Tau. Posted August 2, 2018 Share Posted August 2, 2018 Q: Scythes getting Heavy Blade stances. How's that coming? Q: Scaling Kuva survival, even just cumulative 5%. And Kuva rewards to more missions in the tileset. Q: Why don't Kuva Guardians drop any, at all? Even 30-50 would be something. Q: Will you look at some of the Zaw Arcanes again? There's a bunch that do Channelling-related things. Q: Do you guys have any intentions of taking another look at the way the Eidolon fights are designed? While there's more 'gameplay' to them than the interaction-based mechanics of Trials, they still don't embrace the game itself - with shockingly few entries in the weapon and frame roster having any relevance at all, when the charm of the rest of the game at large is the variety of choice we have on how to play. It's an important topic, with Fortuna and its flying Eidolons drawing closer. Link to comment Share on other sites More sharing options...
UmbraLotus Posted August 2, 2018 Share Posted August 2, 2018 It was said a while back that you guys were working on making the scythes bigger and changing their stances to heavy blade, how is that coming along? Link to comment Share on other sites More sharing options...
(PSN)monkiller587 Posted August 2, 2018 Share Posted August 2, 2018 If combo multiplier will be removed from normal attacks, what will happen to mds like, condition overload , blood rush , maiming strike and weeping wounds? Link to comment Share on other sites More sharing options...
MrFoxPaws Posted August 2, 2018 Share Posted August 2, 2018 Can't wait to see!! Link to comment Share on other sites More sharing options...
(PSN)teacup775 Posted August 2, 2018 Share Posted August 2, 2018 eh melee should have different attacks to achieve different ends, stun, slash, poke, poison, burn and blast. single target or mobs. combos eh, they look neat but i never have time for them over standard attack, melee airand the occasional slam. Link to comment Share on other sites More sharing options...
Sparkyceasar Posted August 2, 2018 Share Posted August 2, 2018 Will we ever be getting Stalker style cloth for Umbra? Link to comment Share on other sites More sharing options...
Drip_dip Posted August 2, 2018 Share Posted August 2, 2018 I'm a fairly new player and only one thing bugs me... Tell me what you can about the infested room on the orbiter. And sadly but not so much, how can I feed a kubrow to it?As the room asks to be fed. And also how old are the fish under the floor in the room? What do they eat? Link to comment Share on other sites More sharing options...
(PSN)willitical Posted August 2, 2018 Share Posted August 2, 2018 What will happen to rivens with channeling stats, as well as all of the other channeling mods? Also combo counter? Also since this system will be heavily focused on charge attacks can attack speed, speed up the charge attack animation please? Also ive asked for this for a really long time, performing slam attacks is a bit difficult to pull off in rapid succession, so Wouldn't it be much easier it was hold quick melee in air? Also i think the melee arcanes will need updates as well. Maybe make them better please. Hey Rebecca please try to get to some of my questions in the dev stream Link to comment Share on other sites More sharing options...
Crimson_S Posted August 2, 2018 Share Posted August 2, 2018 5 hours ago, Fishyflakes said: Should we be worrying about our Melee Riven Dispositions= I'd imageing all dispo's will get a pass once melee is updated because al the tweaks will be out Link to comment Share on other sites More sharing options...
Harrycan Posted August 2, 2018 Share Posted August 2, 2018 Hello everyone at DE, thank you for your hard work. I have 3 questions: 1st: When can we allow to trade crafted gem stones in large quantity? select them 1 by 1 is too tedious. 2nd: is there any plan to fix some item placement in dojo? The reason is: having been through old and new system, I find the new items are harder to work with. It take more effort to place them properly due to random rotation and inconsistent when they snap into other surfaces. Therefore take a lot of time to re-adjust to the right orientation. 3rd: Is there any plan to add new element to player made obstacle course? For example: long rectangle wall, scale-able wall (both square and rectangle). Link to comment Share on other sites More sharing options...
