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UlyssesTheDM

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Everything posted by UlyssesTheDM

  1. Ah, yes, because it's a game. The Mark of the Beast is not something to be trifled with. I don't want anything to do with it. As the original post reads, this is a request not a demand from some child who says the Christian/Catholic god is their everything while sleeping and drinking with whoever they can. I can do well enough without the mod, but I want to use it, just not when it carries that name. I really like the book of Revelation. It fascinated me and I do think that one day we will see those things come to pass. I want nothing to do with those things and that is just my religious belief. If your goal is to silence me or shut me up, that says more about you having a serious issue with how you view the religion these ideals stem from and very little about me. Shall I kill you rhetorically, or are you done making fun of something you don't understand?
  2. Not sure if it is because I am matching with mobile hosts or what is happening, but it seems like I just keep getting booted.
  3. OOOOH, I like the backstab damage idea! 💡 As long as the backstab damage is always on, and not just when hitting enemies from behind when in wallcling. Think like Bandit from Risk of Rain 2, but less extreme because Bandit always crits when hitting enemies from behind. I think the +50% weapon damage is enough to give Loki some sauce. It would be nice if it is universal faction damage on weapons to give us more DoT on weapon attacks from behind enemies. Radial Blind on Decoy Death??? Heck yeah! 💯 Let him cook!!!! A neat idea indeed, as long as it isn't a ragdoll pull. I like the idea of Loki looming over enemies and asking, "Why are you hitting yourself?" 😂 Agreed, this really pulls the kit together. It also gives Loki a reason to stay invisible as much as possible so he can get that sweet sweet backstab damage! Very fitting, and I love this!
  4. Thank you DE!!!!! ❤️💕❤️💕❤️💕
  5. Yeyyyyy!!!!! I get to keep my Bunny Girl Ivara!!!! \(⁠≧⁠▽⁠≦⁠)/
  6. Hol' up. You can't detonate Glaives midair anymore???? If that is true, that is so dumb!
  7. Please change the name of this mod. The effect is awesome, but I am not comfortable with touching it with a 10-foot pole due to its name and my religious beliefs.
  8. Yeah! A hard cap on it is probably a good idea so we aren't only working with a percentage. 😅 I'd say 20k for overguard and maybe 5k for armor. Loki + Rhino would probably make Rhino even tankier. Thinking about it further, Loki probably won't need his invis duration extended too much with him having the Switch Teleport ability to get him armor and overguard.
  9. I did say that augments are sometimes used as bandaids. I think some augments are powerful enough to warrant a mod slot, and others should just be built into the base ability. An augment should be a highly beneficial trade-off in certain builds. To clarify further, I do not think that all augments should be built into their respective abilities, but some of them definitely should. As a Wisp main, I am telling you, you just have to jump. Aim gliding isn't necessary. Wisp's invis does not need buffed or changed, because it is a passive, not a core ability. It doesn't cost her energy, it just happens. These are good points on Ivara. I still think it would be appropriate to give Loki and Ash a small buff from their invis abilities that isn't just a stealth multiplier though. I would like to hear some ideas from you on what can be added to Loki's and Ash's invis ability to buff them while invis. I have very little to add here to this, and you are absolutely correct. We don't need Loki to be a DPS Warframe, but a utility/support Warframe. He should still be decent solo, being able to do some targeted armor stripping/stealing with Switch Teleport, as well as using Decoy to distract enemies from objectives. And of course, invisibility is pretty awesome, albeit a little bit redundant with the Decoy buffs.
  10. WOOHOO 🎉 🙌🏻 HUGE CHROMA FUNCTIONALITY BUFF! LET'S GOOOOOO!!!! I know I'm overreacting a little bit, but this will be huge for Chroma and a really nice QOL change for him. On-kill Vex Armor will be nice to have in addition to the normal on-damaged Vex Armor. Now we don't necessarily have to run something like Combat Discipline to get that part of his kit to work well for us. Thank you for this! 👏🏻👏🏻👏🏻 And now for the main negative, the LOS checks on Dante and a good chunk of Warframes are hot gar-bajé 🗑️🔥 and you even have people who purchased him coming back and opening tickets for refunds. The smart thing to do would be to drop the LOS check and just nerf the range a bit, and I think Dante will be fine based on feedback I have already seen here and in streams/videos.👍🏻 Fixing LOS checks on other Warframes is the long term solution, but I foresee that taking more than just a hotfix maybe. Just keep in mind that it could take time away from other current projects for both Warframe and Soulframe.
  11. Augment = Bandaid I think it already does this to ranged eximus abilities like the electric eximus. No...no you are right, DE could also neuter Loki completely like they just did with Dante. Oof.
  12. Awesome input, and these are solid tweaks to Loki's abilities. Gotta really agree with that final point from Trib too.
