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0_The_F00l

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Everything posted by 0_The_F00l

  1. i cant remember the names , (and i will not bother with the effort) there were 3 - extra power , extra armor and radial heat damage ones.
  2. Partially correct, The Boar's blueprint is dropped by Drekar Troopers.
  3. Yes please , I also wouldnt mind a full dojo re arranger , I have been rather careful with our dojo planning , but those that build themselves into a dead end would love to have an option to change things without having to delete rooms individually.
  4. There are a few select weapons The Gorgon and the atrun Boar if i remember right , There could be more but I forget. Anyway , it's not a very big list , And the purpose is rather self evident , the devs want you to spend time grinding.
  5. In the devstream as part of the streamlining they mentioned that all finishers (mercy , stealth /stun melee and ground) would trigger the same effects though there wasn't much clarity if all will do true damage or if the existing multipliers will be affected. But still , That opens up some (limited) but potent options now , For a very long time , ground finishers didn't trigger any "on finisher " effects while being relatively easy to setup (most enemies would fall prone to a slam attack or a bullet jump kick) I use arcane ultimatum on many squishy frames that can either put enemies to sleep or open them to finishers in other ways. Now I can expand this to other frames that can't do that. I hope we get more "on finisher" effects going forward. As currently we only have arcane ultimatum and arcane trickery , and that decree in duviri that I forget.
  6. Possibly , Might also be that they showcased her in one of the visually loudest and bleeding tilesets.
  7. i suspect you are right , there will of course be those that dont actually check whats in the update and just go in expecting things to always stay the same and then get surprised that there are changes after an update and then whine without actually checking. but "worked so hard to avoid it" is rather exaggerated espceially when talking about a borderline exploit, when means to get to the same point will also be made available, legitimately , on top of already giving players more survivability than before thanks to all the changes. *clears throat* *unsheaths knife* *whistles for pet panther* *nudges to sniper in the nest* *arms proximity mines* *stretches* i said , we might be evolving into a peaceful society.
  8. Normally yes , but i am seeing very little fighting this time around , almost everyone is agreeing its a good change. Could it be ? are we evolving into a peaceful society?
  9. I honestly am not liking her animations , I dunno what to say , It just feels like it's lacking a suitable "cursed" flair.
  10. I dont want to judge a book by it's cover or a frame by seeing only it's video , It might be fun , but i am not so sure. We will see when it releases. After which if I understand right we need to build a dojo room first , curious how that's gonna look more actually.
  11. My misunderstanding , I thought that's what you meant by breaking the mold.
  12. I wasn't talking the effectiveness , which i guess it could be. I was mostly disappointed by how similar things seem between her and kullervo and not much really feels anything curse/corpse/ rider based outside of the names.
  13. There really is no need to use dragon keys outside of opening vaults and personal preferences.
  14. RIP puddle and floppy tentacles, honestly , if i am being fair , i have already been playing hydroid with pillage , and its great. So this is just freeing up my subsume , reducing an augment requirement and adding some power, So overall win for me, It still feels bad to loose puddle , but it also feels bad that the kraken is still just a showpiece
  15. Ok , this is better than keeping things as they are , But i dont think it actually does enough. Two of the major issues wit companions wsa 1) Their survivability (which is kinda addressed now) ; 50% more EHP is nice but will be ultimately not that great , the benefit of buffs is good , the auto revive on the other hand is what really shines. 2) Their dumb AI , which was and still is pathetic at avoiding danger as well as engaging the right enemies is what needs most help.
  16. I was rather disappointed by her whole kit if I am honest , I can't quite out my finger on it but .... I just don't see it being fun to play.
  17. I stopped using felarx quite some time ago , I still manage in under 20 minutes with my strun (incarnon with a lot of multishot) and the dual toxocyst (having near infinite ammo helps) and my lavos , solo. I don't enjoy the kuva hek as much, too much downtime for me. But i do still hate damage attenuation , I hope whatever changes they make us better than what we have.
  18. Sure , sure. if only the key was changed to also affect regen rate of shields... oh wait.
  19. The gods blind to their own hubris started to consume themselves in obscurity, Until one man stood and said "that S#&$s dumb" and shined some light on it. I am looking forward to many more stat squishes to perhaps other places in the game so they are easier to understand,
  20. About time they provided clarity on this , also those that want to use that play style will be getting a mods for it. And those that also want to use shields will gain more duration as well. Feels like an excellent change all round. For those that didnt see the devstream ( i recommend seeing it as there is quite a bit): Shield gate duration now scales with amount of shields and not a %, Lower shields give lesser shield gate duration , higher shields give higher shield duration , New mod to try and replicate the effect of shield gate abuse exploitation creative usage via augur mods or brief respite instead of keys. you can also check it here
  21. It is quite clear you are adamant to the point of not even acknowledging there can be changes made. I guess there is no point discussing this further if that is your stance. Ah , but here's the thing what matters is the amount of effort required against the amount of engagement you get out of it for players (amongst other things). DE is not new to the concept of adding new rewards in existing missions , or using old loot resources for new mechanics. You are also kinda going against yourself there , either the decrees are worthwhile and everyone will want to have a piece or it is not worthwhile and so is not as powerful. You can't have both. But you can have a middle path. Sure , if you ever only want to play one way as a meta slave , those of us that enjoy mixing things will like to try out other variations as well. Again , i am not denying it's power the fact that it changes the way some abilities functions one other reason I want them it opens new playstyles , So by your view everyone will have overpowered gear , have played duviri long enough to get the decree they want (which is still RNG) and then exploit it , which disagree with. it's not exactly efficient do that when there are other options that are just as effective. This is really subjective as I said , those that have everything ? Sure not really necessary, those that don't have the latest and greatest ? It helps them get a leg up. It's really not any different than when DE adds new mods or arcanes. Hell , they could probably make a dream arcane changes its effects according to the decree you want it to have. The problems can be addressed if indeed they are problems. Picking it based on what you wanna do is exactly what I want , you would pick the right decree that compliments your playstyle. Its adding variety that I wish to explore. If DE wants to balance they will need to work on removing all the various multipliers that exist in the game , that will massively make things balanced. I will take them one at a time , the list of decrees is still limited and of the 50 (or so) decrees hardly 10 were mentioned as "problematic" those can be changed to better align with the game.
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