_Rue_ Posted September 12, 2015 Share Posted September 12, 2015 (edited) Thanks for the data people. I think this is definitely one way to help DE improve things. Please continue to add feedback, regardless of how many times it's been voiced by others. You count! Also, does anyone find that they tend to use Kubrows less against the infested? Please add the comments below. Thanks! So i'm watching the stream (59) on youtube and they start talking about Carrier and Kubrows. OT I think DE should really be careful who they call "casuals" while contrasting it with "more advanced players" OR at least be careful of what they let the people in the streams say OR who they let join the streams /OT Pack Tactics or not, even if i wanted to use a Kubrow, I can't because I usually have one hatching or incubating while my other Kubrows are frozen and useless. I'll be doing this VERY often until i get an OMGA Chesa. Might even take forever if i want a Gold Omega Chesa. So what do I use? Carrier. Edit: Questions for DE 1) Are Kubrow meant for the Tenno masses or are they reserved for the Tenno Elite? I ask this because of the cost, the upkeep and the time, cores, (sometimes plat) required for one. The answer to this would help us understand the rationale behind the existing mechanics. OT Also I'd probably use Helios if it used the Simaris scanner and gave me Simaris affinity vs just regular scanning. I've scanned most things already. /OT Data so far: Deltas (Needs to be improved): Kubrow AI >Dies often-a big target that charges carelessly into the heat of battle and often has a death wish >Broken-Runs around and does nothing or just does nothing. It gets stuck in maps. Kubrow Cost >Upkeep (Stabilizers) >Expensive to arm-Requires a lot of mods and dedication; most of the mods required have 10 ranks (both attack and defense) >Kubrows can die permanently Kubrow Downtime >Stasis recovery >Breeding - Cannot use a Kubrow while attempting to get the Kubrow you want or need Kubrow Utility/Battle Ability >Still doesn't measure up to Carrier-Poor AI and abilities that only target 1 >Melee and not ranged-compounded by the AI it makes for terrible battle situations >"No Weapon to be modded"-Kubrows have built in weapons that cannot be swapped across Kubrow. Any effort in terms of Forma stay on one Kubrow while sentinels can benefit from the same weapon with forma) >Death Penalty-Sentinels have an auto revive and don't have to be minded while Kubrows can be revived, this can lead to dangerous situations with an uncoordinated team. Kubrow death also leads to lost Loyalty while sentinels are more forgiving >Kubrows are bigger targets-Sentinels are small and are always relatively safe near the operator while Kubrows are not only huge in comparison, but also jump into the fray, compounded by poor AI, causes them to die a lot more than sentinels >Abilities are NOT Unique-There's nothing a Kubrow can do that a sentinel cannot do (sometimes sentinels can do it better) and there is no Kubrow with the ability of Helios >Damage Type-Limited to slash/non elemental Edited September 20, 2015 by _Rue_ Link to comment Share on other sites More sharing options...
Rivetman Posted September 12, 2015 Share Posted September 12, 2015 A.I. Link to comment Share on other sites More sharing options...
--MZez-- Posted September 12, 2015 Share Posted September 12, 2015 I have a golden one! And kubrows are nice imo only thing is i dont like to revive them when im In long runs sentinels just dies without rivive Link to comment Share on other sites More sharing options...
Vaikyuko Posted September 12, 2015 Share Posted September 12, 2015 Kubrow AI is mostly dense, and they focus on attack with limited utility, as opposed to utility with limited attack like sentinels. I typically use Carrier Prime because I hate grabbing pickups and like maximizing my time playing the game, given I'm strong enough I don't actually *need* the attack or utility elements of any companion other than vacuum and scanning. For longer missions or endless, I generally run Wyrm Prime or a kubrow, though, just because they become that much more useful. Depends on what I'm doing. Link to comment Share on other sites More sharing options...
(PSN)Filthy113 Posted September 12, 2015 Share Posted September 12, 2015 There useless get in the way cause lag and AI is terrible plus the up keep never worth investing time into its just a money market simple all they ever will be useless platinum making things. Link to comment Share on other sites More sharing options...
