[DE]Danielle Posted February 9, 2018 Share Posted February 9, 2018 (edited) Weapon Changes Feedback Megathread! We have revisited all weapons and adjusted their stats in Update 22.12.0 to fit into some Mastery Rank grouping guidelines based on DPS and Crit/Status split total. With this in mind, we buffed a lot of the weapons you know and love! We will be using this thread to house all of your feedback on the changes. Please remember to be constructive and respectful with your feedback. If you would like to read the full details on these changes, please visit the update thread: https://forums.warframe.com/topic/918482-shrine-of-the-eidolon-update-22120/ Primary Rifles Spoiler Mastery Rank 0-3Braton Damage increased from 20 to 24 Status chance increased from 5% to 6% Critical chance increased from 10% to 12% Latron Status chance increased from 10% to 12% Critical chance increased from 10% to 12% Hind Status chance increased from 10% to 15% (Primary Fire) Critical chance increased from 5 to 7% (Primary Fire) Critical chance increased from 10% to 15% (Alt Fire) Status chance decreased from 20% to 10% (Alt Fire) Burston Status Chance increased from 10% to 18% Critical chance increased from 5% to 6% Critical damage increased from 1.5x to 1.6x Karak Mastery Rank increased from 0 to 1 Damage increased from 27 to 29 Status Chance increased from 7% to 15% Critical Chance increased from 3% to 9% Boltor Status chance increased from 10% to 14% Critical chance increased from 5% to 10% Critical damage increased from 1.5x to 1.8x Tetra Damage increased from 30 to 32 Status chance increased from 10% to 20% Critical chance increased from 3 to 4% Decreased recoil while aiming Increased accuracy while aiming Gorgon Status chance increased from 5% to 9% Critical chance increased from 10% to 17% Increased accuracy while aiming Mastery Rank 4-6Dera Damage increased from 22 to 30 Status chance increased from 10% to 22% Critical chance increased from 2.5% to 8% Critical damage increased from 1.5x to 1.6x Reload speed increased from 2.37 secs to 1.8 secs Very slight recoil added Prisma Tetra Damage increased from 35 to 38 Status chance increased from 15% to 24% Decreased recoil while aiming Increased accuracy while aiming Sybaris Increased damage from 70 to 80 Soma Damage increased from 10 to 12 Braton Vandal Mastery Rank increased from 0 to 4 Status chance increased from 10% to 16% Critical chance increased from 10% to 16% Ammo capacity increased to 550 Grakata Mastery Rank increased from 0 to 5 Mastery Rank 7-9Hema Damage increased from 45 to 47 Critical chance increased from 7.5% to 11% No longer requires or consumes Rifle ammo Improved projectile trail FX Attica Mastery Rank increased from 0 to 7 Critical damage increased from 2x to 3x Damage decreased from 125 to 80 Stradavar Status chance increased from 5% to 12% (Auto) Critical chance increased from 15% to 24% (Auto) Status chance increased from 15% to 16% (Semi Auto) Critical chance increased from 20% to 28% (Semi Auto) Decreased automatic recoil Karak Wraith Mastery Rank increased from 0 to 7 Damage increased from 30 to 31 Status chance increased from 15% to 25% Critical chance increased from 5% to 13% Braton Prime Mastery Rank increased from 0 to 8 Status chance increased from 20% to 26% Critical chance increased from 10% to 12% Ammo capacity increased to 600 Dera Vandal Mastery Rank increased from 4 to 7 Damage increased from 31 to 32 Status chance increased from 15% to 30% Critical chance increased from 5% to 8% Reload speed increased from 2.37 secs to 1.8 secs Very slight recoil added Harpak Increased damage of Harpoon secondary fire from 50 to 100 Changed harpoon damage from 100% Puncture to 40% Impact, 50% Puncture and 10% Slash Added 17% status chance to Harpoon Added 20% Critical chance to Harpoon Added 2.3x Critical Damage to Harpoon Status chance increased from 10% to 17% Critical Damage increased from 2x to 2.3x Improved primary fire’s projectile trail FX Grinlok Mastery Rank increased from 5 to 7 Damage increased from 120 to 187 Critical damage increased from 2x to 2.5x Mag size increased from 6 to 9 Reload speed increased from 2.1 secs to 1.7 secs Increased accuracy while aiming Gorgon Wraith Mastery Rank increased from 3 to 7 Status chance increased from 15% to 21% Critical chance increased from 10% to 