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Hopfully we get some new intresting features and AI consepts along with new Open world map.


0Z3R0
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So far i really like POE but when wandering around there i hardly ever feel that... interest about whats going on there. Seems like chaos with automatically created missions on the map that repeat themselves. However when it comes to discovery of open world its kind of bland.

I would make a animated sketch about what im looking for but im really not sure if any of DE really even look at those forum posts... so is stopped at.. finding for proper grineer unit models for render.
Possible complete waste of time... obvious waste of time actually.

However my toughts as example.


Lets say 60 Grineer units escorting some heavy Grineer unit from one place to another.

30 Groneers at front of heavy unit and 30 at the back of heavy unit. This would be like a march of Grineer units. Those units should yell out some stuff like: WE SHALL WALK ON TENNOS GRAVES or whatever.


This kind of actions should appear on the map.. making player think... what is this? Should i get involved? What are the risks? What is the price? etc.. To make discovering the map more interesting.

Warframe works as it is but this should not mean that game should stop where it is.
There is new game coming out: possibly at december 2018 that seems to be advanced and evolved copy of warframe.


Therefore i think that devs should step their game up... to create  more mechanics and bind players more to game with creating more emotional impact and points of interest.
Slaughtering mindless, weak units with overpowered warframes can be fun for sometime... well... only fun part is actually: custimization of frames and weapons...


Im just hoping they step their game up with AI at some point.

 

Edited by 0Z3R0
Im so sorry for terribad english
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There are some new games coming out... BL3 for example... however this is not a problem. Will be popular play-trough... still just a play-trough game.
EA is creating a few times better graphics, open world game that seems to be a copy of warframe... Its hard to tell if it will take over most of warframe players.
it possibly could as it seems to be more advanced version of WF... depends on how hard they screw up with being greedy.

Atm tho... if they wont screw up with robbing people forever... it seems like me and alotplayers would go for new title as warframe havent evolved.. it is constabtly evolving but...
not even close to a next level.


Addional info in another thread:

 

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Their only problem imo, is that they dont spend enough time polishing old content and i think PoE was a missed opportunity as the world space feels too empty. Which is what i complained about in the launch time. Otherwise their new players experience is bad which doesnt get them alot of new players, the game is grindy which is not for everyone. But to say it will be dead next year is a joke if anything its only growing.

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 Ah, I missed this meme so much.  Brings me joy.

Seriously, this is just more doonsaying with zero context. Warframe is growing in players and got a net gain even after PoE hype died down. Just because you are having a bad experience, OP, doesn't mean the game is dying. 

This thread will become a joke. 

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Here comes the doom threads.

Saw the same thing when Destiny 1 launched. Now Destiny 1 is dead.

Saw the same thing when The Division launched. Now The Division is dead.

Saw the same thing when Destiny 2 launched. Now Destiny 2 is dying.

 

Meanwhile Warframe is here. With more players than ever. Both concurrent and registered.

 

OP, don't make useless threads.

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I don't think that Warframe will be snuffed out. In it's 5 year span, Destiny 1 and 2 have come out, as well as some of the Borderlands titles and other games the could be considered direct competitors. DE would have to do something catastrophic to lose it's invested playerbase.

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As if. Borderlands 3 is not even the same genre as Warframe, Anthem is set to fail cause EA went full EA last year, and even if it won't, that doesn't mean Warframe will go away. Assuming only one game can exist in a market space is immature.

Warframe won't go away that easily. Gameplay will always triumph those pretty graphics you fall upon so easily, and as long as DE is this wonderful company that isn't corrupted by the major Triple Ayyy traps, their players will stick around and will protect it through fire and brimstone.

EDIT: The threads got merged so fast... XD

Edited by Gabbynaru
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4 minutes ago, Sajochi said:

 This thread will become a joke. 

It was already a joke when he said this:

 

13 minutes ago, 0Z3R0 said:

EA is creating a few times better graphics, open world game that seems to be a copy of warframe... Its hard to tell if it will take over most of warframe players.

EA are one of the, if not the, most hated company in gaming, because they pushed their greed too far. No one will buy EA’s products, since they made sure the entire world knew how bad loot boxes are.

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18 hours ago, Gabbynaru said:

As if. Borderlands 3 is not even the same genre as Warframe, Anthem is set to fail cause EA went full EA last year, and even if it won't, that doesn't mean Warframe will go away. Assuming only one game can exist in a market space is immature.

Warframe won't go away that easily. Gameplay will always triumph those pretty graphics you fall upon so easily, and as long as DE is this wonderful company that isn't corrupted by the major Triple Ayyy traps, their players will stick around and will protect it through fire and brimstone.

EDIT: The threads got merged so fast... XD

You are not wrong but... you should open your eyes quite wide and look at those 2 games.
Its obvious that warframe is heavily inspired by Borderlands. Actually what got me to buy Bioshock... was little similarities to Borderlands...
I dont have any data or Facts to backup this conspiracy theory but i am friggin sure that WF is inspiered by Borderlands and There are plenty of players like me.
Who pasicly found WarFrame because its similar to Borderlands... however Borderlands is not that repeatable... well and Savegame editor.