  13. It doesn't remove everything though? It doesn't deal damage, it doesn't remove any enemies. I don't see anyone complaining about Saryn, Mag, Ember, or Kullervo with their ability to wipe maps. All good points here. I agree with you on this. Maybe at base he can steal like 50% of those values, even from Eximus. Yeahhhhh.....poor Limbo. Most of the time people who play Limbo have to walk on eggshells with their team as well lest DPS mains (which is probably the whole team due to the DPS meta) get POed at them. Ummmmm....let CC affect Eximus for a short period of time like the Sentients and then they adapt? Let CC pop bubble boys?
  14. I am of the opinion that augments are sometimes used as bandaids for Warframes that have fallen into being irrelevant or underused. Yes, the augment is good, but the base frame needs some tweaks to be better. Excuse me while I jump over your comment as Wisp. Loki should be allowed to have a longer invis. I would argue that Ash should also. Oh yeah, and Ivara has a channel ability to turn invisible, Prowl, and she gets more than just invisibility and a stealth multiplier. Perhaps a lot, but not all. Just look at how DE neutered Dante this past update.
  15. Just clarifying, in Triburos' video Warframe - Loki and the Death of Crowd Control he suggested that eximus powers could be stolen by switch teleport. I felt that may be a bit strong for switch teleport.
  16. If you have not already seen Triburos' most recent video on Loki, please watch it here. In the video, Triburos touches on several points that are holding back other CC Warframes from being relevant, how to help CC Warframes to be more relevant in the game, and he gives excellent examples of how to make Loki a fun and effective Warframe to play with. I am floored by his great suggestions, and I would love to see a change for CC as a whole in the direction that he suggested. Now, onto Loki. Loki is presently a Warframe that focuses on solely stealth and CC, and I understand Pablo's perspective on the game focusing on DPS Warframes and that changing Loki to be a DPS would feel bad. While I do think this is a bigger issue regarding the state of several enemy units in the game, I do agree with Pablo. However, we do need some bigger changes to Loki to turn him into the trickster we know and love, and Triburos gave some awesome suggestions on how to do this: Make Loki a support Warframe. This suggestion from Trib is something I can really get behind, and I agree that Loki should not be a healer, but a buff/debuff support Warframe. Specifically Triburos' suggestions on how to tweak Switch Teleport were awesome to me. He suggested that Switch Teleport can be a Buff/Debuff tool that steals armor, overguard, nullifier bubbles, and maybe certain eximus abilities. How it should work in my opinion is a bit different from his suggestion of making the buff affect the whole team when he switch teleports an enemy to steal something from the enemy. Switch Teleport: Loki switches places with an enemy, disorienting them and giving Loki a brief boost of speed. When switching places with an enemy, Loki also steals the enemy's armor and overguard for 45 seconds to give to himself. When switching with an ally or his Decoy, Loki replicates his armor and overguard buff on them, or if Loki doesn't have a buff stored he will copy the target's armor as a buff on himself. If Loki or a target ally or decoy already has overguard and/or an armor buff, the buff is refreshed and replaced if the new buff would be higher. When switching with an eximus unit, that eximus unit is silenced for the duration of this ability (which can be refreshed as long as Loki has energy available). Radial Disarm: Instantly disarm enemies and pop nullifier bubbles. Disarmed enemies are forced into melee and cannot used ranged attacks, and nullifiers can no longer generate their nullifier bubble. Invisibility: Loki becomes invisible to enemies for 6/9/12/15 seconds. (I think allowing him to be invisible for longer is fine. You can now get 30 seconds of invisibility with relative ease.) Decoy: Loki deploys a holographic copy of himself, drawing enemy fire. (Just the tweaks from the most recent devstream loom great.)
  17. Hey, is there a way that we can we keep our holiday auxiliaries please? 🥺 I really love my Easter bunny-girl Ivara and I wish I could have her for more than just 1-2 months in the year. Pweeeze? 🐇 I also love the glorious mustaches for Warframes like Limbo, Rhino, and Vauban. I just wish they stuck around for longer! Even if we have to get the permanent version in an event like the summer event I would love to be able to keep those auxiliaries around! Also....Santa hats? 😃
  18. For the Helminth system: Eclipse, because it is different from Roar and it doesn't effect DoTs, or teammates, and only affects weapons, not abilities, should not be getting nerfed this hard. 60% would be a great spot for it to start for the diminished Helminth version of it. Helminth is supposed to be a sidegrade at the cost of replacing an ability, not a strict upgrade. People should be allowed to get big unga-bunga numbers on the screen still, but only for their weapon damage in the case of Eclipse, which is fine. Also side note, Roar is also fine where it is at since it is also a team-wide buff which is additive to universal faction damage. It makes sense and is good where it is at.
  19. This is one of the main reasons why Helminth Eclipse needs the damage buffed to at least 60%.
  20. I can definitely get behind this! 😲🤯 Just imagine, moving Frost bubble? Hell yes! Even as an Augment this would be pretty nifty!
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