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drakolich21

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Everything posted by drakolich21

  1. Yes, if you're standing. Teammate got downed between us pressing the button and the boss teleporting everyone in, so they bled out outside of the arena.
  2. We were playing the EDA assassination mission, teammate (host) went down during the boss spawn, meaning we couldn't revive because they got locked out. After finishing the mission, me and another teammate started the angel fight. Host decided to leave mission during the angel fight (for whatever reason), and we got booted out with a "mission failed" screen, and lost all mission 3 rewards. 1- a host migration after completing the objective shouldn't be a fail. 2- teammates that are down should be teleported to the boss arena just like other players. Now I have to waste another 20 minutes just to access the top 4 rewards.
  3. Guess that's why defense points have a healthbar on the UI at all times, huh
  4. +1. Particularly annoying considering how unenjoyable and time consuming deep archimedia already is.
  5. So your suggestion for the circuit is what? Run gloom on half of your frames in hopes you get one any time you run circuit? And again, it's not about "focusing on heavy units". I was literally oneshotting 20 enemies at once every 2 or 3 seconds (heavies and eximus included). The point is that 4 shotgun blasts from a corpus, 2 missiles from a bombard, 2 seconds of firing from a heavy gunner, or essentially any type of damage over the course of maybe 3 seconds from a single unit is enough to completely destroy an excavator. I've seen excavators die in the time that it took me to travel between the edge zone that spawns them and the excavator itself. Literally as fast as the spawn animation.
  6. That would still require getting a healer in your random selection. Besides, when you get past level 1000 enemies will essentially 2-shot the 20k health of defense objectives, so you'd only be able to keep them alive with a trinity.
  7. Defense objectives in endgame need another buff. They added yet another gamemode where you're limited in your frame selection, made eximus stronger and immune to CC, and defense objectives just don't scale enough. I was playing SP circuit with an absolutely busted kullervo build and we still couldn't keep excavators alive for more than 20 seconds.
  8. They could straight up just give her the energy bar with a shield icon, all the assets are ready.
  9. No it wasn't? I watched all streams where they discussed the game mode and it seemed pretty clear to me that things would be how they are. They only said you could run the mission multiple times, but they were pretty clear that you needed a specific amount of modifiers in a single session to get to the various reward levels. Increasing the mission difficulty increases your reward, and you can decide to skip some rewards to make the mission easier. The only thing that was up to interpretation was wether you needed all modifiers enabled to get the "best" reward (guaranteed melee arcane or tau shard). And you don't, since the last reward is phosphor, meaning you can drop one modifier. Edit: watched the devstream again and it's pretty clear. Not up to interpretation.
  10. I remember them saying mobile linking isn't allowed yet
  11. Yeah, honestly I don't think I'll be able to sleep after this mild miscommunication with a stranger
  12. Most people call that "trading", as "buying" is what you do from Bird 3. That said, not sure why you decided to comment on a post talking about the removal of the guaranteed legendary arcane, and complain about getting a legendary arcane from its only drop source.
  13. Melee Crescendo Acquisition Awarded from Netracells. Awarded from Deep Archimedea. Melee Duplicate Acquisition Awarded from Netracells. Awarded from Deep Archimedea How does it feel to be all smug and proud, just to be ridiculed? Take your own advice.
  14. Legendary arcanes cannot be bought. They are exclusive to netracells and deep archimedia.
  15. The last reward of the elite archimedia can only be a legendary arcane or a tauforged shard, so you must have received one or the other.
  16. I'm fine with longer mission options, I just wish everything got the disruption treatment and rotation C was the default for any round above 4.
  17. The line of sight on tragedy is honestly a joke. It makes absolutely no sense at higher levels, since it just makes it clunky and unreliable (which is not difficulty nor skill), and lower levels have bigger problems. If I need to nuke a low level mission I'm not going to spend 100 energy and 4 seconds to cast dante's 4, I have thermal sunder harrow ffs
  18. I think it's a bug, every time they talked about this they mentioned a weekly reset
  19. Only defense on this tileset is mirror defense, provided you don't get CC immune enemies (aka the overguard on everyone modifier) you should be fine with a khora or zephyr or similar CC frame. Gotta hope one of the 4 players gets a decent AoE or CC pick I guess.
  20. Was gonna say, I got like 5 tau blue shards and a couple normal ones after completing all ranks.
  21. Just completed the first elite deep archimedia run, and I got the new Sumdali. The reward itself is really neat, but just like all the other sumdalis, there's a couple of issues: why are all the metallics mapped to the 4 channels of the ship? It's pretty clear that the standard with cosmetic items in this game is that the metallic channel is the "accents" channel, yet you insist on releasing items that behave differently and share those channels with other cosmetics that don't (just look at all the focus school badges, that are yet another metallic mapped mostly on the primary channel). the most important one: why does the sumdali inherit the ship colors even when they are set to default? Cosmetics usually use their own default colors when the group's colors are set to default, but all of the sumdalis (except mr30) will use the ship skin's default colors instead (examples below) Sumdali inheriting default colors from the skin True master sumdali using the primary channel, but reverting to its own default colors So, the absolute best solution would be for all sumdali to have their own dedicated color set, but mapping each cosmetic's main metallic to the accents channel would still be a decent fix. As stated above, this would also be great for the focus school badges. Even then, it would be appreciated if you would at least let them revert to their own default colors when none are selected.
  22. It should just be a hard cap. Something like 30m would make it useful while allowing players to mod the rest of his kit properly. Base ability range is 19m, to reach 30 you would just need a rank 3 overextended (160% total), then you could just mod for other stats. As it is now, having ALL range mods (280% range for 4 mod slots) gets you to 26m, which is insultingly low.
  23. More than fine with me as long as the updated netracell table comes out tomorrow.
  24. Just the orbiter, but they'll likely roll more updates for the rest of the game periodically. Roar double dips with damage over time and abilities.
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