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About Atsia

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  1. No? Cataclysm was always a Rift sphere centered on you, like Snowglobe. It could nuke enemies in the weeks following Limbo's rework, but that was patched out.
  2. Yeah, D2 had a very basic F2P that only took you to level 7. Then they released the base game for free, but you still had to pay for expansions. It's just now that it's almost entirely everything for free.
  3. I never said those aren't just as bland, but Hildryn's 3 damage in negligible and comes at a higher cost to the ability, and at base is meant to link with your teammates, not deal damage. How is it anything like Cataclysm. His 4 just spawns a sphere of Rift. Ember's new 4 is more like Hydroid's 1, so why would being on a small map affect it. If you're calling Fireblast AoE damage, then it was already redundant to WoF in her current kit. Fireblast is actually being given a separate identity then by being the CC focused ability, albeit at the loss of Accelerant, though her 2 shouldn't be as need to buff her damage with her new passive and her armor strip.
  4. They do care, just don't expect them to respond to every little complaint we put out onto there's forums. Something like sensitivity decimals is so much lower priority than getting out their big releases (Railjack, New War) and reworks (Vauban and Ember).
  5. Devs almost never respond to topics, and even then only ones they might have a personal interest in. Something like this is more than likely a low to non priority.
  6. Since it keeps needing to be brought up, DE have said explicitly that they're not gonna do passive trading. There HAS to be some form a player to player interaction for DE to consider the suggestion, not just clicking on a button and then getting plat.
  7. Never gonna happen. DE had explicitly said they don't want to incentive higher level missions like that.
  8. It was announced in the initial outlines for Melee 3.0. Channeling is being removed (along with the combo counter) and replaced with a Super Mode/Devil Trigger type ability. As far as I know, nothing has been announced so far that indicates their not still gonna removed it. In fact, the aforementioned combo counter change is coming about the end of this month from the latest Devstream.
  9. I mean, channeling is explicitly gonna be removed for it's lack of purpose/use anyways, so it's unlikely anything about it's functionality it's gonna change.
  10. He was still able to summon and use his exalted blade. No matter what, frames don't need operators to use their powers.
  11. Cool. That works in a game like L4D2. That won't work in Waframe, where multiple frames can and will invalidate any enemies the moment they spawn, not giving them the chance to do any the fancy new behaviours you've given them. Or can just make themselves invincible and let your new enemies wail on them to no effect. While there is an issues with our enemies (namely armor scaling), changing their AI or raising their levels won't do S#&$ unless you stop us players from completely invalidating enemies with our insane crowd control.
  12. Except most of the complaining is that DE is somehow obligated to make sure one specific reward appears at one specific time in a RNG shop for no good real reason/ other than "it should".
  13. People really be thinking they just deserve stuff
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