15% Critical Damage increased from 1.5x to 1.9x Ammo capacity increased to 900 Increased accuracy while aiming Paracyst Mastery Rank increased from 6 to 7 Damage increased from 30 to 33 Increased accuracy while aiming Decreased recoil while aiming Latron Wraith Mastery Rank increased from 0 to 7 Damage increased from 55 to 60 Critical chance increased from 25% to 26% Critical damage increased from 2.5x to 2.8x Status chance decreased from 15% to 14% Soma Prime Mastery Rank increased from 6 to 7 Dex Sybaris Mastery Rank increased from 0 to 7 Panthera Status chance increased from 20% to 24% (Primary Fire) Critical chance increased from 10% to 12% (Primary Fire) Baza Critical damage increased from 2.8x to 3x MR 10-12Tenora Damage increased from 23 to 24 (Primary Fire and Alt Fire) Status chance increased from 15% to 16% (Primary Fire) Critical chance increased from 25% to 28% (Primary Fire) Critical chance increased from 33% to 34% (Alt Fire) Increased the speed to reach max fire rate and accuracy from 25 rounds to 16 rounds Buzlok Mastery Rank increased from 9 to 11 Increased projectile speed for primary and secondary fire Decreased recoil while aiming Burston Prime Mastery Rank increased from 0 to 12 Status chance increased from 15% to 30% Critical chance increased from 5% to 18% Critical damage increased from 1.5x to 1.8x Damage decreased from 39 to 36 Tiberon Mastery Rank increased from 4 to 10 Status chance increased from 2.5% to 16% Critical chance increased from 5% to 26% Critical damage increased from 2x to 2.4x Damage decreased from 60 to 44 Prisma Gorgon Mastery Rank increased from 4 to 10 Status chance increased from 5% to 15% Critical chance increased from 15% to 30% Critical Damage increased from 2x to 2.3x Damage decreased from 25 to 23 Prisma Grakata Mastery Rank increased from 9 to 11 Damage increased from 11 to 15 Status chance increased from 20% to 21% Latron Prime Mastery Rank increased from 0 to 10 Damage increased from 85 to 90 Status Chance increased from 25% to 26% Critical chance increased from 15% to 22% Critical damage increased from 2.5x to 2.8x Telos Boltor Status Chance increased from 7.5% to 16% Critical chance increased from 5% to 30% Critical damage increased from 2x to 2.4x Damage decreased from 50 to 30 Quartakk Mastery Rank increased from 9 to 10 Damage increased from 27 to 49 Reload speed decreased from 1.7 secs to 1.9 secs Fire rate decreased Zenith Mastery Rank increased from 5 to 10 Status chance increased from 30 to 34% Supra Mastery Rank increased from 7 to 12 Status Chance increased from 5% to 30% Critical chance increased from 2.5% to 12% Critical damage increased from 1.5x to 1.8x Increased Projectile Speed Increased accuracy while aiming Damage decreased from 45 to 40 Zhuge Mastery Rank increased from 0 to 10 MR 13-15Boltor Prime Mastery Rank increased from 2 to 13 Status chance increased from 10% to 32% Critical chance increased from 5% to 12% Damage decreased from 55 to 46 Supra Vandal Mastery Rank increased from 10 to 14 Status Chance increased from 5% to 30% Critical chance increased from 2.5% to 16% Critical Damage increased from 1.5x to 2x Increased projectile speed Increased accuracy while aiming Damage decreased from 45 to 40 Opticor Mastery Rank increased from 6 to 14 Ferrox Mastery Rank increased from 7 to 14 Critical chance increased from 30% to 32% Critical damage increased from 2.5x to 2.8x 5 5 Shotguns Spoiler Reduced aimed zoom for all shotguns apart from the Astilla Mastery Rank 4-6Drakgoon Mastery Rank increased from 3 to 5 Quick shot damage increased from 35 to 40 (per pellet) Status chance increased from 10% to 23% (charged) Increased Projectile Speed Reduced charge time from 1 to .5 secs Projectile lifetime reduced from 4 secs to 2 Damage of charged shot decreased from 90 to 70 (per pellet) Kohm Mastery Rank increased from 2 to 5 Critical chance increased from 10% to 11% Critical damage increased from 2 to 2.3x Mastery Rank 7-9Tigris Mastery Rank increased from 4 to 9 Status chance increased from 25% to 28% Critical chance increased from 5% to 10% Sobek Mastery Rank increased from 4 to 7 Status chance increased from 15% to 27% Critical chance increased from 10% to 11% Reload speed increased from 4 secs to 2.7 secs Mastery Rank 10-12 Astilla Mastery Rank increased from 7 to 10 Strun