Though I've missed it many times, I finally had a revelation while going through my mods and selling duplicates. I'm sure this has been brought up or mentioned in some way already, but I have to ask just to see if I'm missing anything here:
What in the heck is up with the mods that just increase base status by 15%? There are 4 of them: Melee Prowess for melee weapons, Rifle Aptitude for rifles, Shotgun Savvy for shotguns, and Sure Shot for pistols.
They seem completely defunct. Not to the point of "you shouldn't use them at all", though that is certainly true, but more to the point of "they serve no purpose and are never used and probably don't even belong in the game period". Any of the elemental 60/60 mods proves the point, and proves it well. At max rank, any of these base status mods costs 7-9 mod drain. The 60/60 mods take up the same 7-9 mod drain, but provide +300% more status (no, I'm not joking), AND give your weapon's damage a 60% elemental boost. And there are also mods like Hammer Shot, which do less in the status chance department, but provide a nice little boost to crit damage.
So what am I missing? Do they have any purpose at all? And if so, could someone please explain it to me? Because I really just don't get it...
Question
(XBOX)MuffinWizrad
Though I've missed it many times, I finally had a revelation while going through my mods and selling duplicates. I'm sure this has been brought up or mentioned in some way already, but I have to ask just to see if I'm missing anything here:
What in the heck is up with the mods that just increase base status by 15%? There are 4 of them: Melee Prowess for melee weapons, Rifle Aptitude for rifles, Shotgun Savvy for shotguns, and Sure Shot for pistols.
They seem completely defunct. Not to the point of "you shouldn't use them at all", though that is certainly true, but more to the point of "they serve no purpose and are never used and probably don't even belong in the game period". Any of the elemental 60/60 mods proves the point, and proves it well. At max rank, any of these base status mods costs 7-9 mod drain. The 60/60 mods take up the same 7-9 mod drain, but provide +300% more status (no, I'm not joking), AND give your weapon's damage a 60% elemental boost. And there are also mods like Hammer Shot, which do less in the status chance department, but provide a nice little boost to crit damage.
So what am I missing? Do they have any purpose at all? And if so, could someone please explain it to me? Because I really just don't get it...
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