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Rebb said "it was a lot more viewers than we expected"


General_Durandal
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32-million registered loosers though?
You should expect at least 1% of them to show up.
1% of 32 million is 320,000, but there was less then that.

If your setup can't handle less then 1% of your player-base, then you need to upgrade your servers.

EDIT - Sources say that views peeked at 350,000,
which is more then 1% of the total of registered accounts.

Edited by General_Durandal
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Actually at the spike there were 350k people, so over 1%. Also remember that the 'losers' registered across all 5 years with a lot abandoning the game and I think it's safe to assume that most of players have alts. The time is to be considered as well. It was 6 pm where they were at, but it was 11pm - 1am here in Europe. Can't really blame her tbh. The stream was only an hour long and everybody knew that there will be a recap very soon after.

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How many viewers they have on regular streams? how many viewers they had on the tennocon stream of 2016 and 2017? those are the factors that they have to take on account more than the number of "registered loosers".

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17 minutes ago, JuanS said:

How many viewers they have on regular streams? how many viewers they had on the tennocon stream of 2016 and 2017? those are the factors that they have to take on account more than the number of "registered loosers".

The regular streams were much lower.

This introduced a load of players to try watching the stream despite previous twitch drop campaigns.

https://forums.warframe.com/topic/978761-a-issue-regarding-how-most-streams-timestamps-are-made-such-as-the-7th-of-july/?tab=comments#comment-9935521

It shows a lot of viewers miscalculating the time for the stream for a very long period as they weren't expected well, what I've explained in the thread.

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52 minutes ago, General_Durandal said:

32-million registered loosers though?
You should expect at least 1% of them to show up.
1% of 32 million is 320,000, but there was less then that.

If your setup can't handle less then 1% of your player-base, then you need to upgrade your servers.

Not really... It's pretty unfair to criticise DE like that I reckon..!

Think about it.. 32 million losers is simply the registered amount right? Like @Demon_Karris says.. Obviously not all of those losers are still playing! ¯\_(ツ)_/¯

 

Also if you just check the Steam statistics for the game, Warframe gets about 50k-60k users every month on avg, with a peak of 129k just last month. I don't know what their statistics are for playstation or xbox, but I'm guessing probably not nearly as much as PC.. But it's fine, let's highball and say 150k peak for each console. Combined that's almost 450k players.

 

Look, I don't know what their actual statistics are, but that little estimation doesn't seem too unfair. And so DE getting 350k people watching their stream online? That's really awesome, and it's completely understandable if DE says they didn't expect it. Afterall.. assuming they have 450k active players across all platforms then DE got not 1%, but almost 80% of their playerbase watching their stream online. That's pretty damn awesome wouldn't you agree...? So cut them some slack! ^_^ They're constantly trying to give us 110% after all.

 

Umm but I might be wrong! T_T Sorry if i'm missing something really obvious..!

 

Edited by omgpikachu
Im bad at maths T_T
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Just now, omgpikachu said:

Not really... It's pretty unfair to criticise DE like that I reckon..!

Think about it.. 32 million losers is simply the registered amount right? Like @Demon_Karris says.. Obviously not all of those losers are still playing! ¯\_(ツ)_/¯

 

Also if you just check the Steam statistics for the game, Warframe gets about 50k-60k users every month on avg, with a peak of 129k just last month. I don't know what their statistics are for playstation or xbox, but I'm guessing probably not nearly as much as PC.. But it's fine, let's highball is and say 100k peak for each console. Combined that's almost 450k players.

 

Look, I don't know what their actual statistics are, but that little estimation doesn't seem too unfair. And so DE getting 350k people watching their stream online? That's really awesome, and it's completely understandable if DE says they didn't expect it. Afterall.. assuming they have 450k active players across all platforms then DE got not 1%, but almost 80% of their playerbase watching their stream online. That's pretty damn awesome wouldn't you agree...? So cut them some slack! ^_^ They're constantly trying to give us 110% after all.

 

 

I'm not too keen about cutting some slack, but it's still possible.

There were similar issues on past Twitch streams and still had issues with drops and I'd at least expect that they would anticipate a similar issue to occur again. Similar how I tend to brace for upcoming waves of bugs that would be filtered but still add to the pile on any majour updates.

