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0_The_F00l

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Everything posted by 0_The_F00l

  1. And you feel it is easy to distinguish between them in warframe ? I will have to disagree if that's your opinion. I like the decrees we already get though , not sure I want to limit it specifically to utility only. I am curious as to which particular decree you feel would break the game. As I have stated you can only have one. Maybe those can be tailored to be more in line to the rest of the game , like being additive instead of multiplicative in some instances.
  2. True , there will always be META addicts , but considering that it is temporary and since you can only have one it reduces the exploitable options , cause there is more than one good option targetting a different playstyle. Unfortunately warframe has both power progression and power creep but it is difficult to differentiate , especially since there is no indicator of what power level a player is at and what difficulty level is ideal for him. And why does being built like a rogue lite matter ? We already have temporary powerups for selective gear , As compared to enemies already dying as they spawn ? I get where you are coming from , but most of the decrees are not at a "blow enemies through walls three rooms away while squatting" levels of broken if standalone. It's usually when you combine multiple that it starts to crack the edges.
  3. Wait , wait before you bring out the pitchforks and torches let me put my thoughts together for you to analyse. So Decrees are an interesting mechanic , they add a decent amount of power or utility to your playstyle. What if we could carry maybe one of the decrees with us for a limited time. Here's how it would work, 1) You do your experience or lone story mode , 2) after opening the portal back you unlock an "echo of the decree" , 3) you can use any one of your existing (that you acquired over the course of your time in duviri) decrees on this echo and take back to the main game. 4) The echo stays with you for a few hours or until you re enter duviri and get another one. 5) Enjoy the new perks. This way , Players get a reason to do duviri regularly as well as DE gets a have an evergreen reward system. Players with low power get a leg up and players with already ample power get a fresh way to test things out.
  4. I wouldn't mind it , but it digs up the long standing mire muck of useless mods in the system.
  5. The system we have now is not the best , i agree , but there are ways to mitigate it a bit. The first few lich/sister hunts are indeed very difficult , especially if you don't know what you are doing. But after you get the universal requiem and play smartly you will usually have the sequence by third stab (4th if you get unlucky). Can it be better ? Sure. I am hoping the murmur in the walls will give some options just as zariman and duviri have options for focus
  6. Getting more incarnon adapters is Very likely , but I do hope they get a better way to distribute them instead of the current rotation option.
  7. I am ok with nuking , but nukes should be used rarely and with consequences. As of now what I am seeing as the major issue is the spammability of said nukes - due to tools DE themselves have provided players , that lets one nuke as much as they want with no real downsides. It is the same reason AoE weapons got changed , it may also lead to some abilities getting changed down the road but not in the way you think. AoE got changed due to ammo economy ,we may see some cooldowns for some of these abilities as well. But yes , most of these issues are usually limited to star chart - but i don't see why that stops things from being balanced out. I play Equinox very frequently , it can nuke but it has some inherent limitations , maybe similar limitations can be utilised for others.
  8. I think the OP is indeed confused on multiple levels. There aren't only female frames , The operator(s) aren't exclusively female and the drifter is also also not exclusively male. There is also no obligation or requirment for operators and frames to "match" , if one wants to do so they have the roster to choose from. As to why DE doesn't have both male and female variants of the same frame ? Lack of interest I would say. But it doesn't go against the lore , as most frames are talked about as individuals , but the tenno are usually considered as a collective.
  9. Oberon is a pretty good frame and I use him rather frequently but it may require a bit more maintenance than others. Healing , soft CC and support at base with more options with the augments to buff damage or protection make him very versatile. The biggest downside he has is that it requires a bit more dependence between abilities ,which I refer to as ritual casting, to pull off. His 1 is an ok scaling ability , but it's scaling is not on par with enemy Armor scaling. It does damage based on an enemies health values. So it's great against unarmored enemies but falls off very rapidly against armored ones. Range and strength help with it but strength not so much. Can be decent if paired with his 2 and 4s Armor stripping. His 2 creates an area of radioactive foliage (grass) , the funny thing about this is that it has both a radius and an angle that are both affected by range , so at high range you can cover entire rooms including behind you in a single cast but at lower range you will only cover a small area in front of you , the area also procs radiation and damages enemies in it over time. Radiated enemies attack each other so it acts as a bit of CC as well. Thia ability tends to be a core to all his other abilities to work well enough. His 3 is a heal over time channeled ability , it scales with strength and has the advantage of staying on allies even if they leave your range (as long as they were affected by it in initial cast) , the downside is that it can drain energy very rapidly if there are many allies taking hits frequently. If the ally is on your hallowed ground from 2 they also gain Armor so it partially mitigates this issue. It can be really problematic when you have a nekros with shadows as it will drain you pretty fast. Good balance of strength , efficiency and duration is needed to make it be worthwhile. His 4 is an ok ability , it damages around you and drops enemies to the ground. And if they are standing on the hallowed ground they get their Armor reduced and have a chance to drop health orbs if killed. At high levels this is mostly going to be for the Armor strip. As the damage is not that great. And now that they are on hallowed ground with no Armor the damage start adding up from hallowed ground and reckoning. It works fine at higher levels if you build for health , Armor some efficiency and strength. Duration should be just enough for you to be comfortable for hallowed ground to last while you get your "rituals" completed. The biggest problem I usually face is energy economy while his 3 is active , other than that it's a very fun and active frame.
  10. As much as I like mechs i have to admit it is sounding as dead as it looks as time goes on , even worse than archwings. I haven't touched a mech in months and I don't plan to until some other pigeonholed requirement is made by DE. The only way more mechs are going to be released is if there's an actual reason to use them by players. And sadly DEs track record of dumping and forgetting content makes it unlikely.