Wraith Mastery Rank increased from 0 to 10 Damage increased from 30 to 40 (per pellet) Critical chance increased from 15 to 18% Critical Damage from 2 to 2.2x Sancti Tigris Status chance increased from 25 to 28% Boar Prime Mastery Rank increased from 2 to 12 Damage increased from 23 to 40 (per pellet) Arca Plasmor Mag size increased from 6 to 10 Launchers Spoiler Mastery Rank 4-6Torid Increased fire rate Increased reload speed from 3 secs to 1.7 secs Increased Projectile Speed Improved Projectile Trail FX Tonkor Increased projectile speed Changed projectile life from 3 secs on launch to 1 sec after first bounce Improved trail FX Scourge Damage from direct hits increased from 30 to 70 (Primary Fire) Mastery Rank 7-9 Ogris Increased Charge speed from 0.8 to 0.3 secs Increased Fire Rate Zarr Status chance increased from 20% to 29% (Primary and Alt Fire) Critical chance increased from 15% to 17% (Primary and Alt Fire) Lessened the effect of gravity on the projectile Improved projectile trail FX of the bomblets after the initial explosion Javlok Mastery Rank increased from 6 to 7 Damage from direct hits increased from 185 to 230 (primary fire) Reload speed increased from 2.2 secs to 1.9 secs Removed camera shake when throwing spear Mastery Rank 10-12 Secura Penta Status chance increased from 10% to 26% Critical chance increased from 10% to 26% Damage decreased from 375 to 300 Ammo capacity decreased from 30 to 28 Secondaries Spoiler Mastery Rank 0-3Seer Damage increased from 85 to 101 Status chance increased from 10% to 13% Critical chance increased from 0% to 5% Critical damage increased from 0 to 1.5x Reduced Aimed Zoom from 5x to 3.5x Kraken Damage increased from 45 to 49 Status chance increased from 10% to 13% Recoil decreased while aiming Kunai Damage increased from 45 to 46 Status chance increased from 2.5% to 8% Critical chance increased from 2.5% to 8% Critical damage increased from 1.5x to 1.6x Hikou Status chance increased from 2.5% to 12% Critical chance increased from 2.5% to 4% Critical damage increased from 1.5% to 1.6% Lato Status chance increased from 3% to 6% Critical damage increased from 1.75x to 1.8x AkLato Mastery Rank increased from 0 to 3 Status chance increased from 3% to 6% Critical damage from 1.75x to 1.8x Fire rate decreased Sicarus Status chance increased from 5% to 6% Critical chance increased from 15% to 16% Recoil decreased while aiming Damage decreased from 40 to 30 Furis Status chance increased from 8% to 12% Accuracy increased while aiming Castanas Damage increased from 100 to 160 Status chance increased from 10% to 22% Critical chance increased from 5% to 8% Increased speed of projectile Deployed damage radius increased from 2m to 3m Multishot now spreads additional projectiles horizontal only Ammo pool decreased from 30 to 18 Mastery Rank 4-6Viper Mastery Rank increased from 0 to 4 Damage increased from 16 to 17 Status chance increased from 1% to 11% Reload speed increased from 1.1 to .7 secs Ammo capacity increased to 420 Twin Gremlins Mastery Rank increased from 0 to 5 Damage increased from 30 to 37 Status chance increased from 10% to 15% Critical chance increased from 10% to 15% Increased reload speed from 2 secs to 1.1 secs Increased Projectile Speed Improved Projectile trail FX Vasto Mastery Rank increased from 0 to 4 Damage increased from 50 to 58 Status chance increased from 5% to 8% Critical chance increased from 15% to 20% Critical damage increased from 1.5 to 1.8x Despair Mastery Rank increased from 0 to 4 Damage increased from 55 to 58 Status chance increased from 2.5% to 16% Critical chance increased from 2.5% to 16% Critical damage increased from 1.5 to 1.6x Cestra Increased the speed fire rate ramps up Status chance increased from 5% to 20% Critical chance increased from 2.5% to 6% Critical damage increased from 1.5 to 1.6x Ammo capacity increased from 210 to 420 Hikou Prime Damage increased from 32 to 36 Status chance increased from 15% to 28% Critical chance increased from 2.5% to 6% Critical damage increased from 1.5x to 1.8x Twin Vipers Mastery Rank increased from 0 to 5 Damage increased from 16 to 17 Status chance increased from 1% to 11% Ammo capacity increased to 420 Viper Wraith Status chance increased from 5% to 9% Critical chance increased from 18% to 19% Ammo capacity increased to 420 AkZani