It may be bots as well since it's free with just time to spend.

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8 minutes ago, Inanegrain62 said:

The regular streams were much lower.

This introduced a load of players to try watching the stream despite previous twitch drop campaigns.

Yes but that's the only information they have to make their assumptions of what could happen. If anything it would be twitch fault as their drop system does not have the capacity to handle what happened yesterday.

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Just now, JuanS said:

Yes but that's the only information they have to make their assumptions of what could happen. If anything it would be twitch fault as their drop system does not have the capacity to handle what happened yesterday.

I'm not quite sure on how it works but, during the twitch drop campaign, especially the first, there were multiple people watching warframe partners to get the drops, and there were a lot of em including myself going afk for the loot.

There was definitely a lot of people during that period especially how they don't need to watch the official streams. I'm not quite sure if it's DE or Twitch now.

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2 minutes ago, Inanegrain62 said:

I'm not quite sure on how it works but, during the twitch drop campaign, especially the first, there were multiple people watching warframe partners to get the drops, and there were a lot of em including myself going afk for the loot.

There was definitely a lot of people during that period especially how they don't need to watch the official streams. I'm not quite sure if it's DE or Twitch now.

Yeah but the partner drops were a totally different thing. There you had to watch a partner which you had dozens to choose from, but here we are talking about a single stream.

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44 minutes ago, Inanegrain62 said:

I'm not too keen about cutting some slack, but it's still possible.

There were similar issues on past Twitch streams and still had issues with drops and I'd at least expect that they would anticipate a similar issue to occur again. Similar how I tend to brace for upcoming waves of bugs that would be filtered but still add to the pile on any majour updates.

It may be bots as well since it's free with just time to spend.

I get how you feel. 😊

 

But if I may... DE has over 200k users to gift out the Ash Prime to. And yes, 'gift'. As much as I would love an Ash Prime too, the idea that we are entitled to it is.. ¯\_(ツ)_/¯ 

Like yes! The idea of a free Ash Prime probably got a lot of people onto the stream, but in the end, was it the Ash Prime that made you stay or was it the unparalleled passion, excitement and effort that Digital Extremes had poured into the upcoming updates that were shown? I know for sure that it was the latter for me, and so i'm thankful that they attracted my greedy ash-wanting side 😂 because without it, I might not have even have paid a second thought to watching the Tennocon. And so that's why I don't mind waiting! Because 1. they have 200k+ accounts to go through, and 2. the prospect of getting Ash led to being able to experience the pretty epic Tennocon alongside everybody else.

 

Oh but that aside.. the original point of this thread was just that DE should've expected at least 1% of their 32 million losers right? Well, once again.. DE wasn't surprised by getting 1% of their 32 million beautiful space babies.. They were surprised that they got 80% of their 450k actual active space babies. 

(err, disclaimer -- once again I don't know if it's really 450k. 😅 I highballed it so the actual figure of losers across all platforms is probably less -- which actually gets the point across even better)

Edited by omgpikachu
Forgot to tag! o3o Edit: tagged the wrong person... err just going to remove the tag altogether. .-.
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Well. I agree that we should wait for DE to resolve the issue and hope they do it soon. Hope to see the Ash Prime in my inbox soon to try it out. I watched the whole tennocon live and hope to receive it.

Edited by Jonum
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3 hours ago, Demon_Karris said:

Actually at the spike there were 350k people, so over 1%. Also remember that the 'losers' registered across all 5 years with a lot abandoning the game and I think it's safe to assume that most of players have alts. The time is to be considered as well. It was 6 pm where they were at, but it was 11pm - 1am here in Europe. Can't really blame her tbh. The stream was only an hour long and everybody knew that there will be a recap very soon after.

Woah! That's actually amazing!
But, wait, twitch says the total views for TennoCon2018 is only 22,859 so far.
So, maybe a ton of viewers weren't logged in?
Or is the displayed number just wrong?

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3 hours ago, omgpikachu said:

Look, I don't know what their actual statistics are, but that little estimation doesn't seem too unfair. And so DE getting 350k people watching their stream online? That's really awesome, and it's completely understandable if DE says they didn't expect it. Afterall.. assuming they have 450k active players across all platforms then DE got not 1%, but almost 80% of their playerbase watching their stream online. That's pretty damn awesome wouldn't you agree...? So cut them some slack! ^_^ They're constantly trying to give us 110% after all.

