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Grommile

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  1. Buddy, the parts of TNW people complain about are not the parts you get to use your normal equipment in.
  2. The thing that made fastforward all the cutscenes in TNW to get things over with once I finally got past it was the scuffed no-options stealth gameplay at the start of "Stolen Plates". The fatal flaw in TNW is the lock-in. If there was no lock-in, I'd have parked it and carried on doing other, more fun, things in Warframe – the same way I did with The Glast Gambit, which I will never finish.
  3. It's almost like they're being cautious about the power of new frames, which is very sensible of them, since buffing a weak frame is good PR and nerfing a strong frame is bad PR.
  4. Stop paying attention to big-budget focus-grouped AAA titles from risk-averse shareholder corporations and you can find all manner of good indie games out there. As for the OS question, I would never recommend Windows – any version – to a gamer these days. I've been using a desktop Linux PC as my gaming platform for years now. I don't watch many movies. The time other people spend on movies and TV, I spend on video games and fanfic. But the suggestion that Joker has no artistic merit is laughable.
  5. I'd give him Dwarf Fortress. Either he loves it, or he never plays video games again. Win-win.
  6. Of course it's possible. But different grognards will want different versions, and different grognards will have different ideas about how much is a reasonable price. The initial WoW Classic offering worked as a commercial endeavour because there was a clear-cut target version (the final build of 1.x) and a very straightforward reason why people wanted it. Wrath of the Lich King had removed the level 60, 40-player version of Naxxramas in favour of a level 80, 10- or 25-player version which removed or simplified a bunch of the mechanics to make it suitable for use as an entry-level raid, and Cataclysm haf dramatically remodeled large parts of Azeroth and Kalimdor, removing a bunch of original low- and mid-level content in the process.
  7. I will absolutely put up with things at work that I will not put up with in my leisure activities. I don't expect work to be fun, as a starter for ten. (And, y'know. Leisure activities are frequently a large component of people's coping strategies for late-stage capitalism.)
  8. Are you seriously comparing a leisure activity to a work task?
  9. The chance of getting a Common item from a Radiant relic is 30%. You're very unlucky (getting twelve Commons from twelve consecutive Radiant relics is a one in two million event), but given the number of relics that get cracked, it's bound to happen to someone sooner or later. That said, I don't care what they change about how relics work as long as it doesn't increase the statistically-expected number of relics I have to crack to get the thing I want.
  10. What the folks above me said. Ceres dark sector survival (Gabii node) is also a reasonable choice.
  11. If it's going to be available, the price should involve something you can only get on Steel Path content (i.e. not credits or ducats, which are the currencies Baro deals in), because I'm pretty sure a good player can clear the SP starchart without it.
  12. They've already said that they will make a statement about cross-save at Tennocon, their big annual marquee event where they like to be able to make major announcements.
  13. "Objectively bad" is not a phrase I like. But if I liked it, then in the context of game content design, "A long quest, in a live service game funded by purchases of microtransaction currency which you then use to buy Stuff, which completely cuts you off from your ability to use that Stuff or buy new Stuff, and requires you to play in a radically different style to the game's norm, which you can neither abort with a button in the user interface, nor spend MTX currency to buy completion*, nor file a support ticket to have the quest progression flags cleared from your account so the game doesn't think you're on it any more, and which is not only the hardest thing in the game's main progression line to that point, but also harder than most of what comes after it." Sounds like it would fit the bill, even if it was preceded with an entirely inadequate, wishy-washy, and possibly even outright misleading waiver prompt. (Couldn't give two hoots about the writing in TNW, I was so salty about the overtuned "helpless sneaking" part that I skipped most of the cutscenes and really, really can't be bothered to find out what they said. I very much doubt, for instance, that any scene where Ballas opens his mouth is worth my time.) * There is precedent for purchases from the in-game MTX store marking quests as complete.
  14. For the love of the wee man. It's not just about fun. It's about TNW being harder, in certain specific ways liable to cause trouble for people with various kinds of impairment, than not only approximately all of the content you have to complete to reach it, but also a fair chunk of the content that it unlocks. (And even there I'm assuming every element of the quest to work well and be adequately communicated to the player.) You can't even spend dollars or platinum to get out if it. If you can't handle two out of the three archons with the Drifter's toolset and an unmodded Nataruk, that's your Warframe account locked forever, because some game designer has too big an ego to accept that maybe, just maybe, a long quest chain with tasks more challenging than norm for the game might be something people want to take a break from.
  15. Or, you know. DE could learn a valuable lesson here, and not write long quests that lock you out of normal gameplay until they're finished. Like, I'm not saying they shouldn't write quests that are harder than routine Warframe gameplay. I'm just saying that if they want to write hard quests, they need to do so in a way that doesn't lock people out of using their accounts normally until the quest is complete.
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