(PSN)Stealth_Cobra Posted March 25, 2019 Share Posted March 25, 2019 (edited) .. Thanks to melee 3.0. It seriously sucks, especially since this week we get forced to scan a gazillion plants for the apothics and multiple simaris targets... Both tasks requiring frequent use of the codex scanner to scan the environment and to follow the synthesis target's floating trail. Nothing quite as fun as running complete missions not fighting anyone or breaking any containers because everytime you swipe you melee weapon , you have to go back into your gear wheel and reequip the scanner. Plz fix ASAP and maybe next time test your weekly challenge before you make us do them as guinea pigs (considering the fact the defense one + the index one have major issues this week + these two scanning challenges that use a broken feature, that's four out of ten weeklies that have major issues this week). Edited March 25, 2019 by (PS4)Stealth_Cobra Link to comment Share on other sites More sharing options...
krc473 Posted March 25, 2019 Share Posted March 25, 2019 9 minutes ago, (PS4)Stealth_Cobra said: Nothing quite as fun as running complete missions not fighting anyone or breaking any containers because everytime you swipe you melee weapon , you have to go back into your gear wheel and reequip the scanner. If you try and fire/aim your weapon it should bring it out again. You do not need to enter the gear wheel unless you put it away. Link to comment Share on other sites More sharing options...
(PSN)Stealth_Cobra Posted March 25, 2019 Author Share Posted March 25, 2019 (edited) No , it brings out my primary or secondary weapon... Think it was fixed in a hotfix on PC, but it's still very much a problem on consoles. Edited March 25, 2019 by (PS4)Stealth_Cobra Link to comment Share on other sites More sharing options...
(PSN)madmike2312 Posted March 26, 2019 Share Posted March 26, 2019 same issue with mining and fishing tools Link to comment Share on other sites More sharing options...
(XBOX)R3d P01nt Posted March 26, 2019 Share Posted March 26, 2019 I was doing the Simaris scans this morning and had no issue with using the scanner, using my melee, then instantly going right back to the scanner with the trigger. Link to comment Share on other sites More sharing options...
(PSN)Viveeeh Posted March 27, 2019 Share Posted March 27, 2019 @(XB1)R3d P01nt I noticed that you have been commenting on a few bug reports here, saying you haven't encountered the bug mentioned in the OP. I just wanted to ask, do you have an account on both PS and XBox? If not, notice you're in the Bugs section for PS4. If yes, sorry 🙂 Link to comment Share on other sites More sharing options...
(XBOX)R3d P01nt Posted March 27, 2019 Share Posted March 27, 2019 (edited) 3 hours ago, (PS4)Viveeeh said: @(XB1)R3d P01nt I noticed that you have been commenting on a few bug reports here, saying you haven't encountered the bug mentioned in the OP. I just wanted to ask, do you have an account on both PS and XBox? If not, notice you're in the Bugs section for PS4. If yes, sorry 🙂 XB1 and PS4 have the same build. ETA: I tried it again this morning and it is no longer working for me with the scanner. Edited March 27, 2019 by (XB1)R3d P01nt Link to comment Share on other sites More sharing options...
(PSN)Viveeeh Posted March 27, 2019 Share Posted March 27, 2019 Just now, (XB1)R3d P01nt said: XB1 and PS4 have the same build. Theoretically maybe, I'm not an expert on this. But why would DE make different sub-forums for XB1 and PS4 is they were all the same? Link to comment Share on other sites More sharing options...
(XBOX)R3d P01nt Posted March 27, 2019 Share Posted March 27, 2019 20 minutes ago, (PS4)Viveeeh said: Theoretically maybe, I'm not an expert on this. But why would DE make different sub-forums for XB1 and PS4 is they were all the same? They used to be combined (and they were separate even before that). I'm not sure why they are once again separate. The console builds should be identical though, including NSW if they've caught up to us. Link to comment Share on other sites More sharing options...
(PSN)drpunk-yo Posted March 28, 2019 Share Posted March 28, 2019 (edited) Seems to me like aiming (left trigger) switches correctly to whatever you had equipped but firing (right trigger) will always equip a weapon and fire it. I'm someone who doesn't use aim with the scanner. Just fire. Which aims and scans anything that hits its reticule. So this bug/feature is rather irksome. Also noticed that if you use transference (with scanner equipped) after returning to warframe both aiming and firing will equip a weapon and fire it. Edited March 28, 2019 by (PS4)drpunk-yo Link to comment Share on other sites More sharing options...
(PSN)Multi-Melta Posted March 31, 2019 Share Posted March 31, 2019 (edited) On 2019-03-27 at 5:02 AM, (XB1)R3d P01nt said: They used to be combined (and they were separate even before that). I'm not sure why they are once again separate. The console builds should be identical though, including NSW if they've caught up to us. I don't believe that XBox and Playstation use the same build precisely. Each console has their own exclusive armor sets: Jade for XBox and Azura for Playstation. However, I wouldn't exactly say the builds are different aside from a few cosmetic items and further, I wouldn't be surprised if both consoles had the exclusive armor sets in the game files. We have seen aesthetic bugs bleed into game mechanics so you never know! Edit: This bug affects me as well. Edited March 31, 2019 by (PS4)Multi-Melta 1 Link to comment Share on other sites More sharing options...
(PSN)Viveeeh Posted April 1, 2019 Share Posted April 1, 2019 On 2019-03-28 at 1:02 PM, (PS4)drpunk-yo said: Seems to me like aiming (left trigger) switches correctly to whatever you had equipped but firing (right trigger) will always equip a weapon and fire it. I've been playing with this more or less the whole weekend. Never worked, primary always equipped itself after attacking with melee, no matter how I tried to aim with the scanner again 🙁 Link to comment Share on other sites More sharing options...
(PSN)AbBaNdOn_IGN Posted April 2, 2019 Share Posted April 2, 2019 agreed, this bug is a major PITA. But wait it gets better. Now melee 2.9 is screwing up other thins you can hold in your hand that isnt a gun or melee like Data Masses (that you plug into stuff). Was trying to run those PoE bounties for nightwave and had to do a ton of armored vaults and noticed myself fumbling the DM everytime I would go to shoot someone before plugging it in. Wonder how atmoguns behave. Link to comment Share on other sites More sharing options...
(PSN)Viveeeh Posted April 2, 2019 Share Posted April 2, 2019 46 minutes ago, (PS4)AbBaNdOn_IGN said: But wait it gets better. Oh was this the reason I accidentally dropped a nearly full coolant canister while flying to the next fissure, when I tried aerial combat? Man, that was awkward... Link to comment Share on other sites More sharing options...
(PSN)AbBaNdOn_IGN Posted April 2, 2019 Share Posted April 2, 2019 AW's were making me drop data masses BEFORE melee 2.9. Always have to use K-drive at end of phase 3 profit taker? Link to comment Share on other sites More sharing options...
(PSN)Viveeeh Posted April 2, 2019 Share Posted April 2, 2019 1 hour ago, (PS4)AbBaNdOn_IGN said: AW's were making me drop data masses BEFORE melee 2.9. Always have to use K-drive at end of phase 3 profit taker? Wow I had no idea. You could say, this information went right over my head. Much like my coolant canister LOL Link to comment Share on other sites More sharing options...
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