Walkampf Posted February 23, 2018 Share Posted February 23, 2018 (edited) vor 9 Minuten schrieb iceyShardZ: the issue isn't that the ignis is too strong,the issue is its too strong next to other beam weapons If one thing is to strong you need to nerf it, you don't break anything else until the first thing fits. Edited February 23, 2018 by Walkampf Link to comment Share on other sites More sharing options...
Stoner Posted February 23, 2018 Share Posted February 23, 2018 It lasted a day. God dammit... Link to comment Share on other sites More sharing options...
iceyShardZ Posted February 23, 2018 Share Posted February 23, 2018 Just now, Pent_ said: The weapon is the stove, the enemies are the pans. well then a more sensible metaphor is a railgun,(like heavy's gun from tf2) it heats up and ramps up fire rate, then slows down when you are off the trigger,kinda like the soma/tenora! Link to comment Share on other sites More sharing options...
iceyShardZ Posted February 23, 2018 Share Posted February 23, 2018 (edited) 2 minutes ago, Walkampf said: If one thing is to strong you need to nerf it, you don't break anything else. i actually tested and all of those beam weapons got reduced to almost S#&$ tier now if you are not just camping at one spot and aiming at extremely slowed enemies,if you dare to move and play the game you are f***ed the ramp up should no doubt be similiar to the soma,where it ramps up the fire rate,and stays fast,imagine if the soma had to ramp up per target,this is f***ing absurd Edited February 23, 2018 by iceyShardZ Link to comment Share on other sites More sharing options...
iceyShardZ Posted February 23, 2018 Share Posted February 23, 2018 (edited) the ramp up should be no different than the soma,since all of those beam weapons are essentially machine guns just imagine if the soma had a per target ramp up,this is utterly absurd,and should be reverted as soon as possible literally lost my motivation to play today because of this Edited February 23, 2018 by iceyShardZ Link to comment Share on other sites More sharing options...
Walkampf Posted February 23, 2018 Share Posted February 23, 2018 (edited) vor 7 Minuten schrieb iceyShardZ: i actually tested and all of those beam weapons got reduced to almost S#&$ tier now if you are not just camping at one spot and aiming at extremely slowed enemies,if you dare to move and play the game you are f***ed the ramp up should no doubt be similiar to the soma,where it ramps up the fire rate,and stays fast,imagine if the soma had to ramp up per target,this is f***ing absurd Beam weapons became stronger than those weapons. Your change just creates 'powercreep' between beam ans ballistic weapons. And you whouldn't want that, right? vor 29 Minuten schrieb iceyShardZ: you don't see it do you? this change does NOTHING to the already top tier beam weapons,and makes the average ones NOTHING compared to them,essentially creating a power creep between these weapons! makes the already overpowered ones stronger and the average ones weaker,don't see ANYTHING wrong with that???? Edited February 23, 2018 by Walkampf Link to comment Share on other sites More sharing options...
Fallen_Echo Posted February 23, 2018 Share Posted February 23, 2018 1 minute ago, iceyShardZ said: i actually tested and all of those beam weapons got reduced to almost S#&$ tier now if you are not just camping at one spot and aiming at extremely slowed enemies,if you dare to move and play the game you are f***ed One day, it took them one cursed day to ruin a change what was awaited by the whole playerbase. I always wanted to use the wiggly tentacle gun but its stats were underwhelming and just now as i was thinking its finally useable it goes just like that back to the trashcan. Link to comment Share on other sites More sharing options...
Fallen_Echo Posted February 23, 2018 Share Posted February 23, 2018 1 minute ago, iceyShardZ said: i actually tested and all of those beam weapons got reduced to almost S#&$ tier now if you are not just camping at one spot and aiming at extremely slowed enemies,if you dare to move and play the game you are f***ed One day, it took them one cursed day to ruin a change what was awaited by the whole playerbase. I always wanted to use the wiggly tentacle gun but its stats were underwhelming and just now as i was thinking its finally useable it goes just like that back to the trashcan. Link to comment Share on other sites More sharing options...
iceyShardZ Posted February 23, 2018 Share Posted February 23, 2018 Just now, Walkampf said: Beam weapons became stronger than those weapons. Your change just creates 'powercreep' between beam ans ballistic weapons. no,with this change some beam weapons became really bad if you want to actually move and play the game the ramp up mechanic that already existed was enough of a balance to these weapons, this change is utterly unnecessary and incentivizes static gameplay which is both boring and awful Link to comment Share on other sites More sharing options...
iceyShardZ Posted February 23, 2018 Share Posted February 23, 2018 4 minutes ago, Walkampf said: Beam weapons became stronger than those weapons. Your change just creates 'powercreep' between beam ans ballistic weapons. also then just buff the soma??? why make these weapons only viable if you are standing still and not parkouring rather than just buffing 1 stupid weapons ffs Link to comment Share on other sites More sharing options...
Walkampf Posted February 23, 2018 Share Posted February 23, 2018 Gerade eben schrieb iceyShardZ: no,with this change some beam weapons became really bad if you want to actually move and play the game This is only true if you are bad at aiming. beamweapons rampup offer a risk/reward mechanic. If your aim is good, you can use the stronger beam weapns. If you need to spray and pray, you choose a ballistic weapon. Link to comment Share on other sites More sharing options...
