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Destructor7972

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  1. Still having to "Alt-F4" out of the game when in a group & finishing a Railjack Mission on the PC. Issue is more prevalent if a "cross platform" player is hosting the session, along with ridiculously long load times & horrendous lag! If I'm hosting, I never get the issue (on a FTP dedicated Fibre line with a ping of around 10-20 ms!) And when trying to join a group that's already in progress, 9 times out of 10 it will take forever to load (2-3mins) or will just bomb out saying either "Session Unavailable" or "Unable to connect to host". It then boots me back to the orbiter along with the laughable Pop-up about wanting to re-connect to the group which it couldn't connect with to begin with!! Again, if I'm hosting the issues aren't there. And YES, UPNP & NAT are both working fine. NOTE: In cross platform, If the host is not on the same platform then regardless of the game mode selected, the load times are always horrendous & Laggy!
  2. I was getting the same yesterday but on Multiple tiles & groups. Always occurred after defeating or approaching a spawned Nech regardless of the "Tile" you were on. Game would "Soft" throw you out of the map as if you'd fallen out of the play area. I'd spawn back in to the exact same spot, minus any abilities I had active & it also reset any weapon "Incarnon" that were active! Sometimes, it would "respawn" me 3 or 4 times until it settled down & you're able to continue though most of the time, it was just the one "respawn". Some runs would be completely fine whereas other runs, this would happen constantly until you finished! If it happened once during the run, it would happen again. I'd get a few runs without the glitch but then invariably, 2 or 3 runs when it goes bonkers & the screen is constantly re-loading! Only happens on Disruption nodes (normal & SP) & doesn't seem to affect any of the other game modes.
  3. When the weapon meter is full & ready to be flicked over to incarnon mode, the animation on the bar meter under your sights which pulses to let you know it's full is missing! You still get the bar meter fill up - it just no longer pulses to let you know you're good to swap over. Also, the memory usage for the game has suddenly jumped up from around 2,800mbs to over 8,000mbs! Monitored as I was playing & it allocates the correct amount to begin with then slowly starts creeping up. Highest I saw it climb to was 12,125mbs of Memory usage before I bottled it & quit out!!!
  4. Cheers for the replies. I know certain items will never be re-released (i.e. Founder items like Excalibur Prime) - just wasn't sure on the others as "Retired" to me means Permanent removal. Glad for the clarification though 👍
  5. Probably a dumb question & the answer is staring me right in the face - When an item is "Retired" in-game (i.e. Frost & Mag Prime from Prime Resurgence), does that mean they become permanently unobtainable to be never seen again unless purchased from another player? Or are they just being removed from the "cycle" table and probably won't appear in any rotation for a few years? Trying to find info on this is somewhat frustrating & searches lead me to posts from years ago! Hope that makes sense 🤪
  6. Has happened mostly on either Normal or SP runs with other Team Members selecting my Relic Reward - Not in a mech or operator mode either. RJ runs, the trace drops seem more stable (approx 16-25 per run). Each player has, in brackets next to their name, the small "+5" and icon whilst my relic is selected. Run finishes, big gratz all round to the nice drop - Bugger all Void Traces!! As stated, I expect it's a bit of coding or bug that's not triggering for whatever reason yet as the big word at the mo is "QoL" improvements, this needs looking at,
  7. However, when team mates select yours, you should get a "+5" Traces - so minimum 15 if all squad members select yours.. NOT 5
  8. The drop rate when doing Relic Missions is all over the shot! Whether it's running normal, SP or the RJ versions. On completion, I'm getting drops as low as "5" (and this is with all 4 team members selecting the reward) To over 40 when no-one has selected my Relic reward (including myself)! Not sure what's going on but it's getting to the point where I may only do 3 runs to get 100 or having to run nearly 20 for the same amount!! I should also point out that it doesn't make a difference as to how you perform during the run - Max kills, No kills, 20+headshots, 0% damage take.. you get my drift here. Something is seriously out of whack or broken in the coding 🤔 Especially if all team members have selected my Relic reward and I only get 5 Void Traces!!!
  9. This bug disappeared for a few weeks but it's now back. Chat box jumps up the screen on the loading screen so the bottom is now where the top of the original "Chat box" was located! Size, font, etc are all unchanged! On one instance, the Box jumped from the bottom left of the screen to the top left!! Only noticed yesterday but if you drag the Chat box to the very edge of the window, each load instance, it'll slowly move upwards by a few pixel!! Like others have said, not game breaking but bl*#dy annoying with having to drag it back each time! Why can't we anchor the thing? Surely that'll solve it.. 🤔
  10. @LittleLeoniePrime - glad someone understood what i meant. The screen being flooded with other players VFX is getting silly, to point where on some maps, you can't even navigate until the effects have dissipated. This is before I've even throw down any abilities! There's this big push for "QoL" improvements so why hasn't a simple fix to this not been introduced? Ideally, I'd push for the "Opacity" slider as I'd still like to see what the other members are throwing down but with way less intensity 👍 And this also allows for greater flexibility to the personal preferences of the player base.
