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Confused about the Saryn Nerf.


(XBOX)Grimsley Clause
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If the issue was with her Miasma multiplier not working at all, why was the solution not to just make it function correctly?

A hoop was jumped through here that I do not understand.

Her Miasma damage was halved and given a new 4x multiplier, which is effectively just the 2x, and her spores nerfed to further force the synergy since Miasma already works in tandem with Spore. It's effectively doing the same thing, but with added steps to the solution.

What was the purpose of this jump?

Is there some math that I misconstrued somewhere?

Edited by (XB1)ALG Minuscule36
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48 minutes ago, (XB1)ALG Minuscule36 said:

If the issue was with her Miasma multiplier not working at all, why was the solution not to just make it function correctly?

because it was actually to try and reduce the amount of AFK'ing Players could do in random Low Level Missions with just Casting Miasma periodically and not doing anything else.
whether the Multiplier that was talked about was actually ever planned, can't be known for sure because it wouldn't be the first time that... you can use your imagination for the rest.

remember that things in Warframe get nerfed almost always because they are popular and only because.

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10 minutes ago, taiiat said:

remember that things in Warframe get nerfed almost always because they are popular and only because.

Somehow I doubt that. Press-4-to-win isn't popular, just because. It's popular, because it's much easier to cheese the game with a single press of a button to get the same rewards than it is for someone who plays like normal. People tend to gravitate towards what is the best, and frames like Saryn, Volt, Mesa, and Equinox are the best. Ember was one of the best, and look what happened to her, because people couldn't stop pressing 4 and blazing through every mission.

Edited by Pizzarugi
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13 minutes ago, taiiat said:

remember that things in Warframe get nerfed almost always because they are popular and only because.

they get nerfed because it gives out good results for next to no input from the player, thus they become popular. we're not looking at the real reason here 

saryn is pretty much popular, but she still produces the same results and is extremely strong, but no major change has happened since the last rework, because the rework made it so that you actually put some work to reach that strength lvl, and as you said, that lvl can be reached by just pressing 4, so this change happened 

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Am 30.10.2018 um 20:27 schrieb Pizzarugi:

 because people couldn't stop pressing 4 and go for lunch.

No matter if they took her to low level missions or abused her for mid-high level Cc...

 

I mean she's range aside not really that different from before if you DID actually play her but point stands... they don't really allow passive gameplay and Saryn had just that too. It wasn't even limited to low levels.. haven't seen much anything else then saryns spamming miasama even in content like ESO just because it's easier to press a button then to manage her spores. By reducing its damage and fixing the results they created something like a manadatory to use spores. That's about it.

Edited by (PS4)CoolD2108
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We nerfed yet another frame radial ability again because players keep sticking Overextended in their builds to about double or triple their range per loadout so they can hit the entire room of enemies before they get  the chance to see you. Ash, Ember, Excalibur, Mag, Nova, Nyx, and more frames were and will be nerfed because we like to use excessive range to nullify enemy challenge, go on the forums to complain about challenge or killstealing, then complain some more when the developers took action to address the problem everyone was complaining about because players can't resist slotting that mod.

Change Overextended from +90% range and -60% strength to +50% range and -20% strength. Then add either a duration or efficiency mod that reduces strength as a penalty. Call the new mod "Exhausted Prowess" (efficiency) or "Exhausted Endurance" (duration). The result is improved build variety, buffed Overextended with better proportions to penalties and the same absolute stat points rewarded. Then the developers can stop putting a frame nerf on their schedule as often while they address greater core issues behind why players don't find enemy combat fulfilling.

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3 hours ago, MechaKnight said:

We nerfed yet another frame radial ability again because players keep sticking Overextended....

Funny how you never mention any of the other corrupted mods or other frames like trinity that use over extended exclusively in the ev trim build to get that 12% duration and 280% range. You just keep throwing damage dealers in there, you want get rid of over extended you also get rid of energy vamp trinity builds also.

You never suggest something like reduce range in doors so over extended at say 300% is really 100% in doors and just be done with it. Then everyone can take a nerf in power when they have to start using it.

Just put Mr requirements on mods too so corrupt mods start at Mr 15 while we are at it

How about we just get rid of all mods then since we already destroying the game as it is

Edited by Dabnician
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1 hour ago, Dabnician said:

Funny how you never mention any of the other corrupted mods or other frames like trinity that use over extended exclusively in the ev trim build to get that 12% duration and 280% range. You just keep throwing damage dealers in there, you want get rid of over extended you also get rid of energy vamp trinity builds also.

You never suggest something like reduce range in doors so over extended at say 300% is really 100% in doors and just be done with it. Then everyone can take a nerf in power when they have to start using it.

Just put Mr requirements on mods too so corrupt mods start at Mr 15 while we are at it

How about we just get rid of all mods then since we already destroying the game as it is

I would expect as much from a novice.

Yes, Energy Vampire gives us energy, as do energy orbs, Zenurik, Arcane Energize, consumable items, and some other abilities. Having infinite energy isn't the problem, what we tend to do with it is the problem.

Meanwhile I never said anything about getting rid of Overextended, you did. I wanted to buff it by making its proportion of given range much better compared to its strength penalty while opening new build possibilities in gaining duration and efficiency in exchange for strength. Changing Overextended as I mentioned would actually allow Trinity to give her teammates even more energy.

Your suggestion is very similar to the developer's Vivergate-era attempts at resolving excessive range issues via line-of-sight, in which warframes must have had visual of an enemy within 5 seconds before casting the ability to hit the enemy with the ability. It was a fairly apt and smart solution to range, but since this draft plan was released in the midst of one of the most grindy progression system in the game before it was toned down to be sensible, people didn't want ability balance since earning balanced was skewed against players before syndicate point rewards and costs were resolved.

Your other suggestions are frivolous and miss all logical validity, but it's okay--you're new to the forums, and you'll mature with the game over time.

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