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[PC] C̶̹̃h̴̊̍̐͜i̶͓̩͛̽m̸̨̈́͘e̴̤̒ŕ̸͉͋̕å̸̙̭͕: Bug Report Megathread


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I have been having a noggle bug

UZFLSWH.jpgImg 1, a few 'feet' away'.

 

XYcWMQz.jpg

Img 2: Nearly ontop of the noggle.

Video can't be posted but I will inseart the link https://imgur.com/jjcndMv <- that video shows it was moved up to the desk where the market is and shows more details.

I have had a clan mate come to my ship, says it visually broken for them as well, was going to send a ticket in about this but was not sure the right course of action on this. Spending 30 Plat on something that was fine a few weeks ago, but is now broken due to the newest patch is weird.

Adding 3rd/4th reference Image. I have other noggles that are 100% intact.
OnQCUuo.jpg

bYzVmuh.jpg

 

Edited by Corneilla
Adding more images & more details.
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Hi! I just discovered that shattering impact doesn't seem to be working as it did previously with the Redeemer's "gun" attack. I am able to strip armor with it by using normal melee attacks in the expected number of hits, but cannot strip the armor in any number of attacks with the shotgun-style shot. I thought it may have been that the Redeemer was only working once per strike instead of per pellet, but after some testing, it never removes armor, even with 100 hits (that is, 100 "firing" actions, which amounts to roughly 1000 Redeemer-pellets, excepting those few that missed) against a standard Heavy Gunner, which should lose all of it's armor with 84 strikes. Testing in both cases against a L150 Heavy Gunner, the Redeemer does remove armor in approximately 84 normal melee strikes. The damage values do not go up at all using the "gun" attack, so armor is not being partially removed. (Damage does go up from melee combo, but letting combo decay yields the same damage at the end of the test as at the beginning). This seems to be specific to the Redeemer; the Sarpa was able to strip armor as it always has with the "gun" attack.

Note: I think this may have changed with one of the more recent hotfixes, because I know it changed after the introduction of infinite-use Archwing launchers: I was using the Redeemer against Eidolons and successfully stripping armor after Archwing launchers were adjusted to be reusable.

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I have issues completing my daily synthesis target. The target is a crawler, so i head to Isos, Eris. The cephalon simaris dialogue shows up and after getting close to the target, the waypoint shows up. The crawler is attached to an osprey and all the scan points are visible with the scanner. However, the target despawns after detaching from the osprey and the waypoint disappears.

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Hi,

Something has gone terribly wrong with affinity and resources and/boosters.  I am running affinity, credit and resource boosters, Normally it takes me 2 runs on Sedna spy to level up my weapons.  my last weapon was 6 runs.  Now doing an excavation for almost 30 mins running boosters and Nekros desecrate i got less than 5000 focus (Warframe and all weapons have greater lenses).  Resources were  nothing great. 2 neurodes and less than 4000 ferrite.  Then on top of all that, despite running Loki and being invisible, syndicates appear and shoot directly at me from the other side of the tileset.

I do this run all the time and do at least 2 hours a day, leveling weapons and Warframes and never have i felt so frustrated.  it has taken me almost a full day to get the last 5000 needed for MR20, which should have been 2 weapons. ie. 4 runs if done separately.

Please would someone look into this? It would be greatly appreciated.

 

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I'm not sure bug it or not. But when you're shooting on arbitration drones by lenz - weapon effect does not work. Bubbles does not pop up. Since it's not an ability but weapon effect - looks like it's broken.

P.S. Sorry for bad English.

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hi, i would like to report that there is a bug with sword and sheild animations. If you are holding said sword and sheild weapon, walking around will cause your armor set to move, and occaisionaly clip with your warframe, it kinda sucks, so can you please fix this? So i can learn to love ack and brunt again?

 

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Prisma Twin Gremlins permanently despawn when stolen by Drahk Masters. No blue icon appears to collect it, and the weapon is unusable/nonexistant for the rest of the mission. It isnt returned on death or by using the /Unstuck command. Still aquires the same amount of EXP though. 

