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Warframe drops out of steams top 10 just after releasing an Big update.


(PSN)SolarPhantom82
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3 hours ago, Fire2box said:

 

topic nor forum is about Destiny 2. But the reason Forsaken and Shadowkeep are paid DLC is they siginigcantly impact Destiny 2's ongoing story. For the season passes (battle pass) it's just a way for Bungie to monetize the game. They can't just give everything out for free. 

What if the new war a paid DLC? Surely it's alright for you because it significantly impact warframe's ongoing story yeah?

Sure, they can't just give everything out for free while you're talking smack on warframe that gives you options to get everything for free here

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16 hours ago, 844448 said:

Sure, they can't just give everything out for free while you're talking smack on warframe that gives you options to get everything for free here

Now now, please remember that these people that endlessly complain about every change made, threaten the devs, and constantly pander to the idea of the game being dead... Actually love the game.

I always wonder if most the people on this forum are just whales, mad cause they bought their progress and see the value of their progress lessen because of 'balance changes'?

Then come on here cause~ 

"The sky must be falling because I refuse to give this game any more of my money cause they don't listen to me who is worth more than you."

I will just say:

Acting like your oppressed and being taken advantaged of in a game you get every feature without an upfront cost; with nothing more than a little hope/expectation that u might spend 5-10 dollars and/or spend 1-2 more hours playing everyday, is not normal. 

Me personally I will NEVER understand why so many would come on the forum just to talk crap about a team that developed the game they say they play. The fact this game is even relevant 6years after its creation is a feat of its own, so kudos for them dropping in and out of the top 10 in a niche (non pvp) game genre. *stares at anthem*

Thank Lucifer for Reddit:

 

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On 2019-12-03 at 4:04 PM, 844448 said:

What if the new war a paid DLC? Surely it's alright for you because it significantly impact warframe's ongoing story yeah?

Sure, they can't just give everything out for free while you're talking smack on warframe that gives you options to get everything for free here

DE can and does whatever they want. The way DE keep getting paid as well as making profit for it's Chinese owner is charing for rushing and cosmetics which is why there's so much more cosmetic only DLC then anything like new war. The last major based story content we got was Sacrifice and that quest was what, a hour at most and that's with looking for the clues. 

 

Keep acting like Warframe's story content somehow compares to Forsaken or Shadowkeep and I'll just keep laughing my ass off over it. 

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1 hour ago, Fire2box said:

DE can and does whatever they want. The way DE keep getting paid as well as making profit for it's Chinese owner is charing for rushing and cosmetics which is why there's so much more cosmetic only DLC then anything like new war. The last major based story content we got was Sacrifice and that quest was what, a hour at most and that's with looking for the clues.

An hour of rushing by spamming bullet jump or not? Story content in destiny takes longer because you can't even use your sparrow to close the distance, not to mention your character's sluggish movement and disabled respawn as the challenge. Also, you didn't answer if you will pay if The New War is a paid content or not

1 hour ago, Fire2box said:

Keep acting like Warframe's story content somehow compares to Forsaken or Shadowkeep and I'll just keep laughing my ass off over it. 

The Second Dream? The War Within? What do we really get from forsaken? They have to kill the mascot to make an impact and what do we really get from shadowkeep? Keep running back to that one place over and over and make new gears because that's what quality story for you, right?

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3 hours ago, Fire2box said:

DE can and does whatever they want. The way DE keep getting paid as well as making profit for it's Chinese owner is charing for rushing and cosmetics which is why there's so much more cosmetic only DLC then anything like new war. The last major based story content we got was Sacrifice and that quest was what, a hour at most and that's with looking for the clues. 

 

Keep acting like Warframe's story content somehow compares to Forsaken or Shadowkeep and I'll just keep laughing my ass off over it. 

Forsaken cinematics were amazing.

But only the cinematics.

For a 30 bucks price it was a ripoff honestly. The missions were incredibly boring and repetitive. And the farm that ensued to get the gun Ace of Spade was stupidly long.

Sure, warframe cinematic quest were not that long, but they were free, gave very powerful gear that is also usable on other warframe (sacrifice mods), had a lot of lore implication (compared to D2 that just killed off their best character to keep you interested) and will have consequence on the future major quest.

