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(XBOX)Cotton Tail

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  1. Exactly - this nicely sums up what I was trying to say earlier in the thread. It doesn't matter if the thing I work towards is a cosmetic, weapon, frame etc., for me, it has been the ability to grind towards it at my own pace. The advent of increasing amounts of content that dictates when I can play it in order to achieve my goals means I've stopped playing as the fun element is decreased. Warframe began to feel like a chore. Before I stopped there was one Sunday evening when I realised I hadn't done Khal's mission, hadn't finished the Archon hunt, hadn't progressed enough in the Circuit and ground out enough Steel Essence to get Teshin's weekly offering. So I just switched it off. If you're not having fun playing a video game why play it at all?
  2. Thank you for this - you've manged to eloquently put into words how I've come to feel about the game. I stopped playing shortly after Tennocon after eight (I think?) years of almost daily playing. One of the great strengths, for me, of Warframe was the ability to play and progress at my own pace, picking and chosing what I felt like aiming for at any particular time. Yes, I know Baro will come round again, incarnons will cycle etc. but the balance has changed. Before I felt in control of what I did for fun; now there's content that tells me I have to wait until the game lets me play it again. And that style of content seems to be increasing as a portion of the game. People can call it FOMO or whatever, but, for me, the fun has been reduced by the removal of agency on my part.
  3. I tried all sorts of frames with limited success until I just relied on the Xoris detonations as you can pick off groups of (fairly) distant specters before they get too close. Something I find helpful is to take a second on spawning in to check the locations of the three captives as exploding the Xoris (when it has three orange 'blobs' on the reticule) will give you more time. Picking up the little pyramids isn't so useful - I've spent more time tryng to grab one than is worth it before! Good luck.
  4. Absolutely. It seemed disrespectful, far too long. Yes. And having the "old guard" coming back and muscling in seems somehow a grab for an audience.
  5. It felt disrespectful to the Warframe team. It was too long, and frankly, nothing special.
  6. "Intensifies" - you've just got "a" instead of "s" as the symbols are very similar.
  7. I, too, would like to see another avenue of obtaining transmuters. As they are untradeable I don't understand the argument that they should be kept rare. Stick them in Cephalon Simaris' offerings alongside the transmute cores.
  8. I must admit I didn't get that impression - it seemed (to me anyway) that this was an new type of coupon for consoles to mitigate the feeling that they didn't get any form of discount on plat.
  9. Interesting insight, thanks OP. I suppose it highlights the difference between an additive bonus and a divisive one. The balance could be brought about by greater bonus percentages. E.g. a 100% bonus would equate to a 50% discount on PC, hence never achieving the 75% PC discount levels until (if my back of an envelope calculations are not faulty) a bonus of 330% is reached. It's interesting to see how DE are beginning to address the no doubt difficult issue of cross platform saving and I expect we'll get more changes in the future (perhaps around the different ways Tennogen works). I also note there was no mention of trading in the original explanatory post so we'll have to wait and see how that pans out.
  10. I feel that there is an occasional tendency for it to be overused - take, for example, the current ten-zero event, in particular the survival. Every single enemy type has a grapple or knockdown. It just seems a bit cheap if I'm honest.
  11. I seem to be in the same boat - I have Distilling Prime and Titan Prime (had them for years) which came from Prime Access a long time ago (Ember and Rhino accessories I think...mind you it's a long time ago and my memory isn't what it used to be!) I, too, only have three deployable slots. EDIT: I think the reason is that these purchases both came from the Prime Vault, not the initial release. It seems that (according to the wiki) these don't count for the extra slot - despite costing the (same?) amount of real money.
  12. I'm not sure if I'm missing something but is there any reason to farm this/play it more than once? I got the impression it was a one-off "blast from the past" and then on to the Prelate lad. Also there seems to be little or no downside to just jumping off platforms as you simply pop up somewhere else. I found jumping straight at Nihil when he was vulnerable and smashing him one in the face without caring where I landed was really quite enjoyable :-)
  13. I suspect they do share the same spawn locations and somewhere along the line this has been a fix to prevent a problem. I agree (as someone who likes to solo explore) that it would be nice to have both. It would be great if the cache rewards were improved too - nowadays, unless it's for a Nightwave thing, it hardly seems worthwhile to search them out.
  14. Is there more to having an enemy scanned into the codex that is needed to spawn them in the simulacrum? I was wanting to try out some builds against demolishers and saw I didn't have demolisher bailiff. So off I went, scanned a bunch on Sedna, checked codex - yes, he's in there, but still not an option in simulacrum. Not even a "Not enough scans" box. Just Bailiff, Eximus Bailiff and Kuva Bailiff. What am I missing? Any help? Apologies for Warframe tag - forum demands a tag but only offers a handful of (irrelevant) options.
  15. That would be interesting ;-) I wonder (if they went this route) how they would do it - does the dispo change when you put the incarnon on? Does it change when you activate it? And presumably repeat for each variant. Might lead to some interesting calculations; strun could have eight different dispos! Sorry, just off daydreaming - as you were....
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