PastaFreak Posted October 16, 2017 Share Posted October 16, 2017 (edited) Why is this important? Because Gara has the offensive power and utility to be considered a caster dps with utility powers. When Gara's profile first came out, I honestly saw a frame that was marketed as a caster with off-melee capabilities. Instead, in game, I had to play a frame that was melee with off-caster builds. Being able to play Gara with ability casting in mind would bring about the fantasy of a glass-mage if you will, just like how you play Ember for her fire abilities, Octavia for her music, Nova for her antimatter and Banshee for her sounds. I see a lot of potential for Gara considering everything about her design is good, it's just not great given how clunky her entire abilities interact with the game, and how she scales in to late game. To that end, I just wanted to suggest a few things. Allow Gara's abilities to scale with ability strength x2.5 & melee mods x1.5 Remove Gara's animation lock during casting for 1,2,3 Allow Shattered Lash's secondary fire radius to scale with ability range (basically, remove the 180° cap but allow it to cap out at 360°) Increase Splinter Storm's base radius to 2 >> 2.5 >> 3.5 >> 5 Increase Mass Vitrify's base damage, improve terrain responsiveness and consider lowering energy drain for ring expansion to 4 >> 3.5 >> 3 >> 2 Allow Gara's ability indicator to be more obvious in game, as of now, all of her abilities are hard to see, even in default color. With Shattered Lash being her biggest issue. Edited October 16, 2017 by PastaFreak Link to comment Share on other sites More sharing options...
Rawbeard Posted October 16, 2017 Share Posted October 16, 2017 (edited) 7. make everything Gara aims at die instantly 8. everything killed that way drops the most rare item from their loot table. 9. actually no, open a list of every item in game and let the player chose. founder items INCLUDED Edited October 16, 2017 by Rawbeard Link to comment Share on other sites More sharing options...
DBugII Posted October 16, 2017 Share Posted October 16, 2017 10. Make Gara's 1 crash the game. Link to comment Share on other sites More sharing options...
low1991 Posted October 16, 2017 Share Posted October 16, 2017 11. Make Gara'1 give you a ban hammer to smack enemies with. Those smacked will be instant killed. Link to comment Share on other sites More sharing options...
Birdframe_Prime Posted October 16, 2017 Share Posted October 16, 2017 12. Nerf Trinity. 13. Make Zephyr Fly. 14. Revert Zenurik and make it team-wide 15. Revert Blade Storm Link to comment Share on other sites More sharing options...
(PSN)thefallenloser Posted October 16, 2017 Share Posted October 16, 2017 18 hours ago, PastaFreak said: Allow Shattered Lash's secondary fire radius to scale with ability range (basically, remove the 180° cap but allow it to cap out at 360°) How in the hell would she possibly be able to swing her arm around 360 degrees. She isn't Mr. Fantastic. Link to comment Share on other sites More sharing options...
(PSN)thefallenloser Posted October 16, 2017 Share Posted October 16, 2017 16. Allow Mag to remove 100% Armor and Shields and deal 30% damage in one cast. 17. Let Trinity Solo survival 10000+ enemies. 18. Give Madurai instant kill capabilities for little cost. Link to comment Share on other sites More sharing options...
(PSN)psycofang Posted October 17, 2017 Share Posted October 17, 2017 3 hours ago, (PS4)ArtPrince17 said: How in the hell would she possibly be able to swing her arm around 360 degrees. She isn't Mr. Fantastic. Or you thought. Link to comment Share on other sites More sharing options...
PastaFreak Posted October 17, 2017 Author Share Posted October 17, 2017 3 hours ago, (PS4)ArtPrince17 said: How in the hell would she possibly be able to swing her arm around 360 degrees. She isn't Mr. Fantastic. She would complete the animation as is, but the ability would spin one full rotation instead :S? Link to comment Share on other sites More sharing options...
SenorClipClop Posted October 17, 2017 Share Posted October 17, 2017 19. Mesa no longer holsters her equipped weapons when activating Peacemaker, acting as normal and maintaining full motion control. Instead, Mesa's Regulator pistols spawn on a second pair of arms and auto-aim a full 360 degrees around Mesa while Peacemaker is active. Link to comment Share on other sites More sharing options...
Maugre Posted October 20, 2017 Share Posted October 20, 2017 20. Meme with the best of them Link to comment Share on other sites More sharing options...
DracoAlpha Posted October 22, 2017 Share Posted October 22, 2017 21. Frost should be immune to ice and instantly freeze any enemy with any ability 22. Ember should be immune fire and abilities should turn enemies to ashes 23. Inaros should then be able to resurrect enemy ashes into spectres Link to comment Share on other sites More sharing options...
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