How long would Warframe keep their players farming if there was commonly used savegame editor for warframe?

Just compare those games and think about it a little :D


however im happy to hear that.. whatever happens i wont have to be soloing anytime soon.

Edited by 0Z3R0
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You might wanna explain to me how WF is inspired by borderlands. Other than being a looter shooter, I have a really hard time comparing Warframe to Borderlands. Maybe my memory of Borderlands is foggy and muddied with the fact that I didn't really like those games though, so, maybe you know better than me, which is why I'd like to ask you to explain. Cause to me, I really have to squint to see similarities that don't spawn just cause they share genres, and even those are hazy.

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Okay

10 minutes ago, Gabbynaru said:

You might wanna explain to me how WF is inspired by borderlands. Other than being a looter shooter, I have a really hard time comparing Warframe to Borderlands. Maybe my memory of Borderlands is foggy and muddied with the fact that I didn't really like those games though, so, maybe you know better than me, which is why I'd like to ask you to explain. Cause to me, I really have to squint to see similarities that don't spawn just cause they share genres, and even those are hazy.

Okay.
Ill start with differences:
Borderlands fans are usually in love with its characters and sick humor that is died to whole game and its quests.
Warframe players love the idea of having custom builds and freedom to choose.

So yes its heavily shifted.

Now similarities:

1) 4 PLAYER COOP MODE THAT IS PEER TO PEER. If you were a DE you would see a great idea here.
2) Angel In borderlands is exactly like Cephalon/Spacemom. Talking box who is constantly streaming to you. Id not being so specific its a copy/paste feature.
3) Futuristic shooter with ultra high number of custom weapons. BL2: Ultra RNG / WF: advanced custom builds.
4) Even Level design and loot creates are really similar. And that is a big part of the game.
5) How many shooters you can count with active custom skill builds like WF and BL have... before borderlands.
6)  This should be enaugh.

So what i see is that DE of WF saw some good things about BL. However they also saw what borderlands is lacking in their perspective.
So they created a new game that have some of the good stuff from BL but still is completely unique... Since every time u take something from old design and make it
better and enaugh different you are not going to have any copyright problems etc.

Thats just my little theory of Warframe... now im seeing EA is trying to do the same when seeing the success of WF.
 

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8 minutes ago, 0Z3R0 said:

Okay

Okay.
Ill start with differences:
Borderlands fans are usually in love with its characters and sick humor that is died to whole game and its quests.
Warframe players love the idea of having custom builds and freedom to choose.

So yes its heavily shifted.

Now similarities:

1) 4 PLAYER COOP MODE THAT IS PEER TO PEER. If you were a DE you would see a great idea here.
2) Angel In borderlands is exactly like Cephalon/Spacemom. Talking box who is constantly streaming to you. Id not being so specific its a copy/paste feature.
3) Futuristic shooter with ultra high number of custom weapons. BL2: Ultra RNG / WF: advanced custom builds.
4) Even Level design and loot creates are really similar. And that is a big part of the game.
5) How many shooters you can count with active custom skill builds like WF and BL have... before borderlands.
6)  This should be enaugh.

So what i see is that DE of WF saw some good things about BL. However they also saw what borderlands is lacking in their perspective.
So they created a new game that have some of the good stuff from BL but still is completely unique... Since every time u take something from old design and make it
better and enaugh different you are not going to have any copyright problems etc.

Thats just my little theory of Warframe... now im seeing EA is trying to do the same when seeing the success of WF.
 

Allow me to give you my viewpoints to those similarities then:

1. Not really, peer-to-peer multiplayer is cheaper, that's kinda why it's p2p. That said, I guess you could see borderlands as a 4 player game. I only saw it as a single player game with the option for multiplayer, while warframe is the other way around, multiplayer by default with an option for single player.

2. I dunno enough about angel to confirm/deny that.

3. However, BL2 is more akin to Diablo than it is to Warframe. BL has a limited number of weapons with countless minuscule stat variants. Each weapon in Warframe is (mostly) unique, and star variation is not RNG dependent, more akin to shooters of the old days, a la Unreal Tournament.

4. The crates are a very minuscule similarity. As for lever deign... dunno, can't remember much, but, what I do remember was a lot more open world than anything Warframe has (including PoE).

5. Not shooters, but games did exist, going as back as Diablo, maybe even further. Heck, skill based combat can be traced way back to Dungeons and Dragons tabletop games. So, it's not a feature unique to Borderlands, nor to Warframe.

6. Yeah, you have some similarities, but for them to actually make Warframe look like it was inspired by BL, you would have to overlook a lot of things from the grander sphere of gaming in general. Maybe they are similar, but that's just on the surface and very superficial.

Also, EA is doing Anthem cause Destiny is a thing, not cause Warframe is a thing. Look at EA. Everything they did in the past decade was to beat Activision. They just did it by trying to be Activision though, which never worked for them, nor will it ever.