It's actually very awesome.
I just wish they had more time to fix stuff they add, instead of move-on to the next thing to add.

Onslaught is still super buggy, rewards a lot of the time don't work for me.
It's the only thing I have to do still, get Khora, and other Onlaught stuff.
I try to get one mission in every day, but every one of them is buggy, so I'm getting pretty salty.
I just wana play warframe without bugs!

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@General_Durandal Sorry to hear about Onslaught for you! I personally haven't encountered any notable bugs yet (well, for some reason my character keeps exploding in Conclave. small chance it's just cus i'm bad though... 😂 ) but I can sorta imagine where you're coming from! 

 

All we can do is be patient and hope our space parents get to them.. Which they totally will for sure!

So here's to more awesome memories of Warframe, and all the fixes you desire! 🤗 

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Had the stream run 3-4 hours earlier you would have a much higher view-count. That is where the sweet-spot lies for the biggest concentration of players across US/Canada, EU and Asia. As a former EVE-player where time-zones dictate action I should know...

DE doesn't seem to be too keen to aim for this time frame though for some reason and EU primarily ends up getting shafted really hard.

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On 2018-07-09 at 2:08 AM, omgpikachu said:

I personally haven't encountered any notable bugs yet (well, for some reason my character keeps exploding in Conclave. small chance it's just cus i'm bad though... 😂 ) but I can sorta imagine where you're coming from! 

There's a mod called explosive demise which causes enemies killed by melee to explode, dealing damage to enemies caught by said explosion.

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On 2018-07-14 at 9:22 PM, ----Legacy---- said:

There's a mod called explosive demise which causes enemies killed by melee to explode, dealing damage to enemies caught by said explosion.

Oh! Don't worry. I meant it more just as a joke, like "I keep getting killed in Conclave. it could be that I'm bad. . . but what if it was a bug *wink!*"

Thank you for trying to be helpful though 😊 <3 It's really nice of you regardless. Have a great day !

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On 2018-07-08 at 7:38 PM, Inanegrain62 said:

It shows a lot of viewers miscalculating the time for the stream for a very long period as they weren't expected well, what I've explained in the thread.

See, this is why we should all be embracing internet standard time and start listing it with the regular broadcasting times.

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On 2018-07-09 at 2:52 AM, General_Durandal said:

32-million registered loosers though?
You should expect at least 1% of them to show up.
1% of 32 million is 320,000, but there was less then that.

Just so you know...

Login servers are never supposed to handle the entirety of the playerbase trying to connect at the same time. Even for AAA companies with XXL servers, if there is a connection peak (such as content release), you'll always face difficulties.

Plus, 32 million accounts exist, yeah. But that's a F2P game, it's likely that half of these were just created and never played more than one hour. The MAU for last year was 2.2 million. 500k people trying to connect at once when the game "only" has to bear 2.2 million people monthly is a huge peak.

Edited by Chewarette
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On 2018-07-16 at 2:09 PM, Cortanis said:

See, this is why we should all be embracing internet standard time and start listing it with the regular broadcasting times.

Usually, new things tend to confuse people, similar to how the concept of common core math is misunderstood and meant to be a teaching tool, not a examination tool.

I googled internet standard time and was incredibly confused that it introduced beats as a time.

I preferred using a timezone such as "Coordinated Universal Time" making it 10:20 P.M. 18th of July of being posted right now instead of mine, 6:20 A.M. 19th of July

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7 hours ago, Inanegrain62 said:

Usually, new things tend to confuse people, similar to how the concept of common core math is misunderstood and meant to be a teaching tool, not a examination tool.

I googled internet standard time and was incredibly confused that it introduced beats as a time.

I preferred using a timezone such as "Coordinated Universal Time" making it 10:20 P.M. 18th of July of being posted right now instead of mine, 6:20 A.M. 19th of July

I was actually referring to a standardized online clock that many use to coordinate stream times and other such events with the world wide viewership and play groups we tend to have now. Clocks such as this.

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