D2 DLC can be proud on how amazing the cinematic looks. But gameplay wise ? Eeeeh... All missions follow the same generic path against the same enemies which behave all the same no matter the faction until you reach the boss which have a huge healthpool and some annoying mechanics but that's about it.

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to be fair. Warframe isnt really taht great for the streaming anyways.
if you watch warframe vids its either informational ((better at youtube vods or 'teachers')) or you are there for the streamer themselfs.
warframe is one of those games you have to play. since if you just watch it...its REALLY drab. for the past year or so 90% of streams were spinnerax.
way before taht almost every warframe stream was nothing but the void.

warframe,imo, has never been a top tier streamer friendly game cuz its drab to watch someone else play it cuz nothing exciting happens.

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3 hours ago, Isokaze_BestKaze said:

Forsaken cinematics were amazing.

But only the cinematics.

For a 30 bucks price it was a ripoff honestly. The missions were incredibly boring and repetitive. And the farm that ensued to get the gun Ace of Spade was stupidly long.

Sure, warframe cinematic quest were not that long, but they were free, gave very powerful gear that is also usable on other warframe (sacrifice mods), had a lot of lore implication (compared to D2 that just killed off their best character to keep you interested) and will have consequence on the future major quest.

D2 DLC can be proud on how amazing the cinematic looks. But gameplay wise ? Eeeeh... All missions follow the same generic path against the same enemies which behave all the same no matter the faction until you reach the boss which have a huge healthpool and some annoying mechanics but that's about it.

Not to mention that ShadowKeep literally made you face bosses from Destiny 1. 

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15 hours ago, 844448 said:

The Second Dream? The War Within?

you mean the quests that are years old and nothing like them has come out since? 

 

Odd defense. Go ahead and please say Sacrifice is just as good, because it's not. DE's clearly all but given up on any heavy lore stuff in favor of building open world maps that get played for 3 months then forgotten about, even by themselves. 

Edited by Fire2box
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1 hour ago, Fire2box said:

you mean the quests that are years old and nothing like them has come out since? 

 

Odd defense. Go ahead and please say Sacrifice is just as good, because it's not. DE's clearly all but given up on any heavy lore stuff in favor of building open world maps that get played for 3 months then forgotten about, even by themselves. 

It explains how Hunhow can have the information about the tenno weakness in the second dream, the background of warframe and the relation of having helminth, not forgetting the end of the quest where we see the lotus.

3 months then forgotten even by themselves? We wouldn't have plague star, grineer ghoul, thermia fracture, new Eidolon, Exploiter, tusk thumper and vasca kavat if what you stated is true because they're added more than 3 months later

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14 hours ago, Isokaze_BestKaze said:

Eeeeh... All missions follow the same generic path against the same enemies which behave all the same no matter the faction until you reach the boss which have a huge healthpool and some annoying mechanics but that's about it.

Same thing can be said about warframe honestly..

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1 minute ago, --DSP--Jetstream said:

Same thing can be said about warframe honestly..

Except warframe has something more than following the same generic path with random generated layout and fighting boss at the end called assassination mission

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well, a lot of people got pissed with the new melee, i'm not surpised that this is happening, and besides that, the lich update is (in my opinion) good, but not too entertaining, 1 week and you get almost all you need, 2 weeks and majority of players get bored.

empirean, is another story, that's a real whole new update with new content, after that aupdate, warframe will surely clim the ranks again, like always.

 

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1 hour ago, 844448 said:

It explains how Hunhow can have the information about the tenno weakness in the second dream, the background of warframe and the relation of having helminth, not forgetting the end of the quest where we see the lotus.

3 months then forgotten even by themselves? We wouldn't have plague star, grineer ghoul, thermia fracture, new Eidolon, Exploiter, tusk thumper and vasca kavat if what you stated is true because they're added more than 3 months later

It also reveals why the Sentients betrayed the Orokin, Ballas's personality and reasons for his actions, Umbra's past, struggle and healing and the truth about the warframes themselves.

