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WHAT happened to the Dual daggers??


Soulexploder999
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We need to talk about the Dual Daggers, like seriously. Why just why??? Weapons like the Sicarus Prime have gotten a massive buff because they were bad as hell, but why did DE ignore the Dual Daggers like more than a year? All the Dual Daggers are bad in this game or aren't at least not as good as other weapons, but why the hell does the Fang Prime have even worse stats than the normal version??? A primed weapon that is even weaker than a machete and that has an attack speed of just 1.00??. Machetes are extremely weak too,but they are even way better than the dual daggers. That's just disrespectful letting weapons like these in the game with the current stats they have right now. They should have be even completely removed from the game so bad are they,especially the Fang prime which is supposed to be good. 

Edited by Soulexploder999
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Gerade eben schrieb Hyro1:

Well maybe you should wait, on the first post for the first massive weapons rework a while back DE said that Melee weapons will also get a rework

Yes, but the dual daggers (and many machetes) need a huge buff. Why did no one notice these stats? A primed weapon weaker than it's normal version is just crazy. 

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2 hours ago, Soulexploder999 said:

Yes, but the dual daggers (and many machetes) need a huge buff. Why did no one notice these stats? A primed weapon weaker than it's normal version is just crazy. 

They did, same as they noticed the stats on all the other weapons.  That's why the entire weapon group is getting a look through.

As far as the question WHAT happened to Dual Daggers?, the answer is very simple.  Nothing happened to them.  At all, ever.  That's what weapons looked like before power creep happened---they where actually useful back then and they are still competitive with the other weapons of the same age.  Everything from that era that went untouched is a long way behind the post Soma/Boltor Prime era stuff.

Incidentally, the fang prime has no slash status ability and 3% less status chance(both are nominal on this stat anyway).  Outside of that, it's better or equal in every way compared to the normal fang.  It's faster AND does more damage.  The rifle adjustment was pretty well done, I look forward to the melee version to give weapons like this a chance.

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vor 6 Stunden schrieb Thrymm:

They did, same as they noticed the stats on all the other weapons.  That's why the entire weapon group is getting a look through.

As far as the question WHAT happened to Dual Daggers?, the answer is very simple.  Nothing happened to them.  At all, ever.  That's what weapons looked like before power creep happened---they where actually useful back then and they are still competitive with the other weapons of the same age.  Everything from that era that went untouched is a long way behind the post Soma/Boltor Prime era stuff.

Incidentally, the fang prime has no slash status ability and 3% less status chance(both are nominal on this stat anyway).  Outside of that, it's better or equal in every way compared to the normal fang.  It's faster AND does more damage.  The rifle adjustment was pretty well done, I look forward to the melee version to give weapons like this a chance.

Yes,but right nowthe things changed, it's the normal version that is better than the prime version,because Status and Crit chance are way more important. 

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children, no need to take things so hard like that. if some weapons were too good in everything nobody would even look at anything else n there wouldnt b all these variety we have which happens to b pretty big n awesome. i like n appreciate every weapon because your lucky to have that choice at all n that goes for everything else in the game as well which has more content n choices than most games n all these petty complainig shows you may not understand warframe as much as u think u do.

 

 

 

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vor 4 Stunden schrieb (Xbox One)kargatrace:

children, no need to take things so hard like that. if some weapons were too good in everything nobody would even look at anything else n there wouldnt b all these variety we have which happens to b pretty big n awesome. i like n appreciate every weapon because your lucky to have that choice at all n that goes for everything else in the game as well which has more content n choices than most games n all these petty complainig shows you may not understand warframe as much as u think u do.

 

 

 

So many things you said are so wrong

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@Soulexploder999

Are you only looking at Arsenal Stats?

Why would you compare listed attack speed between different class melee weapons?

•Listed Melee attack speed is an animation modifier for that particular melee class

1.00 Hammer Speed is not 1.00 Dual Dagger Speed, nor 1.00 Sparring Speed.

Same with certain Stances having faster attack animations like Twirling Spire vs Bleeding Willow ... Weapon can have the same attack speed but the Stance can change the attack rate because the attack speed is an animation speed modifier.