Mastery Rank increased from 0 to 4 Status chance increased from 5% to 14% Critical chance increased from 5% to 14% Decreased recoil while aiming Increased accuracy while aiming Damage decreased from 13 to 12 Angstrum Direct Impact damage increased from 175 to 200 Status chance increased from 10 to 22% Critical chance increased from 5% to 16% Ammo capacity decreased from 30 to 18 Afuris Increased accuracy while aiming Decreased fire rate Azima Mastery Rank increased from 5 to 6 Status chance increased from 10% to 16% Critical chance increased from 10% to 16% Adjusted firing animation Kulstar Mastery Rank increased from 4 to 5 Changed contact damage from Explosion to Impact Added guaranteed Knockdown to contact damage Contact damage increased from 175 to 200 Radial damage increased from 200 to 300 Status chance increased from 10% to 19% Critical chance increased from 5% to 17% Critical damage increased from 2x to 2.3x Improved projectile trail FX of the bomblets after the initial explosion Ammo capacity decreased from 30 to 15 Added recoil Decreased accuracy Mastery Rank 7-9Spira Mastery Rank increased from 1 to 8 Damage increased from 55 to 82 Status chance increased from 5% to 8% Critical chance increased from 25% to 30% AkStiletto Mastery Rank increased from 2 to 8 Damage increased from 18 to 28 Status chance increased from 15% to 18% Crit chance increased from 15% to 18% Critical damage increased from 1.5x to 1.8x Dual Cestra Mastery Rank increased from 4 to 7 Increased the speed fire rate ramps up Status chance increased from 5% to 20% Critical chance increased from 2.5% to 6% Critical damage increased from 1.5x to 1.6x Increased mag size from 100 to 120 Ammo capacity increased from 210 to 480 Tysis Mastery Rank increased from 4 to 9 Damage increased from 35 to 79 Critical chance increased from 2.5% to 3% Improved Projectile trail FX Mag size decreased from 15 to 11 Aksomati Mastery Rank increased from 6 to 9 Status chance increased from 5% to 8% Critical chance increased from 20% to 24% Ammo capacity increased to 420 Pox Mastery Rank increased from 6 to 9 Direct impact damage increased from 50 to 77 Improved projectile trail FX Pandero Critical damage increased from 2.5x to 2.8x (Primary and Alt Fire) Status chance decreased from 15% to 10% (Primary and Alt Fire) Damage decreased from 76 to 72 (Primary and Alt Fire) AkVasto Mastery Rank increased from 0 to 8 Damage increased from 50 to 58 Status chance increased from 5% to 12% Critical chance increased from 15% to 16% Critical damage increased from 1.5x to 1.8x Reload speed decreased from 1.8 to 2 secs Fire rate decreased Twin Vipers Wraith Mastery Rank increased from 0 to 7 Status chance increased from 5% to 9% Critical chance increased from 18% to 19% Ammo capacity increased to 440 Lato Vandal Mastery Rank increased from 4 to 7 Status chance increased from 5% to 10% Crit chance increased from 20 to 26% Critical damage increased from 2x to 2.4x Damage decreased from 50 to 46 Stubba Mastery Rank increased from 5 to 7 Critical chance increased from 21 to 23% Marelok Mastery Rank increased from 5 to 7 Lex Prime Mastery Rank increased from 5 to 8 Fusilai Mastery Rank increased from 5 to 7 Ammo pool decreased to 72 AkJagara Mastery Rank increased from 3 to 8 Converted to burst fire that fires two rounds simultaneously Status chance increased from 20% to 28% Critical chance increased from 5% to 6% Mag size increased from 24 to 36 Twin Grakatas Mastery Rank increased from 0 to 9 Talons Mastery Rank increased from 5 to 8 Status chance increased from 10% to 26% Critical chance increased from 5% to 22% Critical damage increased from 1.5x to 2x Multishot now spreads additional projectiles horizontal only Ammo capacity decreased from 20 to 12 Prisma Angstrum Mastery Rank increased from 4 to 8 Direct Impact damage increased from 175 to 200 Status chance increased from 10 to 26% Critical chance increased from 10% to 18% Critical damage increased from 2x to 2.2x Ammo capacity decreased from 30 to 18 Mastery Rank 10-12 Magnus Mastery Rank increased from 4 to 10 Damage increased from 45 to 76 Status chance increased from 20% to 22% Critical chance increased from 20% to 22% Reload speed increased from 2 to 1.4 secs Secura Dual Cestra Mastery Rank increased from 6 to 10 Increased the speed fire rate ramps up