Flustershy Posted September 12, 2015 Share Posted September 12, 2015 (edited) 11006... Onto the topic you have here you can buy random chesa imprints for like 20 plat each And yes space vacuum cleaner prime is in the same tier of being casual with rhino and boltor prime....... And also so are your sentinels the ones you don't use are ''useless'' But true kubrow AI is ''dense'' and very limited against flying enemies and kubrows only doing pure slash damage limits their damage against grineer heavy units in special... where sentinels gun can be modded to do corrosive damage and such But otherwise without sacrifice sentinels are casual load of flying metal really And the dirigas accuracy nerf....begins combat in 70 meters=accuracy hits in under 15...... No reason to build it now... Edited September 13, 2015 by (PS4)IIIDevoidIII Removed Rude and Provocative Portion Link to comment Share on other sites More sharing options...
CelticMoss Posted September 12, 2015 Share Posted September 12, 2015 Costs money upkeep Horrible AI RNG based chance to get the right one Most of the mods are really hard to rank up They run off and die. Link to comment Share on other sites More sharing options...
Ognj Posted September 12, 2015 Share Posted September 12, 2015 (edited) Pact tactic I find to be really gimmicky. Yea it sounds neat, but we know too well that we will not find a full party of 4 or raid ( whatever it is ) with kubrows. Idk I dont use them because maintaining them feels like a chore, have large hitbox that absorbs your bullets and you need to rely on RNG for the kubrow that you want in looks and its behavior.Gee and I even forgot about their AI Edited September 12, 2015 by Ognj Link to comment Share on other sites More sharing options...
(PSN)FriendSharkey Posted September 12, 2015 Share Posted September 12, 2015 (edited) I won't lie, I love dogs, and hearing one cry out in pain makes me say nope, you're going back to the ship and into the sleep can. Silly, but that's an honest answer. Because I hate feeling like I gotta protect this dumb Ai who keeps running into the rocket launcher dude head first. Edited September 12, 2015 by (PS4)FriendSharkey Link to comment Share on other sites More sharing options...
Acidulant Posted September 12, 2015 Share Posted September 12, 2015 I actually use Raksa on the companion slot exclusively these days Because it is probably the one and only Kubrow that its attack, ability1 and 2 does not hinder each other and works really well in correlation Other Kubrows suffer from their abilities and attack messing up each other. So mostly AI problem Link to comment Share on other sites More sharing options...
Cynaris Posted September 12, 2015 Share Posted September 12, 2015 They lack jetpacks Link to comment Share on other sites More sharing options...
Keiiken Posted September 12, 2015 Share Posted September 12, 2015 (edited) I love Kubrows and use them but to be honest their "A.I." is stupid. I used to use only my Huras and expected that once I could rush the recovery with credits I would use the others. But now I barely use my Kubrows at all as I find Diriga better even after its nerf. Chesa was a disappointment, I dont expect it to compete with carrier but it is useless getting stuck in places I dont know how it got there and once it no longer has line of sight with enemies it seems to just forget I am being attack and do nothing for half the mission. Then it runs around amd trying to pick stuff up for a full minute then seemed to forget where I am to return the loot. Most times i go pick stuff up myself. Then it finally drops the loot near me, disarms one enemy and poofs out of existence only for me to see it s silhouette under the floor stuck again for another 5-10 minutes. Edited September 12, 2015 by Keiiken Link to comment Share on other sites More sharing options...
darksithis002 Posted September 12, 2015 Share Posted September 12, 2015 carrier p master pet! . . . . but in all seriousness the fact that you have to constantly buy potions for them, the terrible ai, and the subpar abilities verses their sentiel counterparts. Link to comment Share on other sites More sharing options...
ranks21 Posted September 12, 2015 Share Posted September 12, 2015 always reviving the mutts when the battle becomes a battle. Link to comment Share on other sites More sharing options...
(XBOX)brenon45 Posted September 12, 2015 Share Posted September 12, 2015 Carrier Prime... I dont need to say why? Ok bye then. Link to comment Share on other sites More sharing options...
Acidulant Posted September 12, 2015 Share Posted September 12, 2015 carrier p master pet! . . . . but in all seriousness the fact that you have to constantly buy potions for them, the terrible ai, and the subpar abilities verses their sentiel counterparts. Inb4 DE adds fuel core to upkeep your sentinel Jk Link to comment Share on other sites More sharing options...
