DarkRuler2500 Posted December 2, 2017 Share Posted December 2, 2017 (edited) Right now, the game is advancing more and more. More weapons are released, more nice mechanics are presented. However there are old and forgotten weapons. They have been in Warframe since eternities! Their destiny? To serve as mastery fodder! Those weapons have sometimes very cool design, sometimes even amazing concept behind it but the one thing they are lacking is damage or utility. Or simple the fact that they are direct downgrades when being compared with another weapons (e.g. Orthos vs. Cassowar) This issue cannot be fixed by Riven Mods and it should not be tried. Riven mods are a bandaid to buff your personal weapon of choice a little bit more. But it should never be understood to be a fix for actual weapons balance. I'll like to present some weapons, the list is not intended to be complete and should just give some impression. PRIMARY (Prisma) Tetra The full-automatic corpus rifle lacks serious punch. It's DPS is lacking in any way and it has a rather slow travel speed for all of its projectiles. It got a nice augment from the Index but sadly the weapons damage is so low that even with a riven mod it can barely get to the value other weapons are having without a riven. Suggestion: Buff status chance, buff base damage, (buff flight speed) Glaxion Another full-automatic Corpus rifle with a beam function. It has amazing status and a huge magazine but there are some serious downsides on this weapon. The base damage is ridiculously low, it barely scratches enemies beyond 40. Also the ammo consumption is so insane that even with a Carrier you will run out of it. Suggestion: Buff base damage alot, unique mechanic (+damage increases per second fired by %), more beam range SECONDARY Seer Captain Vor's orokin-hybrid gun is a nice concept but sadly it packs the punch to go high in the game. Even a good riven will at most give the weapon the ability to deal enough dps in level 50 missions. This weapon lacks critical chance and (because it is a orokin hybrid) it lacks some uniqueness. Suggestion: Buff base damage, new mechanic that benefits the gunplay Tysis High status infested weapon which can be used to corrode away enemy armor but then the weapons dps is so low that you ought to be switching to your primary then. Even with a good riven (that I own!) the dps is lower than of of a Vaykor Marelok without riven. Suggestion: Make each shot deal damage over time instead of damage per second by creating small corrosive areas on the target hit The damage remains the same but is applied multiple times as long as the toxin dart sticks to the target. MELEE Ether weapons I'll combine Ether Daggers, Ether Reaper and Ether Swords all together. Those weapons have been out so long but they aren't much better than the starting Skana. The value of this swords is only in the very firsts mastery levels or later as mastery fodder. Since those Ethers form a set somehow I'd plead for damage and mechanic buff. Suggestion: Damage buff, critical chance buff, give a unique mechanic (X% of damage is bypassing resistances?) Plasma Sword I loved the sword when it got it in the alert first but i was underwhelmed by its bad dps. It has 15% critical chance which can be good with a good riven and a blood rush build but sadly it only has 35 base damage. The damage needs to be buffed and since it is some kind of energy sword, perhaps a channelize mechanic could be included. Suggestion: Base damage buff, new mechanic (channelizing doubles critical and status rating?) Those are two weapons of each category that would need buffs in my eyes. If you know any more feel free to post and to comment. Make your old weapons fit for the future too! Edited December 2, 2017 by DarkRuler2500 Link to comment Share on other sites More sharing options...
Teshin_Dax Posted December 2, 2017 Share Posted December 2, 2017 Link to comment Share on other sites More sharing options...
Airwolfen Posted December 2, 2017 Share Posted December 2, 2017 On glaxion: beam weapons in general should have their status reworked to mach all other weapons more closely really. As it stands their status chance is WAY too low. Link to comment Share on other sites More sharing options...
CreamedSoda Posted December 2, 2017 Share Posted December 2, 2017 Now where is the Gorgon Link to comment Share on other sites More sharing options...
Acersecomic Posted December 2, 2017 Share Posted December 2, 2017 (edited) 40 minutes ago, Whitestrake0 said: Now where is the Gorgon THIS. Came here to say this. Increase in base damage, no spool time, increased status chance. Edited December 2, 2017 by Acersecomic Link to comment Share on other sites More sharing options...
CreamedSoda Posted December 3, 2017 Share Posted December 3, 2017 12 hours ago, Acersecomic said: THIS. Came here to say this. Increase in base damage, no spool time, increased status chance. It already has a low spool time compared to the Supra, the Supra has the advantage of more damage and a bigger box frankly I think it should stay that way but the gorgon should be a crit compared to where the supra is a status LMG Link to comment Share on other sites More sharing options...
Edzhang Posted December 3, 2017 Share Posted December 3, 2017 While this weapon isn’t too long in the game (i think like update 12), but i would like to see some love for dual cestra.. except its high fire rate to pop nullifier’s bubble, i dont see any good from this weapon, including secura version.. low base damage, low crit chance, low crit damage, low status chance, low reload speed, high recoil, and not a hitscan weapon.. with riven i can actually make this weapon work, but i really hope DE will buff this.. for older weapon, i think there’s tetra, gorgon, kraken, seer, gram (looks weak if compared to other heavy melee weapon), and dual dagger series (buff and maybe a new stance) Link to comment Share on other sites More sharing options...