Status chance increased from 7.5% to 20% Critical chance increased from 5% to 16% Critical damage increased from 1.5x to 1.6x Mag size increased from 100 to 120 Ammo capacity increased from 210 to 480 Damage decreased from 30 to 28 AkMagnus Mastery Rank increased 0 to 12 Damage increased from 45 to 76 Reload speed increased from 3 secs to 2.4 secs Status chance decreased from 25% to 22% Critical chance decreased from 25% to 22% Fire rate decreased Spira Prime Mastery Rank increased from 3 to 10 Damage increased from 47 to 60 Status chance increased from 10% to 14% Critical damage increased from 2.5x to 3x Dual Toxocyst Mastery Rank increased from 8 to 11 Damage increased from 70 to 75 Status chance increased from 35% to 37% Frenzy buff on headshot can now be refreshed while it’s active Frenzy buff duration decreased from 6 to 3 secs Vasto Prime Mastery Rank increased from 3 to 10 Status chance increased from 20% to 22% Critical chance increased from 20% to 22% Critical damage increased from 2 to 2.4x Reduced aimed recoil Damage decreased from 70 to 66 Telos AkBolto Mastery Rank increased from 6 to 11 Status chance increased from 12.5% to 29% Critical chance increased from 10 to 13% Damage decreased from 50 to 47 Vaykor Marelok Mastery Rank increased from 5 to 10 AkStiletto Prime Mastery Rank increased from 5 to 10 Knell Death Knell buff also adds +20% Status Chance Dex Furis Mastery Rank increased from 5 to 10 Status chance increased from 20% to 28% Critical chance increased from 10% to 14% Ammo capacity increased to 400 Zakti Mastery Rank increased from 6 to 10 Sancti Castanas Mastery Rank increased from 6 to 10 Damage increased from 115 to 300 Status chance increased from 15% to 34% Critical chance increased from 10% to 23% Critical damage increased from 1.5x to 2x Increased speed of projectile Deployed damage radius increased from 2m to 3m Multishot now spreads additional projectiles horizontal only Ammo pool decreased from 30 to 18 Mastery Rank 13-15 Lato Prime Mastery Rank increased from 6 to 14 Damage increased from 37 to 48 Sicarus Prime Mastery Rank increased from 4 to 14 AkLex Prime Mastery Rank increased from 8 to 13 Ballistica Prime Mastery Rank increased from 7 to 14 8 Shotgun Secondaries Spoiler Mastery Rank 0-3 Bronco Damage increased from 38 to 40 (per pellet) Status chance increased from 20% to 22% Critical chance increased from 2.5% to 6% AkBronco Damage increased from 38 to 40 (per pellet) Status chance increased from 20% to 22% Critical chance increased from 2.5% to 6% Mastery Rank 4-6 Detron Status chance increased from 20% to 32% Critical chance increased from 2.5% to 4% Brakk Status chance increased from 15% to 17% Critical chance increased from 15% to 17% Bronco Prime Mastery Rank increased from 3 to 4 Critical chance increased from 2.5% to 6% Kohmak Mastery Rank decreased from 10 to 5 Status chance increased from 10% to 23% Critical chance increased from 5% to 11% Damage decreased from 17 to 15 Mastery Rank 7-9 Twin Rogga Mastery Rank increased from 8 to 9 Damage increased from 40 to 47 (per pellet) Status chance increased from 15% to 33% Mara Detron Damage increased from 30 to 40 (per pellet) Status chance increased from 20% to 32% Critical chance increased from 5% to 8% Fire rate decreased Mastery Rank 10-12AkBronco Prime Mastery Rank decreased from 11 to 10 Critical chance increased from 2.5% to 6% Twin Kohmaks Mastery Rank increased from 6 to 10 Status chance increased from 10% to 23% Critical chance increased from 5% to 11% Damage decreased from 17 to 15 Fire rate decreased Snipers Spoiler Mastery Rank 0-3 Snipetron Damage increased from 175 to 180 Status chance increased from 10% to 12% Vectis Mastery Rank decreased from 3 to 2 Vulkar Mastery Rank increased from 0 to 3 Mastery Rank 4-6Rubico Mastery Rank increased from 5 to 6 Status chance increased from 5% to 12% Critical chance increased from 25% to 30% Reload speed increased from 3 secs to 2.4 secs Damage decreased from 200 to 180 Snipetron Vandal Mastery Rank increased from 0 to 5 Status chance increased 15% to 16% Critical chance increased from 25% to 28% Mastery Rank 7-9 Vulkar Wraith Mastery Rank increased from 0 to 7 Damage increased from 250 to 273 Mastery Rank 10-12 Lanka Mastery Rank increased from 7 to 10 Quick shot damage increased from 150 to 200 Projectile