  11. So I know there are already options to reduce the visuals of other players yet they're not enough! Lately, it's being getting pretty silly in a Team when everyone is throwing out their abilities left, right & centre! It's getting to the point where you can't see anything due to so many visual effects going off. which is starting to ruin the game play. This is with the "limited" current reduction settings all enabled (or disabled depending on how you read this). Just add a few more options under the video tab which allows us to completely disable other players VFX or a sliding bar (opacity) which can reduce the intensity of the effects so we can see what they heck is going on. Note: This is not a performance issue - I just want to be able to see the enemies or any objectives without the screen being washed out with colorful Visuals & particles from my Team Mates. Cheers
  12. Seriously, the last two days I've spent more time stuck on loading screens than being able to play the game! Over a minute watching the reticle load to be greeted with the Unable to connect to Host! Or the favourite one which seems to be "Connection to Host Lost"! 2-3 minutes lost on loading screens as it then loads you back to wherever you came from and then it flashes up "Mission Failed"!! What Mission?? And sometimes, the message of would I like to reconnect to the group!!! Err, NO.. It's also been trying to put me in a group which has already finished (see above error messages) and the new one of Failing to load any mission after the matchmaking process has completed and dumping you back into your orbiter or on a Relay. You then can't fire up another mission so have to leave the group and try again! Railjack is the worst culprit yet lately it's been occurring on Normal Nodes & Relic Runs! Other online games run fine (including those which use matchmaking protocols) And when I had a quick look at the EE log file, I was surprised by the amount of warnings showing up! eg. [Warning]: Can't find Kubrow in scene (needed by /Lotus/Animations/Diorama/Warframes/TrinityDeluxe_cin.fbx) [Warning]: /Lotus/Levels/Episodes/MarketBundleZarimanPack1.level: no initial player spawn [Warning]: /Lotus/Levels/Episodes/MarketBundleZarimanPack2.level: no initial player spawn That's just a few..
  13. Going on from my bug list, two others which may well be intentional and not bugs (but I've not seen anything to indicate otherwise): If phase 6 is triggered by someone picking up the Orvius disc to spawn the Orowyrm, you're no longer able to interact with parts of the Owl Puzzles - The part where you have to shoot the icons to rotate them to match the 3 symbols. After completing the "Main Quest" and if you port back to the finish area correctly, If you want to stay and solve more side puzzles, All the Owls are locked out & unplayable! Again, this may be intentional so they may not be bugs? If that's the case, a warning message should be displayed onscreen when you get to the 4/6 stage. Onscreen for 10 seconds, then fades which warns all players. And DON'T auto-equip every player in the group with the Orvius when someone has picked it up - just put a huge icon on the map so we can choose when (or if) we want to pick it up. Many a time, I've been interacting with a puzzle only for someone to pick up the Orvius disc & "BAM" - can no longer finish the Owl!! Whilst a lot of players who frequent the forums may know about these issues so adjust their playstyle accordingly, there's substantially more who don't and can inadvertently screw up your run/farm. Peace out 🤘
  14. Playing the last few days and STILL the same bugs appearing whilst running the "Experience"!!! Aptly named maybe? Ahaha. Posted in the bug section, here's a list of bugs I've encountered and still prevalent still launch and active the last few days: If you're in the cavern and in the process of selecting a WF and weapons, If the host leaves, ALL weapons disappear leaving you unable to select any. As above & the "undercroft" is triggered, same thing happens! Shrine requirements (openworld) - collect 4 parts, only 3 drops appear. Sometimes, the shrine parts "De-spawn" after they drop from an NPC so you end up with only 2 parts! Owl Puzzles bug out randomly Chests not spawning or unable to interact with on completion on task (random side quests) Underworld portals not Triggering! Still getting ported back to the Arena after the final fight & if you "Escape" and Leave, mission failure with no rewards! Mission failure screen and losing all collected resources when the host quits & you end up back in your craft. Random keyboard keys not working when switching from open world to undercroft and vice versa - when switching back to either, it all works again - usually its either the melee button or interact button which becomes unresponsive! The worst by far though is "Host Migration" and "Host migration Failed". These seem to be the catalyst that triggers the worst bugs and then really knackers things out! A bit of code is not configured correctly Or even missing with regards to collected resources vanishing? It's as if the server is not checking with the "Host" and the other players in the group or Vice Versa with how some of the issues crop up. And we really need a 2 minute timer if someone triggers the "Undercroft" and any players are still in the Cavern to give them at least a fighting chance at being able to select a WF and weapons (albiet rushed) before being ported out! *Rant over - coffee & cig on standby!! And fingers crossed the next patch fixes things (STOP LAUGHING!!)
  15. Still broken when using the "Leave Duviri" option!! Most occasions, not getting the loot from open world, decrees missing and still getting the "Mission Failed" screen. Out of all the runs this weekend, I've had 2 successful runs with loot but still missing the open world drops and also missing collected decrees! Also, it still bugs out when the host leaves, meaning if you're part way through the 6 quests, the undercroft portal fails to spawn properly!! AND Still getting instances of groups forming & the instance not loading, instead loading the Dormizone and then the group bugs out! And also groups forming, loading screen & then it fails to load, returning you to your craft!
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