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59 minutes ago, Gabbynaru said:

Allow me to give you my viewpoints to those similarities then:

1. Not really, peer-to-peer multiplayer is cheaper, that's kinda why it's p2p. That said, I guess you could see borderlands as a 4 player game. I only saw it as a single player game with the option for multiplayer, while warframe is the other way around, multiplayer by default with an option for single player.

2. I dunno enough about angel to confirm/deny that.

3. However, BL2 is more akin to Diablo than it is to Warframe. BL has a limited number of weapons with countless minuscule stat variants. Each weapon in Warframe is (mostly) unique, and star variation is not RNG dependent, more akin to shooters of the old days, a la Unreal Tournament.

4. The crates are a very minuscule similarity. As for lever deign... dunno, can't remember much, but, what I do remember was a lot more open world than anything Warframe has (including PoE).

5. Not shooters, but games did exist, going as back as Diablo, maybe even further. Heck, skill based combat can be traced way back to Dungeons and Dragons tabletop games. So, it's not a feature unique to Borderlands, nor to Warframe.

6. Yeah, you have some similarities, but for them to actually make Warframe look like it was inspired by BL, you would have to overlook a lot of things from the grander sphere of gaming in general. Maybe they are similar, but that's just on the surface and very superficial.

Also, EA is doing Anthem cause Destiny is a thing, not cause Warframe is a thing. Look at EA. Everything they did in the past decade was to beat Activision. They just did it by trying to be Activision though, which never worked for them, nor will it ever.


Im not trying to convince you that WF is like Borderlands.
What im saying is that WF is possibly inspired by Borderlands... and that itself, means pretty much: nothing.
There is possibly up to 20% (UP TO 20%) playerbase who would be driven away for some time when BL3 comes out. There is not much to do about it anyways.
No one even knows what BL3 is going to be...

EA on the otherhand... even tho i havent play any EA games for years and years... seems to have something there. That is designed to take human life and money for long as possible.


However i only got few answers to this thread by telling some obvious **** **** that usually gets people attention... instead of actual reason of the post.

That EA game seemed to have way more interestig open world feature: AI that is observeable and also interacting with players in unique ways. Warframe so far lacks... any "AI" besides combat movement.
WarFrame "mobs" are just massively generated mindless creatures who always attack the player and end up being bullets sponges who take usually tons of more bullets than they actually should. :D

So actually, i wanted to see if some other players have noticed this and think that new open word would be great point to see something new also with "AI" since POE is cool but does not create that real open world feeling... it has a lot to do with things like AI not just size.

Seems nope. Thats sad tho.

 

Edited by 0Z3R0
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Well, you do have a point about the AI being super old and bad. I'd like some more actually smart(at least a lil' bit) and cunning foes. But it's like fine as it is, i don't think the game will be dying soon if they don't make any changes to enemy behaviour, but some changes would still be pretty good for a game in a long-term.

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On 05/03/2018 at 12:18 PM, 0Z3R0 said:

That EA game seemed to have way more interestig open world feature: AI that is observeable and also interacting with players in unique ways. Warframe so far lacks... any "AI" besides combat movement.

Oh, you mean that scripted encounter with that scripted monster with scripted movement in that single scripted "gameplay"?

This is what happens when you believe in reveal "gameplays".

 

Edited by -SDM-NerevarCM
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On 3/7/2018 at 1:34 AM, -SDM-NerevarCM said:

Oh, you mean that scripted encounter with that scripted monster with scripted movement in that single scripted "gameplay"?

This is what happens when you believe in reveal "gameplays".

 

Lol... its on point, yet its not.

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On 3/6/2018 at 10:46 PM, Deatrone said:

Well, you do have a point about the AI being super old and bad. I'd like some more actually smart(at least a lil' bit) and cunning foes. But it's like fine as it is, i don't think the game will be dying soon if they don't make any changes to enemy behaviour, but some changes would still be pretty good for a game in a long-term.

Actually using the word "AI" is all ready too much credit...
I understand why WF devs dont care much about "AI".. because its all "fresh meat" for overpowered Frames... players hadly ever notice what they are doing.

However what  -SDM-NerevarCM    said is more to the core. What he was posting is... hmm... Kind of right about trailers.

Still not right about scripted events.


Scripted events actually can create a lot more in open world than in... CS: Its raining six

Normal WarFrame game speed is so fast that you wont even notice most of the enemy movements or actions... they just ded. (I said that allready)

Open Wolrd is a whole different story tho.
There is a big difference between looking at dead desert with some camps of enemies and some random lonely enemies on the map.. doing nothing.

Compared to


1) Actual scripted events that create a feeling like.. there is actually something going on. So player will see something more that just random targets ahead.
Giving some depth to this open world. (Even If its not something that typical WF player is looking for. It still is alot of content material for WF youtubers to speculate about and so on.)

2) Those events can be ongoing challenges. Its not a mission but its something that player should consider to avoid or take action against. It should have possible rewards also.
Like seeing a march of 50 units with addional heavy unit, there is possibility that you will be ded. However that heavy unit could have some useful loot.
So either walk around or kill em all?

3) Those events can be built on grazy ways that could possibly make people to try new builds etc. (While they have all movement animations and models... its not that hard to create)

 

 

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