17, 2017 Share Posted July 17, 2017 Really the only things I would do is allow Tidal Surge to be used while in Undertow to add limited movement. Then I'd look at the spawn mechanics of Tentacle Swarm and address the Tentacles that spawn in areas they will never touch an enemy. Besides that he's all good imo. Link to comment Share on other sites More sharing options...
(PSN)jesuimaneribas Posted July 17, 2017 Share Posted July 17, 2017 1st ability - make it a completely new one 2nd ability - crashing into enemies will give you an additional buff or turn this ability into more survival ability 3rd ability - instead of drown enemies and yourself, it should create a arc that will hold enemies into place while procing corrosive on the enemies Link to comment Share on other sites More sharing options...
Hemmo67 Posted July 17, 2017 Share Posted July 17, 2017 give him a kraken/chutulu monster that spawns from void portal above you and yanks enemies and eats them Link to comment Share on other sites More sharing options...
AlphaPHENIX Posted July 17, 2017 Share Posted July 17, 2017 1 hour ago, Pie_mastyr said: casting from 3 should really be a thing, at least his 2. That way you could relocate That's, actually not a bad idea. Link to comment Share on other sites More sharing options...
AlphaPHENIX Posted July 17, 2017 Share Posted July 17, 2017 Just make the Tempest Barrage less random (maybe less but biggers shots with more AoE) and have Undertow look more like a whirlpool. Also better watter graphics as said above. Link to comment Share on other sites More sharing options...
CrazyCatLad Posted July 17, 2017 Share Posted July 17, 2017 Would be nice if Tentacles swung around waiting for an enemy but constricted them in place once found until dead. Swinging ancient healers around makes them annoying to kill because that stupid resistance aura makes their infested friends difficult to kill in later levels. Passive (aka, an active) should have Pilfering Swarm qualities by default too. Otherwise, it is mostly useless. Link to comment Share on other sites More sharing options...
aligatorno Posted July 17, 2017 Share Posted July 17, 2017 (edited) Change his 2 to have homing capabilities, so they don't hit 10 meters away from the enemies if you have some range equipped. Change his 2 so he shoots a wave that knocks down enemies and heals/buffs allies. Distance is only affected by range. Enemies affected take bonus damage from electricity or become fronzen from cold . Change his 3 to an AoE cast like Hollowed Ground that impedes enemies and groups them together like a whirlpool. Enemy accuracy is decreased while they are affected by it. Bonus damage from electricity. Change his 4 so that instead of throwing enemies around, the tentacles [thinner than now] will pierce and then constrict the enemies. Edited July 17, 2017 by aligatorno Link to comment Share on other sites More sharing options...
Phyrak Posted July 17, 2017 Share Posted July 17, 2017 Turn 1 90° to make it more usable 2/3 be combined into one ability - sprint creates wave/crouch becomes slow moving puddle immune to spy lasers Move 4 down a little make it choke foes rather than flail - still target with periodic damage is easier to shoot/melee Give a new 4 - maybe summon leviathan or to ascended hydromancer Link to comment Share on other sites More sharing options...
(PSN)supernova_girlie Posted July 17, 2017 Share Posted July 17, 2017 Make Hydroid more tanky, I actually ran into a phenomenal group of Hydroids on Taveuni and none of them bled out until after one hour, but they were the exception to what I experience. Also, his barrage could be a bit stronger. Most of all, I just wish Hydroids stop insisting I camp with them in survivals. Hey, if they're the host, out of respect, I just leave; but if I'm the host, I play the way I choose. Link to comment Share on other sites More sharing options...
(XBOX)FISTO ROBOT0 Posted July 17, 2017 Share Posted July 17, 2017 Id make it so he can simply cast his puddle on the ground istead of having to become it. It's great for escaping damage, but unles you're fighting a low level defense, it's a bit pointless. Also his second ability needs to just send out a wave of water... Or maybe acid? That strips enemy armor? Also add some synergy. Like casting rain on enemies trapped in puddle does extra percentage damage of max health. Link to comment Share on other sites More sharing options...
PsiWarp Posted July 17, 2017 Share Posted July 17, 2017 Make damage over time in the puddle actually matter, and let allies hit enemies inside. Say no to Undertroll. Link to comment Share on other sites More sharing options...
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