(Cyclone Kraken vs Sundering Weave is a nother example)*

Dual Daggers Spinning Needle is Condition Overload friendly with a forced Impact proc on every attack but the Okina and Ether Daggers are the better weapons to use in this category due to 15% Status, for ability to Double proc. 

Sinking Talon has faster attack animations than Gnashing Payara and Spinning Needle, even though a Dual Dagger weapon will have the same listed Attack speed. (Reiterate that listed Melee Attack speed is a weapon class animation modifier)

Dual Daggers do have innate multi-strike to assist with their DPS, but they suffer from poor hitbox range.

 

All of this is not really important, as DE is adjusting the  Melee class as a separate MR & stat rework. (Same with continuous weapons not yet getting adjusted: Synoid Gammacor still MR6 while other Syndicate Secondary Guns are MR10)*

 

You can revisit the weapons after the upcoming melee weapon class tweaks, but most likely the current shortcoming listed in this Thread will not be relevant after Melee Class tweaks.

(Unless they skip over Dual Daggers like Stug, Mutalist Quanta, Acrid...etc)*

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vor 7 Stunden schrieb (PS4)MrNishi:

@Soulexploder999

Are you only looking at Arsenal Stats?

Why would you compare listed attack speed between different class melee weapons?

•Listed Melee attack speed is an animation modifier for that particular melee class

1.00 Hammer Speed is not 1.00 Dual Dagger Speed, nor 1.00 Sparring Speed.

Same with certain Stances having faster attack animations like Twirling Spire vs Bleeding Willow ... Weapon can have the same attack speed but the Stance can change the attack rate because the attack speed is an animation speed modifier.

(Cyclone Kraken vs Sundering Weave is a nother example)*

Dual Daggers Spinning Needle is Condition Overload friendly with a forced Impact proc on every attack but the Okina and Ether Daggers are the better weapons to use in this category due to 15% Status, for ability to Double proc. 

Sinking Talon has faster attack animations than Gnashing Payara and Spinning Needle, even though a Dual Dagger weapon will have the same listed Attack speed. (Reiterate that listed Melee Attack speed is a weapon class animation modifier)

Dual Daggers do have innate multi-strike to assist with their DPS, but they suffer from poor hitbox range.

 

All of this is not really important, as DE is adjusting the  Melee class as a separate MR & stat rework. (Same with continuous weapons not yet getting adjusted: Synoid Gammacor still MR6 while other Syndicate Secondary Guns are MR10)*

 

You can revisit the weapons after the upcoming melee weapon class tweaks, but most likely the current shortcoming listed in this Thread will not be relevant after Melee Class tweaks.

(Unless they skip over Dual Daggers like Stug, Mutalist Quanta, Acrid...etc)*

Yes. I was only talking about the stats. 

On Sparring and Sword&Shield weapon stances the attack speed are noticeable. 

Dual Daggers that are as fast as Heavy Blades or hammers statswise,is still not realistic. 

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6 hours ago, Soulexploder999 said:

Yes. I was only talking about the stats. 

On Sparring and Sword&Shield weapon stances the attack speed are noticeable. 

Dual Daggers that are as fast as Heavy Blades or hammers statswise,is still not realistic. 

But the Arsenal UI Melee Attack Speed can really only be used to compare similar weapons that share the same stances.

Dual Daggers attack faster than Heavy Blades or Hammers due to innate multi-strike. If all hits were to connect (Which is a Melee hitbox range issue) Dual Daggers would build the melee combo counter faster than Hammers or Heavy Blades. Meaning they are landing more attacks more Rapidly regardless of the animation appearing to be slow.

DE actually did the multi-strike fine as that is a good way to increase DPS without technically making attack animations appear as a blur.

If Dual Daggers had the same base damage as heavy blades or Hammers it would be obvious that the multi-strike would produce better killing speed. (We will have to wait to see how these weapons get adjusted with Melee weapon MR balance pass)

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