  11. I didn't pay for it , though i have traded away parts to those that wanted it. Is it grindy ? Sure , right most other things in the game. While i do agree that the requirement to have a mech in the quest (and even railjack) is rather pointless and could have been managed well enough with snake or even without a mech at all it is a relatively manageable farm now especially since the parts are tradable.
  12. Oh sure , there are tools and mechanics available I would be a F00l to say otherwise, i was giving a comprehensive view not an exhaustive one. There is nourish as well if you want to go into abilities , and any ability that increases drop chance of energy orbs would also technically count. And specific mods like sharpshooter that grant energy on headshots and that one mod I forget that gives bonus energy if you shoot the orbs. Combat discipline would work, true , but depending on the rank and the ability of the frame to regen health and take more damage would define if it's working well for you. Max rank with no regen and very low health ? You could kill yourself pretty quick (self damage + enemy damage) . Unranked mod on a frame with some form of regen and good tanking capability ? Will be able to use it well almost indefinitely.
  13. I have mixed feelings about arcanes , They are not functionally too different from mods , but have their seperate dedicated slots , and the way to upgrade them is also a bit extra grindy. So what comments I apply to mods also kinda apply here barring those two points I mentioned above There is a general "bloat" issue we face , there are too many of them and not all of them are worth the limited slots we have for them. In vaccum they seem worthwhile but when viewed holistically considering all the mechanics that exist in the game some are just better than others and so are staple on builds. The difference between good , good enough and not so good is far too vast either cause the situational nature of the arcanes is difficult to trigger (outside of player agency or capability) or the effect itself is rather meh (and mods exist that do better) or both , Case in point , Arcane guardian , Arcane ultimatum , Arcane tanker , Arcane reaper - they all are adding Armor with different conditions and different values. And each can work in their respective playstyle and you would only use one of them in most cases making the others less optimal but not useless elsewhere. Or you can just add Armor mods if your frame is above a certain bare Armor level. Arcane grace and arcane victory gives health regen , but one is chance on hit and other is chance on headshot. You can mod for health regen or make it part of focus. There is no equivalent of arcane energize , (though steadfast kinda comes close) and zenurik has it passively and so is standard in most builds needing energy, There is no equivalent for arcane Avenger that adds flat crit chance , but needs a tanky frame to work well and the only companion that can do that can be rather squishy. There are many damage arcanes , but again , there are better more reliable ways to achieve similar results . Though I am using some of the gun arcanes that add multishot for very niche use cases. I would like more player agency to trigger the arcanes , but until the difference between the arcanes is reduced I don't see any major changes affecting my preferences
  14. I do feel it was a kinda pointless change , I never did it with contagion , but I did know how to use heavy attacks on very specific melee while in the air. It was fun to pull off on rare occasions like some flying bosses and large hitboxes (cause it's a pain to aim correctly) if built for heavy attacks. It's not something I depended on but I will miss it on ocassions.
  15. Bullet jump is one of the (many) things that seperated warframe from other looter shooters. I doubt I would have stuck with it for so long if bullet jump didn't exist. But i do agree it makes the tilesets just a blur , only the recent large tilesets like zariman can be noticed without getting in the way. Railjack I have mixed feelings on , i liked the older avionics and complexity , I am not a fan of slotting in mandatory mods and then forgetting about it. But i do enjoy the ease of starting and completing missions solo thanks to all the changes.
  16. I am in agreement with the OP , at least the essence of it. The orowyrm fight does limit your effective loadout by a lot , melee cannot be used against the orowyrm rings , abilities are also mostly unable to do much , the wyrm does not get affected by status (correct me if I am wrong) and low range guns may not be able to reach it at all in some cases. This takes away a significant portion of your playstyle. So the best loadout for the fight are high crit no falloff/no range limit guns on a frame with either gun buffs or high survivability. And while the archgun does exist , it's very existence proves that the fight is not balanced for all the possible equipment you have - which is a seperate problem in and of itself. I would have much preferred an alternative to weapon damage completely , like the orowyrm getting tired and getting closer and us being able to "run across " it's body ripping the rings or unlocking them with our bare hands or by using our parazon if DE remembers that we still have those. That being said , you do need to be mindful of your weapon choice during selecfion. Once you know what weapons are suitable and what decrees actually work , you can manage it well enough on standard mode. But steel path does need a much more focused approach on all selections.
  17. I actually want all pseudo exalteds to be reworked.
  18. That's usually a UI glitch ,you should get everything in your inventory that was stolen. Raise a ticket otherwise .
  19. I assume you are looking for a "lush green " kind of forest , cause there can be somewhat different kinds like petrified forest or snow laden forests , those are easier to work with also we have one very specific Sakura tree if you wanna go pink. There is a distinct lack of lushness in the options but if you have the time you can mix some Also an important point , People tend to overlook lighting , a white or blue mesh in just the right green yellow lighting will look green. A forest at dawn and dusk looks much more different with golden hues than during day or night. There are a few personal decorations that can be used to add variety as well. But that being said i do wish there were more trees.
  20. This happens very rarely ,and only in low level "quick" missions like capture and exterminate , usually populated by thermal titanias. I do agree it's a problem , but it's a problem more on the lines of allowing players to complete the mission faster than a player can load in.
  21. The puddle is fun and I don't want it to go away, Sure it's not the most effective or flashy but it's worth it's slot , If it can be sped up a bit or be merged like others said , where you gain the "water form" and depending on your mobility you gain either flow or depth effects. While mobile you have the effects of tidal surge when you Parkour (roll , bullet jump , slide) and gain flow , flow gives you evasion. While stationary you gain the effects of undertow and gain depth , the longer you stay stationary the more strength you gain.
  22. Huh , a weapon reloaded by killing fellow players , I like it.
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