Crimson_S Posted August 2, 2018 Share Posted August 2, 2018 9 minutes ago, Drip_dip said: I'm a fairly new player and only one thing bugs me... Tell me what you can about the infested room on the orbiter. And sadly but not so much, how can I feed a kubrow to it?As the room asks to be fed. And also how old are the fish under the floor in the room? What do they eat? that room is went over a bit in the sacrifice, well the stuff within it. Link to comment Share on other sites More sharing options...
aXod Posted August 2, 2018 Share Posted August 2, 2018 I kinda miss the air attack that will propel you forward to the direction of the cursor you guys experimented before parkour 2.0. Maybe it can be implement in Melee 3.0 in a form of air combo where you swing an attack in the air and it will propel you to the enemy when they are close to you and propel to the direction of the cursor when enemy is not in range?( Sort of like the slash dash mechanic.) Link to comment Share on other sites More sharing options...
(PSN)DarthValkyrie Posted August 2, 2018 Share Posted August 2, 2018 If I recall correctly, Melee 3.0 changes the block and channeling controls for light and heavy attacks. If so, my question is how will this effect channeling mods? Link to comment Share on other sites More sharing options...
ThePsychoButter Posted August 2, 2018 Share Posted August 2, 2018 What will happen to scythes? Will they get buffed in this melee 3.0??(Reaper Prime and such) Link to comment Share on other sites More sharing options...
Astriaan Posted August 2, 2018 Share Posted August 2, 2018 I'm pretty sure you're gonna answer this question anyways but what will happen to channeling mods ? Link to comment Share on other sites More sharing options...
nctfhjtu Posted August 2, 2018 Share Posted August 2, 2018 it would be cool if when you farm acolytes you can get their armor set/ face masks, please do that for me/us Link to comment Share on other sites More sharing options...
KamikazeKamanzi Posted August 2, 2018 Share Posted August 2, 2018 If I have a melee riven with channeling damage what will be replacing it? Link to comment Share on other sites More sharing options...
(PSN)CyrrowCyclonis Posted August 2, 2018 Share Posted August 2, 2018 You said you were going to allow one handed weapons to do a secondary+melee combo Are these weapons going to be every one handed weapons or just swords and daggers? Do machetes, scythes, nikandas, nunchucks, and raipers count as one handed and are they also going to have the secondary+melee function? Link to comment Share on other sites More sharing options...
KamikazeKamanzi Posted August 2, 2018 Share Posted August 2, 2018 2 minutes ago, nctfhjtu said: it would be cool if when you farm acolytes you can get their armor set/ face masks, please do that for me/us Btw the acolytes with armor sets are already in the game Link to comment Share on other sites More sharing options...
(PSN)BlueFlame1249 Posted August 2, 2018 Share Posted August 2, 2018 In my opinion so far i think melee 3.0 will be great i trust you guys a lot! I have confidence in DE and their work! Also for all the people asking about umbra frames. I feel like the ONLY frames that should actually get an umbral form is Excal, Mag, and Volt. Plane and simple just because they are the starter frames. As much as how dookie some people think mag is. I feel like those 3 should only have an umbral form. Link to comment Share on other sites More sharing options...
Subteram Posted August 2, 2018 Share Posted August 2, 2018 How will the Gladiator mod set be effected? My favorite Inraros build right now is a Gladiator/Hunter set hybrid. Also will machetes be getting some buffs (stat wise or stance changes)? Link to comment Share on other sites More sharing options...
nctfhjtu Posted August 2, 2018 Share Posted August 2, 2018 6 minutes ago, nctfhjtu said: it would be cool if when you farm acolytes you can get their armor set/ face masks, please do that for me/us Link to comment Share on other sites More sharing options...
.natez. Posted August 2, 2018 Share Posted August 2, 2018 melee void energy sword for the operator please. we need an elegant weapon for a more civilized age for the operators. Link to comment Share on other sites More sharing options...
Dark-Zarit Posted August 2, 2018 Share Posted August 2, 2018 I was wondering: will we be able to dual weild any onehanded melee weapon? I mean... HellbI'd love to be able to move around let's say with Skiaijaty and Nikana Prime at the same time, one on each hand. Or is ti going to be just like the actual dual weilding we have now of melee and secondary? Because I only see that usefull for thrown weapons, which need aiming for an accurate throw.I'll consider the Dual Weilding would be better if we could mix Two One Handed Melee Weapons, one on each hand. Link to comment Share on other sites More sharing options...
nctfhjtu Posted August 2, 2018 Share Posted August 2, 2018 that would be a cool update Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.