Witch Posted December 3, 2017 Share Posted December 3, 2017 cycron it looks amazing, like something straight outta tron, and the firing sound is nice too, but it's hopelessly useless because of the overvaluation they put on the "infinite ammo" gimmick i could take any other secondary that wont ever run out of ammo during the course of any single mission that are a billion times more effective than the cycron Link to comment Share on other sites More sharing options...
(XBOX)VaderHugs4U Posted December 6, 2017 Share Posted December 6, 2017 "High percentage of critical strikes" Goes and looks at Anku; Higher attack speed, higher crit chance, higher damage. Wat? Link to comment Share on other sites More sharing options...
Fallen_Echo Posted December 6, 2017 Share Posted December 6, 2017 On 2017. 12. 03. at 5:27 PM, Witch said: cycron it looks amazing, like something straight outta tron, and the firing sound is nice too, but it's hopelessly useless because of the overvaluation they put on the "infinite ammo" gimmick i could take any other secondary that wont ever run out of ammo during the course of any single mission that are a billion times more effective than the cycron The cycron could be great if the swap speed would been fixed, at the moment its out of energy you would just swap and continue killin. Link to comment Share on other sites More sharing options...
Kainosh Posted December 7, 2017 Share Posted December 7, 2017 About Glaxion > should proc cold on beam contact. > "frozen spots" it leaves on targets, should act as weakspots for Glaxion (Like Sonar weakspots but only increase Glaxion damage). Stackable. So shooting same spot on enemy's body will result in constantly growing damage. Link to comment Share on other sites More sharing options...
(PSN)lhbuch Posted December 7, 2017 Share Posted December 7, 2017 Kraken and embolist should be in this list. Embolist is so special that got an augment that is... you know... Link to comment Share on other sites More sharing options...
ACULonSeer Posted December 7, 2017 Share Posted December 7, 2017 On 12/2/2017 at 4:56 AM, DarkRuler2500 said: Right now, the game is advancing more and more. More weapons are released, more nice mechanics are presented. However there are old and forgotten weapons. They have been in Warframe since eternities! Their destiny? To serve as mastery fodder! Those weapons have sometimes very cool design, sometimes even amazing concept behind it but the one thing they are lacking is damage or utility. Or simple the fact that they are direct downgrades when being compared with another weapons (e.g. Orthos vs. Cassowar) This issue cannot be fixed by Riven Mods and it should not be tried. Riven mods are a bandaid to buff your personal weapon of choice a little bit more. But it should never be understood to be a fix for actual weapons balance. I'll like to present some weapons, the list is not intended to be complete and should just give some impression. PRIMARY (Prisma) Tetra The full-automatic corpus rifle lacks serious punch. It's DPS is lacking in any way and it has a rather slow travel speed for all of its projectiles. It got a nice augment from the Index but sadly the weapons damage is so low that even with a riven mod it can barely get to the value other weapons are having without a riven. Suggestion: Buff status chance, buff base damage, (buff flight speed) Glaxion Another full-automatic Corpus rifle with a beam function. It has amazing status and a huge magazine but there are some serious downsides on this weapon. The base damage is ridiculously low, it barely scratches enemies beyond 40. Also the ammo consumption is so insane that even with a Carrier you will run out of it. Suggestion: Buff base damage alot, unique mechanic (+damage increases per second fired by %), more beam range SECONDARY Seer Captain Vor's orokin-hybrid gun is a nice concept but sadly it packs the punch to go high in the game. Even a good riven will at most give the weapon the ability to deal enough dps in level 50 missions. This weapon lacks critical chance and (because it is a orokin hybrid) it lacks some uniqueness. Suggestion: Buff base damage, new mechanic that benefits the gunplay Tysis High status infested weapon which can be used to corrode away enemy armor but then the weapons dps is so low that you ought to be switching to your primary then. Even with a good riven (that I own!) the dps is lower than of of a Vaykor Marelok without riven. Suggestion: Make each shot deal damage over time instead of damage per second by creating small corrosive areas on the target hit The damage remains the same but is applied multiple times as long as the toxin dart sticks to the target. MELEE Ether weapons I'll combine Ether Daggers, Ether Reaper and Ether Swords all together. Those weapons have been out so long but they aren't much better than the starting Skana. The value of this swords is only in the very firsts mastery levels or later as mastery fodder. Since those Ethers form a set somehow I'd plead for damage and mechanic buff. Suggestion: Damage buff, critical chance buff, give a unique mechanic (X% of damage is bypassing resistances?) Plasma Sword I loved the sword when it got it in the alert first but i was underwhelmed by its bad dps. It has 15% critical chance which can be good with a good riven and a blood rush build but sadly it only has 35 base damage. The damage needs to be buffed and since it is some kind of energy sword, perhaps a channelize mechanic could be included. Suggestion: Base damage buff, new mechanic (channelizing doubles critical and status rating?) Those are two weapons of each category that would need buffs in my eyes. If you know any more feel free to post and to comment. Make your old weapons fit for the future too! How did Javlok, Twin Vipers, Amphis, and Akzani not make this list? Id also suggest Atomos as a candidate because it seems stupidly weak. Link to comment Share on other sites More sharing options...
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