Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Things that DE Should Have Kept In Play


(XBOX)Dabz Central
 Share

Recommended Posts

Let's see:

Nuke wukong was fun while it lasted, the mechanics were interesting. There should be some sort of mod that increases radius of explosions from thrown melee weapons. 

Nuke trinity was also fun, the transfer of self damage was a nifty mechanic with Castanas. Perhaps they should just bring it back but keeping line of sight required for link so it doesn't go 40m through walls

Ember's changes to 4 are terrible, they should revert that change her WoF isn't even viable now for higher level play 

 

DE is opposed to high range efficient builds but they still keep Saryn, Equinox, and Volt which have better room clearing potential than the examples above. Wukong and Trinity required niche builds whereas the frames that haven't been touch don't require much specialization. DE hates having frames run through level missions on Earth so how about adding a new hardcore mode to the startchart itself so I can go through the nodes with Sortie level difficulties throughout with cheesy builds? 

Edited by Omega
Link to comment
Share on other sites

2 minutes ago, (PS4)Mahd2_7 said:

Clearly you never played when Nekros didn't have desecrate as a channeling ability 

Not sure if you're considering that change to be a good thing or a bad thing, because in reality it was both, and people disagree on whether it was worth it.

Link to comment
Share on other sites

1 minute ago, AgentSkye said:

Not sure if you're considering that change to be a good thing or a bad thing, because in reality it was both, and people disagree on whether it was worth it.

You're joking right. Dd you ever do long survival runs back in the day you had to individually press 3 every single time to desecrate bodies. 

Link to comment
Share on other sites

3 minutes ago, (PS4)Mahd2_7 said:

You're joking right. Dd you ever do long survival runs back in the day you had to individually press 3 every single time to desecrate bodies. 

Okay, yep, I'm on your side here.

There are people who are still angry about it consuming the corpse even if it fails to generate loot. Even though the change allows you to actually play the game, and you'd previously miss corpses anyway anytime you had to do... anything. Or if you'd have to cast it 7 times in a row for a single corpse as it repeatedly failed, and then the corpse timed out and disappeared without success.

Whereas now it's automatic and will pretty much always go for any corpse in range without you having to do anything, and without you even knowing the corpse is there (a situation in which you would often NOT CAST Desecrate before, unless you're doing nothing but Desecrate 24/7, and therefore not really playing the game).

But because it's not guaranteed to produce loot when consuming a corpse, it's terrible and ruined Desecrate.

Edited by AgentSkye
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...