speed increased Mastery Rank 13-15 Vectis Prime Mastery Rank increased from 3 to 14 Damage increased from 325 to 350 Critical chance increased from 25% to 30% 1 Bows Spoiler Mastery Rank 0-3 Paris Mastery Rank increased from 0 to 3 Charge speed increased from 1 to 0.5 secs Mastery Rank 4-6 Dread Mastery Rank increased from 0 to 5 Charge speed increased from 1 to 0.5 secs Cernos Mastery Rank increased from 0 to 6 Charged shot damage increased from 200 to 220 Charge speed increased from 1 to 0.5 secs Status chance increased from 10% to 18% Critical Chance increased from 35% to 36% Mastery Rank 7-9Mutalist Cernos Mastery Rank increased from 5 to 7 Charge speed increased from 1 to 0.5 secs Status chance increased from 45% to 49% Paris Prime Mastery Rank increased from 4 to 8 Charged shot damage increased from 200 to 260 Charge speed increased from 1 to 0.5 secs Mastery Rank 10-12 Daikyu Mastery Rank increased from 0 to 10 Physical damage changed from 20% Impact, 60% Puncture and 20% Slash to 30% Impact, 40% Puncture and 30% Slash Charge speed increased from 1.75 to 1 secs Charge can now be held indefinitely Damage decreased from 500 to 460 Cernos Prime Mastery Rank increased from 8 to 12 Charge speed increased from 1 to 0.5 secs Status chance increased from 10% to 30% Reload speed increased from 1 sec to .65 secs Added Secondary Fire Mode toggle that shoots a vertical spread of 3 arrows Added innate +50% damage to headshots Edited February 10, 2018 by [DE]Danielle Added spoilers to save your scrolling finger Link to comment Share on other sites More sharing options...
-AXL- Posted February 9, 2018 Share Posted February 9, 2018 (edited) WOOOOO weapon upgrade! CLEM CLEM CLEEM! Edited February 9, 2018 by -AXL- Link to comment Share on other sites More sharing options...
lorddeimos Posted February 9, 2018 Share Posted February 9, 2018 Let the hunt begins! Link to comment Share on other sites More sharing options...
Iamnotanoob Posted February 9, 2018 Share Posted February 9, 2018 Its lit 👍 Link to comment Share on other sites More sharing options...
GlaikitMayflies Posted February 9, 2018 Share Posted February 9, 2018 That lato vandal change is kinda unfair. : / Link to comment Share on other sites More sharing options...
AgentXiri Posted February 9, 2018 Share Posted February 9, 2018 I'm quite disappointed that the Daikyu didn't get the crit chance increase from 20% to 30% listed in the initial developer workshop post. Link to comment Share on other sites More sharing options...
GOEATSOMEFUSHM8 Posted February 10, 2018 Share Posted February 10, 2018 The Lato Prime MR change doesn't really matter does it? Because it was bought like prime access so would bypass MR requirements. I'm not a founder so I don't know. Link to comment Share on other sites More sharing options...
Ragingwasabi Posted February 10, 2018 Share Posted February 10, 2018 Where is the daikyu crit chance?? DE why did u remove that? the slower charge rate deserves a more reliable damage output. Also please put the javlok camera shake back! i absolutely loved it! it makes the javlok feel so awesome to use, and was one of the reason why i still prefer javlok over the other staff guns Link to comment Share on other sites More sharing options...
Diezen Posted February 10, 2018 Share Posted February 10, 2018 (edited) This is an old bug but now that these weapons received a buff, it is relevant to fix. Any weapon with innate multishot that fires projectiles do not get the full status they should get from status mods. Here are some examples: It's most noticeable on the Zarr, as you see the amount of status it should get on the primary fire while the alt fire doesn't get the full status. And it isn't a UI issue, since Detron still cannot hit 100% status with 4 Dual Stats even with its 32% base status. It's something that kind of flew under the radar for the longest time since we never really had a 100% status projectile innate ms weapon to be broken by the bug, though it was seen by putting a dual stat on any of them. Doesn't happen with any innate multishot weapon that's hitscan either, Pyrana with a dual stat goes from 10% status to 16%. Would really appreciate a fix, thank you for your hard work. Edited February 10, 2018 by Diezen Link to comment Share on other sites More sharing options...
