burem0n0 Posted December 24, 2018 Share Posted December 24, 2018 Why cant we just make all Warframe augments into exilus mods like Mesa's Waltz, huh? It makes the most sense. It frees up a normal mod slot for a better build and we can still modify/improve our abilites if wanted. It makes no sense for 95% of the augments to not be exilus and Mesa's and some others (i think) be ones.... whats the logic there, DE ? 2 Link to comment Share on other sites More sharing options...
GnarlsDarkley Posted December 24, 2018 Share Posted December 24, 2018 (edited) 14 minutes ago, burem0n0 said: It makes the most sense. No it doesn't since Exilus mods are used for Mobility only (maybe there are a very few exceptions). Movement Speed (Bullet Jump, Mobility etc) or your already mentioned Mesa's Waltz 14 minutes ago, burem0n0 said: It frees up a normal mod slot for a better build That's also the point of Augments. To have you make a decision for perfect build or "gimmick with Augments" Edited December 24, 2018 by GnarlsDarkley 1 Link to comment Share on other sites More sharing options...
Shaburanigud Posted December 26, 2018 Share Posted December 26, 2018 I wouldn't mind that happening. For the most part, Exilus mods are kinda...underwhelming. So I wouldn't mind if we get to add augment mods to the exilus slot Or just bump up the Exilus mods to become a bit more impactful. Link to comment Share on other sites More sharing options...
Atsia Posted December 26, 2018 Share Posted December 26, 2018 The same old argument with the same old answer. The exilus slot has a clearly defined parameter for use by DE. Only mods that effect movement and mobility qualify, and there are more mods that fit that parameter than there are exceptions. The entire point of augments is to make you have to choose of you want to sacrifice a mod slot for it, which is why the proper solution would be to make the augments more worth it, or make the ability more worth the augment since half the time augments are a benefit, it's the ability itself that's lackluster. They're not giving us more slots to use, especially since those slots wouldn't even make moding any different or diverse. Link to comment Share on other sites More sharing options...
burem0n0 Posted December 26, 2018 Author Share Posted December 26, 2018 On 2018-12-24 at 11:07 AM, GnarlsDarkley said: No it doesn't since Exilus mods are used for Mobility only (maybe there are a very few exceptions). Movement Speed (Bullet Jump, Mobility etc) or your already mentioned Mesa's Waltz Going by that logic, then why isnt Nyx's Assimilate augment for her 4th also an exilus mod? its literally the same as mesa's waltz. letting her move while using 4. 2 Link to comment Share on other sites More sharing options...
DeMonkey Posted December 26, 2018 Share Posted December 26, 2018 4 minutes ago, burem0n0 said: Going by that logic, then why isnt Nyx's Assimilate augment for her 4th also an exilus mod? its literally the same as mesa's waltz. letting her move while using 4. It also allows you to attack, which is a huge buff to the ability. Link to comment Share on other sites More sharing options...
Atsia Posted December 26, 2018 Share Posted December 26, 2018 7 minutes ago, burem0n0 said: Going by that logic, then why isnt Nyx's Assimilate augment for her 4th also an exilus mod? its literally the same as mesa's waltz. letting her move while using 4. for the same reason Infiltrate isn't an exilus mod. It does more than just affect movement. Link to comment Share on other sites More sharing options...
burem0n0 Posted December 26, 2018 Author Share Posted December 26, 2018 yeah but you literally just said the slot was for movement. ivaras and nyx's augments are for movement so they should belong there, but dont for some reason. but mesa gets a pass cause she can move AND shoot? ok, great logic. then rush shouldnt be exilus since its only movement... huh huh? see how flawed that logic is. Link to comment Share on other sites More sharing options...
DeMonkey Posted December 26, 2018 Share Posted December 26, 2018 (edited) 29 minutes ago, burem0n0 said: yeah but you literally just said the slot was for movement. ivaras and nyx's augments are for movement so they should belong there, but dont for some reason. but mesa gets a pass cause she can move AND shoot? ok, great logic. then rush shouldnt be exilus since its only movement... huh huh? see how flawed that logic is. Why are you stubbornly ignoring the additional benefits of these augments, despite it already being explained? Do I really need to spell it out? Assimilate allow Nyx go shoot shoot. This more than movement. Infiltrate allow Ivara go through laser. This more than movement. Mesa's Waltz allow Mesa movement. This movement. Tah dah. Edited December 26, 2018 by DeMonkey Link to comment Share on other sites More sharing options...
(PSN)BR0TH3R_H00D_ Posted December 26, 2018 Share Posted December 26, 2018 Kinda wish they just made an additional slot specifically for augments on all frames. Link to comment Share on other sites More sharing options...
Fishyflakes Posted December 31, 2018 Share Posted December 31, 2018 Infiltrate should be an Exilus mod though. Link to comment Share on other sites More sharing options...
AndouRaiton Posted December 31, 2018 Share Posted December 31, 2018 On 2018-12-26 at 11:14 PM, Atsia said: It does more than just affect movement. So does all the elemental and physical bullet jump exilus mods like Firewalker; they give AoE status procs and damage. As well as all the Drift mods as they provide 1 thing related to movement and an additional stat. Then there are things like Aviator and enemy sense that have nothing to do with movement. If you actually looked at the list of all exilus mods here: https://warframe.fandom.com/wiki/Category:Exilus_Mods, you'll notice that more than half of them add additional stats aside from movement or don't add to movement at all. So this logic is flawed and cannot be used to accurately say why some augments can't be exilus. I do agree that Nyx's Assimilate and Ivara's Infiltrate are the BEST CANDIDATES for augments that should be exilus mods as they at least add/modify movement which exilus mods "demand" and the fact they add something on top of that is irrelevant. HOWEVER, as stated by DE, they do not want to make an augment slot for warframes as the balance is that you have to sacrifice a mod slot for it, which is also the primary reason they are avoiding making augments, such as those named above, exilus mods. Further, Mesa's Waltz is a bit weird as it was initially only for PvP so that the player wouldn't have a such a server disadvantage in conclave if they used peacemakers and was thus made as a PvP exclusive exilus augment mod, which then eventually was given to the PvE side later on. Link to comment Share on other sites More sharing options...
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