PapaFragolino Posted September 12, 2015 Share Posted September 12, 2015 Inb4 DE adds fuel core to upkeep your sentinel Jk Don't even joke about it Link to comment Share on other sites More sharing options...
Flustershy Posted September 12, 2015 Share Posted September 12, 2015 Half of the ''problems'' people have with kubrows are easily fixable -the upkeep is super cheap (1 unit per 4 days/8 days if upgraded incubator) - Kubrow A.I cant be compared to sentinel which has AI simpler than a stone (its a floating gun that has only to aim and on carrier vacuum is turned on from the spawn) -Kubrows getting under the map is not an kubrow problem that is a map problem enemies can spawn inside the map as well or get sucked into the ground for some reason.. But in the end both things have their problems Sentinel (which only carrier and diriga maybe wyrm prime are useable) are for the casual rhino+boltor play what you see in every game you join. And then dogs are for those who don't need a space vacuum cleaner. Don't even joke about it Nah that would go hand to hand with multishot nerf If you nerf one thing why not nerf them all at once Soon sentinels will have ammo and they can run out of it as well. Link to comment Share on other sites More sharing options...
Chroia Posted September 12, 2015 Share Posted September 12, 2015 (edited) Initially, part of the reason was the credit sink. The foundry upgrade makes it acceptable. Initially, part of the reason was the 3h defrost or plat. The foundry upgrade makes it acceptable. That said: I don't use companions to attack. As such, the only things that matters to me is the functionality they bring to the table. So let's take a look at that. Kubrows' kubrowness isn't enough to make me pick them over a Sentinel on its own. Raksa: Protect - At a glance, not hugely better than Guardian. Haven't bothered taking a second glance. Howl - I'd rather not be subject to AI/RNG for my survivability, kthx. Sahasa: Ferocity - Like I said, I don't use companions to attack. Dig - Should be a nice 'breather' ability, which makes it only variably useful, and not worth taking up a companion slot when I have Large Restores for everything. Sunika: Savagery - Like I said, I don't use companions to attack. Unleashed - I'd rather not be subject to AI/RNG for CC, kthx. Huras: Hunt - Like I said, I don't use companions to attack. Stalk - This I actually use, as it's mechanically better than Shade's Ghost. Ofc, the only times I use it are in the Raid, so: rarely. Chesa: Neutralise - RNG CC. Retrieve - Strictly worse Vacuum. So: Why do I not use Kubrows? Because they're not worth using. Edited September 12, 2015 by Chroia Link to comment Share on other sites More sharing options...
Barkano Posted September 12, 2015 Share Posted September 12, 2015 (edited) getting an egg is painfull Rng at the breed is painfull Even Consign is painfull Incub. Core is painfull. the IA is painfull. so yeah, bette nerf the new sentinel. please DE fix this before you realease the cats and i was forgetting something Vaccum is better. Edited September 12, 2015 by Barkano Link to comment Share on other sites More sharing options...
DonGheddo Posted September 12, 2015 Share Posted September 12, 2015 NO EXCUSE Link to comment Share on other sites More sharing options...
XARCStormtrooper Posted September 12, 2015 Share Posted September 12, 2015 They are not set and forget. They're only advantage is that they can be revived. Link to comment Share on other sites More sharing options...
Vunie Posted September 13, 2015 Share Posted September 13, 2015 kubros are not worth using at all i don't need something to shoot for me i don't even use a weapon on carrier either if i wanna kill stuff i use my weapons or abilities so the only thing that has a use is carrier cuz i don't have to walk to each resource to pick it specially when you get a bunch of resources and ammo all over the place like in survival Link to comment Share on other sites More sharing options...
Vaxillian Posted September 13, 2015 Share Posted September 13, 2015 Generally I use my Kubrow but if I'm not it'd because their utility isn't as functional as a sentinels or in other words, the AI is kind of meh. Link to comment Share on other sites More sharing options...
goggles2 Posted September 13, 2015 Share Posted September 13, 2015 the AI is painfully bad Link to comment Share on other sites More sharing options...
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