DoomFruit Posted February 23, 2018 Share Posted February 23, 2018 3 hours ago, yles9056 said: I'm assuming it's for balance reasons and also gives beam weapon some uniqueness. All beam weapon are pretty strong now. Beam weapons already have their uniqueness in that their shots abruptly stop existing past a certain point (yes, so does the arca plasmor, but that thing's got a two metre wide hitbox) and eat ammo faster than normal guns, but in return have an easier time applying damage to enemies. They do not need this weird per-target overheat mechanic. I'll throw in with the OP here - why? Who asked for this? Link to comment Share on other sites More sharing options...
Walkampf Posted February 23, 2018 Share Posted February 23, 2018 (edited) vor 2 Minuten schrieb iceyShardZ: also then just buff the soma??? why make these weapons only viable if you are standing still and not parkouring rather than just buffing 1 stupid weapons ffs Buffing the Soma vor 33 Minuten schrieb Walkampf: (...)whould not fix the does not solve the issue of the ignis being to strong, it just makes every other beamweapon just a problematic. Edited February 23, 2018 by Walkampf Link to comment Share on other sites More sharing options...
iceyShardZ Posted February 23, 2018 Share Posted February 23, 2018 (edited) 1 minute ago, Walkampf said: This is only true if you are bad at aiming. beamweapons rampup offer a risk/reward mechanic. If your aim is good, you can use the stronger beam weapns. If you need to spray and pray, you choose a ballistic weapon. you can aim but if your crosshair just moves away from an enemy for a millisecond you lost all your damage so no this is f*cking stupid beyond belief without ramp up decay this is unbelievably hopeless Edited February 23, 2018 by iceyShardZ Link to comment Share on other sites More sharing options...
iceyShardZ Posted February 23, 2018 Share Posted February 23, 2018 Just now, Walkampf said: Buffing the Soma if you are so salty about the ignis how about reverting this awful awful change and just nerfing the f*cking ignis? Link to comment Share on other sites More sharing options...
Walkampf Posted February 23, 2018 Share Posted February 23, 2018 Gerade eben schrieb iceyShardZ: you can aim but if your crosshair just moves away from an enemy for a millisecond you lost all your damage so no this is f*cking stupid beyond belief You are wrong. '"and decays back to 10% over 1 second after stopping"' Link to comment Share on other sites More sharing options...
_GoodLuck_ Posted February 23, 2018 Share Posted February 23, 2018 Weapons are a source of damage! What the hell!? That beam weapon change is terrible. Just add the fire rate for ramp up parametr to compensate and slightly increase ramp up time (from 1 sec to 1.5 for example, or higher). Link to comment Share on other sites More sharing options...
fireyair Posted February 23, 2018 Share Posted February 23, 2018 YES just revert it completely Link to comment Share on other sites More sharing options...
Xelectrobird Posted February 23, 2018 Share Posted February 23, 2018 yes yes yes Link to comment Share on other sites More sharing options...
Xelectrobird Posted February 23, 2018 Share Posted February 23, 2018 2 minutes ago, Walkampf said: You are wrong. '"and decays back to 10% over 1 second after stopping"' okay,so not a millisecond, then a second,are you for real? this is still pretty bad,these weapons should work like miniguns Link to comment Share on other sites More sharing options...
Walkampf Posted February 23, 2018 Share Posted February 23, 2018 Gerade eben schrieb Xelectrobird: okay,so not a millisecond, then a second,are you for real? this is still pretty bad,these weapons should work like miniguns It's not bad, if you aim is good enough. If it is not, you are free to use ballistic weapons. The choice is yours. Link to comment Share on other sites More sharing options...
iceyShardZ Posted February 23, 2018 Share Posted February 23, 2018 1 minute ago, Xelectrobird said: okay,so not a millisecond, then a second,are you for real? this is still pretty bad,these weapons should work like miniguns yup Link to comment Share on other sites More sharing options...
iceyShardZ Posted February 23, 2018 Share Posted February 23, 2018 3 minutes ago, Walkampf said: It's not bad, if you aim is good enough. If it is not, you are free to use ballistic weapons. The choice is yours. this is a horde shooter,if it takes one second to actually start dealing damage to each enemy you see,it becomes pretty absurd pretty quickly, the problem isn't aiming,the problem is that this reduces your average damage by an insane factor,since every new enemy you hit,you hit it with 10% of your damage,this means that every miniscule minion can take you over half a second to kill,while for many other weapons it would simply require 1 stupid bullet, this ramp up per target could be okay if the ramp up time was halved,and the ramp up decay stayed at 1 second, or just starting the ramp up from 50% rather than a bloody 10% Link to comment Share on other sites More sharing options...
iceyShardZ Posted February 23, 2018 Share Posted February 23, 2018 (edited) 8 minutes ago, Walkampf said: It's not bad, if you aim is good enough. If it is not, you are free to use ballistic weapons. The choice is yours. you mean its not bad if you stand still and NEVER halt your fire to switch positions, ffs aiming is easy,especially with perfectly accurate weapons,my aim is just fine,its just that this game requires you to switch positions constantly,and to keep reverting to 10% damage is infuriating Edited February 23, 2018 by iceyShardZ Link to comment Share on other sites More sharing options...
iceyShardZ Posted February 23, 2018 Share Posted February 23, 2018 if they just make it 50% at base rather than 10% i'd have no complaints!!!! Link to comment Share on other sites More sharing options...
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