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yeahnil

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Everything posted by yeahnil

  1. No comment on LOS - no pay/play. Same with most of my friends that used to play Warframe.
  2. doubt.gif Because people aren't asking for it to be improved, we're asking for it to be removed.
  3. Stopped playing mostly. I log in for daily rewards and log out. Can't even be arsed to do netracells/EDA for shards
  4. This is the most correct answer, honestly. I reckon the relationship of Umbra player percentage, manpower required to fix the bug aka net positive isn't large enough to warrant so much effort invested. It's as you said, a band aid solution.
  5. So 360 that any enemy that is standing directly behind me, albeit slightly out of the camera view is chilling like it's 1999. Unphased and undamaged. Their implementation of LOS is trash and doesn't work due to camera issues and complex level geometry (entrati labs, so much random S#&$ sticking out everywhere). Hell even something as simple as Kullervo's wrathful advance teleport bugs out when there's a slight incline or a single stray pixel blocking your view.
  6. Overguard is downright useless later on. Even if you have 100+k lvl 1000 mobs deplete it one or two shots. So yeah, tell me how he's the tankiest again. You're not really playing levelcap or later modes, are you? Mesmer skin takes a single cast, has built in CC and can be recast anytime. Saying that it's stronger than OG is a cope if I've ever seen one. You mean apart from having one of he best nukes in game, being able to turn literally any subsume into a nuke (newest case, Loki's decoy augment) and being one of the best weapon frames with free toxin & corrosive on a weapon and a get out of jail free card with molt? Yeah she's so bad that Pablo is afraid of touching her again, because he has no idea how to nerf her ("I'm afraid to do rework no 18") Sure buddy
  7. It's especially annoying for the combo counter as well. I shouldn't have to hover duration when I want to see the counter. Especially since it's a more important stat to mod in most cases. I feel like a lot of these consolodations haven't been done with a day to day players views in mind.
  8. It's a similar issue with Kullervo's wrathful advance. Wonky LOS makes it not target the enemy due to blocking level geometry, or slight elevation. Entrati labs is a good example of this.
  9. I disagree. Last time they did something similar to this and sucked the fun out of things, I left the game and came back almost 5 years later when Wispers in the Wall was released and I had trusted friends praise the game again. That's almost 5 years of no spending from me. And there are a lot of people who're willing to no longer bother, especially when there are other good games out there.
  10. "Maybe, if we suppress it hard and long enough, people will forget it? Yeaah that'll work"
  11. I'm sure you're confident in it's quality, now that you've doubled down on it for Dante. Other frames could also stand to profit from it. I'm sure people won't mind.
  12. They also broke pillage. Stop doubling down on this trash mechanic you're unable to implement with your style of level geometry.
  13. And into the trash it goes... Perfectly sums it up
  14. Agreed. They claim to be listening and give an emppty apology yet continue to ignore everything people have been asking for. LOS issues: - Doesn't work on most tilesets due to complex geometry breaking the few additional raycasts. Entrati labs, Kvua Fortress and Infested Corpus are a prime example - FPS issues on tragedy, most likely due to increased LOS checks Just get some devs from other teams cooking on it, deploy it on an older frame that isn't hyped and a fresh new toy everyone wants to use (looking at you ember) and come back when it's ready. In the mean time simply remove LOS, nerf the base range, apply a max range cap and be done with it. It's not that hard. You already fixed the overguad issue on Chroma and Inaros. Why the hell do they have to be so stubborn
  15. Agred. Many people said just that. Funny enough if you make a thread in the Dante Feedback forum expressing the same thing regarding the dev short, it'll get nuked. I guess censorship is their way of 'listening'.
  16. Mods are massively censoring the Dante feedback forum and deleting any thread voicing criticisim towards the dev shorts. I just saw two threads disappear, including my own. Is this how you're listening? Not even making an argument and straight up deleting? What the hell
  17. As the title says. I just had a thread disappear as I pressed post on my reply. What the hell. All you had to do was revert LOS, reduce Tragedy range and have some of the (apparently more competent) Soulframe devs get cooking on LOS and deploy that first on unusable frames like Ember to see how it works. Not apply it to the new hot toy everyone was rightfully wanting to enjoy.
  18. Agreed. Them doubling down is the nail in the coffin. All they had to do was discard LOS, reduce tragedy's aoe range and keep the overguard fix for chroma and inaros. Back to Helldivers I guess.
  19. Keep in mind that this isn't the only one. There were many others that were either locked, merged or straight up deleted.
  20. A lot of people tried telling them the exact same thing. They're not even acknowledging it. The only thing someone reacted to was an off hand remark about Mesa: It's a giant joke at this point.
  21. Why is this the only thing you actually respond to?
  22. Probably the only effective tool to make them listen.
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