Bryntwulf Posted February 10, 2018 Share Posted February 10, 2018 Thank you very much for listening to us about these weapon changes. You're all the best. Link to comment Share on other sites More sharing options...
Aelurus Posted February 10, 2018 Share Posted February 10, 2018 Can we get an explanation why the Crit buff for Daikyu was removed but its damage was still nerfed? Link to comment Share on other sites More sharing options...
Zagrax Posted February 10, 2018 Share Posted February 10, 2018 Lato Prime buffs but nothing for Skana prime D: Link to comment Share on other sites More sharing options...
Szaeravar Posted February 10, 2018 Share Posted February 10, 2018 (edited) Projectile Shotgun Status is inconsistent with hitscan! Pre-patch, initial conjecture with evidence: https://www.reddit.com/r/Warframe/comments/7vk8a8/projectile_shotgun_status_chance_oddness_why_the/ Post patch with proof via Arsenal, shot-test in game, and applying my math as support (with induction to all other projectile shotgun weapons: Ballistica Prime, Cernos Prime, Drakgoon, Detron series, Angstrum series, the Zarr alt fire, and Fusilai alt fire): https://www.reddit.com/r/Warframe/comments/7whytj/projectile_shotgun_status_inconsistency_part_two/ This is the status chance for per-pellet status on a hitscan shotgun. The placement of the mod bonus is what enables 100% status builds: > 1 - {[ 1- (base_chance * 1 + mod_bonus)]^(1/number_of_pellets)} = chance_per_pellet Projectile shotgun calculations place the mod bonus LAST, making status scale linearly (giving them really meh status): > {1 - [ 1- base_chance ]^1/number_of_pellets} * mod_bonus = chance_per_pellet Is this intentional? It makes the Mara Detron's 32% status MUCH WORSE than the Twin Rogga's 32% status: the first has only a 18% chance for each of 7 pellets, the second has 100% chance for each of 15 pellets. This is what we see in the arsenal: GIF showing this is actually occurring in game Edited February 10, 2018 by TheDarkStarChimaera added more weapons to the list Link to comment Share on other sites More sharing options...
Varacal Posted February 10, 2018 Share Posted February 10, 2018 really DE, i got excited with the cernos prime change where you gave it a toggle, was disappointed to know that it was just between a horizontal and vertical spread. you could've just made it a toggle between a single shot and a spread shot, that would've made it much better imo Link to comment Share on other sites More sharing options...
Arrichion Posted February 10, 2018 Share Posted February 10, 2018 The Quartakk changes were unnecessary. It was in a good place with the higher fire rate and lower damage, now I have to change all my builds just to make it fun to use again. Link to comment Share on other sites More sharing options...
Drathe Posted February 10, 2018 Share Posted February 10, 2018 (edited) Zhuge crit chance was dropped by 10%, despite this change not being listed. Quote Scourge Damage from direct hits increased from 30 to 70 (Primary Fire) Scourge had 60 base damage, not 30. So if it was boosted to 70, this is not nearly the buff you think it is. Quote Damage from direct hits increased from 185 to 230 (primary fire) Javlok had 235 damage, not 185. So if the damage was changed to 230, it's actually a nerf, not the buff you are saying it is. Edited February 10, 2018 by Drathe Link to comment Share on other sites More sharing options...
Ragingwasabi Posted February 10, 2018 Share Posted February 10, 2018 Latron Wraith is nerfed! used to be 25% status but notes says its was reduced from 15% to 14%. not true, its from 25% to 14%! Link to comment Share on other sites More sharing options...
Cradicias Posted February 10, 2018 Share Posted February 10, 2018 I think something might have broken? Just did a 40 - 45 void mission and was getting one-shotted by the Shotgunners. I've never had this happen before and I feel maybe their stats got adjusted by accident with the weapon changes. Link to comment Share on other sites More sharing options...
AbaddonKrk Posted February 10, 2018 Share Posted February 10, 2018 Twin Grakatas crit multi increse to 2.7?? Link to comment Share on other sites More sharing options...
NDCoten Posted February 10, 2018 Share Posted February 10, 2018 11 minutes ago, AbaddonKrk said: Twin Grakatas crit multi increse to 2.7?? It seems like the Twin Grakatas recieved the stat changes that were intended for the base Grakata. The status on TG also got increased by 1%, while the base Grakata hasn't changed at all. Not complaining about that crit multiplier though. Link to comment Share on other sites More sharing options...
