antares005 Posted December 19, 2018 Share Posted December 19, 2018 https://imgur.com/gallery/J4uloDR Above is the link for the pictures I've taken. As you can see, with the new update, they changed the corpus lockers. But now there's no distinction anymore between the cache and a normal locked locker, aside from the sound and the glow. The cache doesn't glow per se, but there is light around it. Can we have the distinction back please? Link to comment Share on other sites More sharing options...
ShortCat Posted December 19, 2018 Share Posted December 19, 2018 This whole redesign was uncalled, unnecessary and a total downgrade. This is the first time I see rare cashes and it made me mad even more. Reminds me of the horrible launch we had with new UI. It seems, somebody did not get the lesson last time. Link to comment Share on other sites More sharing options...
TheXennon Posted December 19, 2018 Share Posted December 19, 2018 Agreed! This seems like a complete waste of someone's time (time that could have been better spent fixing a bug or 3) and what's even worse is the fact that it does absolutely NOTHING to improve the game or player experience. So WHY?! Link to comment Share on other sites More sharing options...
MystMan Posted December 19, 2018 Share Posted December 19, 2018 The color contrast needs work. I can't make out if a locker can be opened when I'm far away, I have to walk up close to it to notice if there's a light or not. The red/green/white light colors we had worked great, what we have now does not. And as for the 3 caches, I indeed cannot visually tell the difference. If it's in a well-lit area, I can't even see its light. It looks like a closed locker to me. My teammates could hear its sound and walked right past it. Only because I had a loot radar mod equipped did I see it on my map and interacted with a "closed' locker to see it open, much to my surprise. Link to comment Share on other sites More sharing options...
Steel_Rook Posted December 19, 2018 Share Posted December 19, 2018 I don't think it was a waste as I do like the new lockers better... But boy is the new implementation just terrible for usability. The new lockers need their lights to be on a dark background so they stand out more, they need a full set of green / red / white lights rather than the bluish one they have, and they need a few more lights for better visibility and to differentiate locked and unlocked status via shape beyond colour. Link to comment Share on other sites More sharing options...
Retrijeuj Posted December 19, 2018 Share Posted December 19, 2018 Same here, I hate how the light is hard to see from afar. There was nothing wrong with the old look, no one asked for this change. I don't get it. It would look good on Fortuna, but in regular Corpus ship tileset, it feels out of place. Link to comment Share on other sites More sharing options...
CedarDpg Posted December 19, 2018 Share Posted December 19, 2018 (edited) They should give the caches some Simulor gfx buff treatment. Like this. Then no-one would mistake that locker for a normal one. 😉 Edited December 19, 2018 by CedarDpg Link to comment Share on other sites More sharing options...
Retrijeuj Posted December 20, 2018 Share Posted December 20, 2018 Looks like they started working on it. It's easier to tell locked lockers from unlocked ones, except in bright areas. I think the main issue here is that locked ones don't emit light - the old ones had a red light, so you didn't have to ask yourself if you looked close enough. The caches still have the same problem though. No light at all. A few more fixes like this and I could learn to like these new caches actually. 1 Link to comment Share on other sites More sharing options...
[DE]Helen Posted December 20, 2018 Share Posted December 20, 2018 Sorry for the frustration! The lockers got a new look in line with The Profit Taker as the previous lockers date back to 2012 and our art team wanted a refresh, but there are clearly issues with implementation. We will iterate, fear not! 4 Link to comment Share on other sites More sharing options...
Kylo. Posted December 20, 2018 Share Posted December 20, 2018 6 minutes ago, [DE]Helen said: Sorry for the frustration! The lockers got a new look in line with The Profit Taker as the previous lockers date back to 2012 and our art team wanted a refresh, but there are clearly issues with implementation. We will iterate, fear not! Well, they are better for colour blind people now I guess but everyone can't see them until they are very close. Just put a key in the open ones or something. Link to comment Share on other sites More sharing options...
paul5473 Posted December 20, 2018 Share Posted December 20, 2018 11 minutes ago, [DE]Helen said: Sorry for the frustration! The lockers got a new look in line with The Profit Taker as the previous lockers date back to 2012 and our art team wanted a refresh, but there are clearly issues with implementation. We will iterate, fear not! Love them to just be whiter like they use to be to be distinct Link to comment Share on other sites More sharing options...
muscip Posted December 20, 2018 Share Posted December 20, 2018 you can do it DE, i believe in u 🎄 Link to comment Share on other sites More sharing options...
Tyreaus Posted December 20, 2018 Share Posted December 20, 2018 12 minutes ago, [DE]Helen said: Sorry for the frustration! The lockers got a new look in line with The Profit Taker as the previous lockers date back to 2012 and our art team wanted a refresh, but there are clearly issues with implementation. We will iterate, fear not! I'd like to say, the new lockers have the same "square with the light" that seems to be the primary indicator of the locker's status, just as with the old lockers. It might be effective to take the circle light design (which had all of the good lighting indicators) from the old lockers and copy that onto the new lockers. That way it keeps the new body (which I like) but also has a solid indicator of its status. (Same sort of thing might be done with the sides, having those circular neon lights to indicate its status, in the event the extant lights don't work) Link to comment Share on other sites More sharing options...
kyori Posted December 20, 2018 Share Posted December 20, 2018 3 hours ago, [DE]Helen said: but there are clearly issues with implementation I hope they don't change anymore thing if ain't broken. I noticed a decline of standard to a lot of recent stuffs in warframe. 1 Link to comment Share on other sites More sharing options...
paul5473 Posted December 21, 2018 Share Posted December 21, 2018 (edited) 19 hours ago, [DE]Helen said: Sorry for the frustration! The lockers got a new look in line with The Profit Taker as the previous lockers date back to 2012 and our art team wanted a refresh, but there are clearly issues with implementation. We will iterate, fear not! Thanks for the change on showing if they're open or not with more indication 🙂 Before and after Edited December 21, 2018 by paul5473 Link to comment Share on other sites More sharing options...
Retrijeuj Posted December 22, 2018 Share Posted December 22, 2018 I just checked with a cache (white ones) and the difference is easy to tell now, good work on that ! Link to comment Share on other sites More sharing options...
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