Has been a problem since before Chimera please - see 

 

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6 hours ago, Ulfhednar9 said:

Still getting Earth tileset extermination missions with no mobs spawning.

The temporary fix is that they spawn, but you have to go back and forth from extraction to the next to the last section of map.  Follow the red dot until everything dies.   This also seems to continue to happen on Uranus Extermination as well.  Particularly in the submersible parts of that mission just prior to extraction.  

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On 2018-11-03 at 5:34 AM, Aredator said:

Im getting the same log in issues again where it tells u that ur password is incorrect

15 hours ago, Uljor said:

I have login issues saying "login failed. Please check your info"

8 hours ago, MA5T3RGAM3R said:

Cant login again. plz fix this quick.

There's your answer.

Edited by Kadishia
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On 2018-11-03 at 1:52 PM, GuanoLouco said:

Then on top of all that, despite running Loki and being invisible, syndicates appear and shoot directly at me from the other side of the tileset

I can second this: Syndicates also see and fire directly at me while invisible (nocturne) on octavia. As previously reported same with dargyns in the plains of eidolon.

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Hello again. This is about Arca Plasmor's projectile not getting through Gara's Mass Vitrify. I have seen this problem get reported in other topics, however no clear depictions were posted. So this is a video of the problem and I'm considering it's pertinent to post it here since, as it can be seen on video, the projectile bounces off of the walls inside — and projectiles bouncing was something that came along with Chimera.

 

 

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Something wrong with arbitrations. When it occurred first time I was thinking that it was my mistake. But now I'm shure, that I was randomly oneshoted by someone. While I've played Trinity, I have adaptation in my setup, and Link and Bless were both active at that moment. (Power Strength was enough, since there were +300% PS on Trinity) My teammates said, that this bug happens time to time on arbitrations.

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Here's a litte more for you:

Throwing Octavias mallet (1) or AMP (4) while standing still, then moving before either hits the ground causes both to move mid air. In other words to place either at the desired position, you have to stand perfectly still due to incorrect physics behaviour (octavia inertia acting on both _after_ the throw).

Both also sometimes go through objects, and other times not (f ex defense cryopads, terminals but also barrels etc) but with inconsistency.

Lastly, both can also land on top of non physical objects such as f ex frosts snow globe (perhaps the same wrong behaviour as people are observing with the Arca Plasmor bouncing off of Garas Mass Vitrify).

As a side note, throwing both - even on completely flat surfaces - also often results in wrong positioning. Often time i have to aim slightly to the right of where i actually want the ability to land to compensate for this bug.

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Just came back from a break. This is the second time DE has completely ruined the way controller users play. First, they stopped letting us bind secondary and aim to the same button, and swapped a bunch of functions around. And now I can't even change my keybinds. (Also; please let us stack functions with less block-offs. It's kind of pointless to have modular bindings when we can't stack some that don't interfere...)

 

Edit: I just saw how many people have been asking for controller fixes since October. This is some EA level mastery of ignoring your playerbase. "A group of our playerbase is no longer able to play the game in a way that is comfortable, (or necessary for some people w/ issues with their hands) but we think focusing on hyping an update they CAN'T PLAY is more important." :^)

Edited by Primarina
saw how many people have been completely ignored for half a month?
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There are some issues while transitioning between rounds in ESO:

1) You can suffer knockback while immune both entering or exiting the portal without the possibility to react to avoid the blow (and the knockback can actually kill you, because the immunity period can go off while you are still on the ground);

2) Kavats (and i imagine every sentinel and kubrows) don't get the immunity properly, leaving an opening to them be downed and leaved behind (because you cannot go back a round to revive them) - and i remember them receiving the immunity properly and passing downed to the next round in the past (or am i imagining things?);

3) Parasitic and other variations of leeches can drain your energy in the transit between rounds while immunity is on - leaving weaker/energy depended frames in a bad position (is not 100 to 0 in a sec when the round starts, is 0).

Edited by Kwikwilyaqa
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