Maka.Bones Posted February 10, 2018 Share Posted February 10, 2018 Ty for all the tweaks... Especially: Ty for not nerfing pandero's crit chance, and buffing it's damage... Ty for the bow changes. Ty for ALL THOSE SEXY SOUNDS!!! I can't even!!! Link to comment Share on other sites More sharing options...
Dr.Evergreen Posted February 10, 2018 Share Posted February 10, 2018 (edited) Latron Prime seems viable now. constant crit makes it more stable. cool. but still not a strong gun as it was. (It's a tragedy that Latron Wraith is now a cheaper version of prime though) Boltor Prime and Supra Vandal, I don't understand why you changed their concept as a status-biased weapon (it's much different from your original remarks) but it is very satisfying. though Boltor have no innate bleed effect, we could expect more in ongoing damage 2.5. Supra Vandal is a real bullet monster now. an allrounder. now it doesn't even need an Entropy Burst mod. Prisma Gorgon is waaaaaay stronger than I thought. compared to Soma Prime, it has downsides of 2.3x crit damage multiplier and slightly smaller clip size. now it spools faster than it was, has okay accuracy and recoil, better proc, almost 2x base damage. Prisma Tetra is, well, frankly I cannot say this is enough but apparently it is not a mere mastery fodder. needs some more base stat change I think. Buzlok shows amazing performance. but it seems that projectile speed buff don't work correctly, especially with its beacon attached. Soma Prime, got no change (seems like indirectly nerfed depends on how you see it) isn't satisfying at all. Come on, at least make it true to its Prime name. it's Prime anyway. only +2 base damage and +5% proc is desirable. raise its MR req to 10 or something in exchange, to balance its buff. The difference between Normal version and Primed one is 2.5% of proc - this is unfair. Soma series have good accuracy and fast spool as their strong point, but now other LMG-like guns got buffed, both accuracy and spool rate. And you even buffed good weapons like Vectis Prime and Strun Wraith AGAIN. you really think Soma Prime has better output than those guns? Secura Penta losts some damage but eventually got a fair amount of crit and proc. just needs some projectile speed buff, other things are cool. Ogris charge buff was very successful, it's literally fun! I'm (generally) happy about this change - except Soma Prime and Zenith (could you please unlimit the altfire mode?) It had better done if you noticed about some different changes from your dev work post. thanks anyway. Edited February 10, 2018 by Dr.Evergreen Link to comment Share on other sites More sharing options...
God_is_a_Cat_Girl Posted February 10, 2018 Share Posted February 10, 2018 (edited) Glad to see the Quartakk go back to it's former self with the status issue fixed, initial changes beyond the burst change were unnecessary, it feels great now, feels powerful as it should and even Kuva flood high level enemies are happy to jump away, dead with a single shot. Grinlok seems to be performing great, that was rather surprising, however the sound of the weapon lacks a bitof Oomph, it sounds weak and sometimes it feels like the gun didn't fire at all. Scourge had it's Max ammo nerfed which wasn't listed, 100 max ammo is quite low for a low damage full auto gun, at least make it 200. Fusilai max ammo nerf is something I can't get behind, there's no reason to nerf a regular thrown weapon, even less considering how inaccurate it is. Zenith could've used it's semi auto mode ammo consumption lowered, it's too high and it greatly limits the gun (which the way the semi auto mode works already makes it feel weird). Twin Gremlins feel good to use now, a whole lot less slugish, still haven't got the change to test against high level content but beyond that it seemed to be in a decent place now. Prisma Gorgon is quite good now which is great! Buzlok still could use a slightly higher flight speed. AkMagnus changes feel... Well, the stats posted here and in the workshop were wrong, stats like the crit change were higher than stated, so the nerf to those was harsher than it looks in the threads. The lack of Mutalist Quanta changes was saddening. D; Edited February 10, 2018 by God_is_a_Cat_Girl Link to comment Share on other sites More sharing options...
Cicasajt Posted February 10, 2018 Share Posted February 10, 2018 tiberon still feels a little weak i guess. the main problem is the mag cap and reload speed. akmagnus crit and status nerf hurts a lot. revert back to 25% or even just 23% would do great Link to comment Share on other sites More sharing options...
InfectedHobo73 Posted February 10, 2018 Share Posted February 10, 2018 the akmagnus got a damage boost tho i dont think the crit is that big of a deal Link to comment Share on other sites More sharing options...
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