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Plains of Eidolon: Hotfix 22.2.5.1


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Plains of Eidolon:

 

Fixes:
 

- Clipped the budding wings of various species of fish. We will be collecting your favourite screenshots in honor of the day the fish flew too close to the sun.  

- Fixed an issue where all Captura scenes were marked as owned. Sorry, Fashion Framers.

- Fixed a crash that would occur when leaving the Dojo.

- Fixed an issue with textures on Eximus units.

- Fixed various crashes.

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Please fix the bug that causes the mineral deposit icons displayed on the minimap (Advanced Nosam Cutter) to not be removed from said minimap once you cut them if you had put the Nosam Cutter away when they were in detection range.

PIODGD9.png

Edited by Synikal
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3 minutes ago, [DE]Rebecca said:

Plains of Eidolon:

 

Fixes:
 

- Clipped the budding wings of various species of fish. We will be collecting your favourite screenshots in honor of the day the fish flew too close to the sun.  

- Fixed an issue where all Captura scenes were marked as owned. Sorry, Fashion Framers.

- Fixed a crash that would occur when leaving the Dojo.

- Fixed an issue with textures on Eximus units.

- Fixed various crashes.

Nice.  Can you get the 'powders and dyes' guy in Cetus to shut up, too?  Or at least talk less?  Or maybe lower his volume?

Edited by N64Gamefreak
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1 minute ago, [DE]Rebecca said:

Fixes:

- Fixed an issue where all Captura scenes were marked as owned. Sorry, Fashion Framers.

Actually could've been nice to leave those available until the Trailer contest ended. Maybe something to consider, give trailer makers more time to focus on their work rather than hunting/grinding for some scenes?

Also going to see if I can get an answer on this: could we get our Focus lenses returned to our inventory with this Focus 2.5 respect, like we did with the Focus 2.0 respect? Could be handy since the meta for acquiring Focus could change.

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Reposting from the previous hotfix thread:

Meanwhile, Kubrows and Kavats STILL have the bug that came with the PoE update, and are physically unable to get through doors and openings of basically any size. Putting aside the universal vacuum debate, this alone makes using animal companions a chore. They will get stuck everywhere and die on their own, until you've moved 100m+ away and they fall through the map to teleport to you.

If you aren't gonna fix the bug, at least give us the option to tell them to stay where they are so I can move through rooms freely without risk of them following me and either blocking enemy spawns by being unable to leave the spawn room, or dying.

There were a ton of threads on this around the PoE update and I'm pretty sure none of them got any sign of being acknowledged. I may have missed something, and if so I apologize, but this is ridiculous. While the bug may have existed in weaker forms in the past, with the companions getting bugged sometimes, it was never this serious, and everyone in the threads acknowledge it as coming with the PoE update.

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