Edited by HolySeraphin
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17 hours ago, Isokaze_BestKaze said:

Forsaken cinematics were amazing.

But only the cinematics.

For a 30 bucks price it was a ripoff honestly. The missions were incredibly boring and repetitive. And the farm that ensued to get the gun Ace of Spade was stupidly long.

Sure, warframe cinematic quest were not that long, but they were free, gave very powerful gear that is also usable on other warframe (sacrifice mods), had a lot of lore implication (compared to D2 that just killed off their best character to keep you interested) and will have consequence on the future major quest.

D2 DLC can be proud on how amazing the cinematic looks. But gameplay wise ? Eeeeh... All missions follow the same generic path against the same enemies which behave all the same no matter the faction until you reach the boss which have a huge healthpool and some annoying mechanics but that's about it.

 I still don't understand why developers spend millions on videos instead to make a decent game.

Today we have 2 options:

game with nice videos and  graphics and 30 years old game mechanics

or

Free games full of psychological tricks to force you to play.

Edited by bibmobello
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1 minute ago, (PS4)sweatshawp said:

Just as destiny has been doing the same tired things. Warframe has been as well. We're just getting new game modes recently. (ESO disruption) and how long did that take them? Years???

And for some reason we should bash on warframe more? Perhaps DE should focus on spicing up things like removing hostage's ability to teleport and give us ability to escort them by holding their hands instead?

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Just now, (PS4)sweatshawp said:

Just as destiny has been doing the same tired things. Warframe has been as well. We're just getting new game modes recently. (ESO disruption) and how long did that take them? Years???

You know. maybe because they were doig story quests? Or maybe because they were doing POE and Fortuna which does contain new mission types and bosses? Also:

2016: Index,  Rathuum, Assault (only one node), Infested Salvage.

2017: Defection, POE, Eidolon.

2018: Sanctuary Onslaugh, Fortuna (new bounties), Profit Taker and Exploiter Orb. Arbitrations

2019: Disruption.

Edited by HolySeraphin
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9 minutes ago, HolySeraphin said:

You know. maybe because they were doig story quests? Or maybe because they were doing POE and Fortuna which does contain new mission types and bosses? 

D2 has story quest as well. 

And literally POE and Fortuna are mostly dead in terms of activity 

Also the plains and Fortuna have the same mission types just presented to you differently.

Interception,captures mobile defenses extermination.... Etc

Edited by (PS4)sweatshawp
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Just now, (PS4)sweatshawp said:

D2 has story quest as well. 

And literally POE and Fortuna are mostly dead in terms of activity 

Also the plains and Fortuna have the same mission types just presented to you differently.

Interception,captures mobile defenses extermination.... Etc

I justed edited my post, read it.

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17 minutes ago, HolySeraphin said:

You know. maybe because they were doig story quests? Or maybe because they were doing POE and Fortuna which does contain new mission types and bosses? Also:

2016: Index,  Rathuum, Assault (only one node), Infested Salvage.

2017: Defection, POE, Eidolon.

2018: Sanctuary Onslaugh, Fortuna (new bounties), Profit Taker and Exploiter Orb. Arbitrations

2019: Disruption.

2016- index is the only game mode that stands besides Assault 

2017-Defection I can agree with but at the same time.a very underplayed game mode to this day

POE -consist of (mobile defense,exterminate,assanation,survival,) game modes that already exist outside the bland open world. 

Eidolons-yes I can agree with you to an extent. I loved tri caps for a while but it boils down to every boss fight in warframe and do does orb

(damage invincibility phase repeat)

SO/ESO-a faster paced survival.

Fortuna is like planes but they added interception in the bounties woooo!

The orbs face the same fate as the other bosses.

And disruption - which the devs during prime time said it's a mash of mobile defense and survival.

The exact same formula exist within wf. I can argue that shadow keep and every seasons with the new seasonal artifacts brings something new to d2 but at the end of the day it's still very similar content.... Warframe isn't some super unique excuse to this as they haven't released something that already isn't really preexisting in the game short of eidolon (imo)

Warframe hasn't done nothing really new since the liches. And even then the liches just feel like the wolf with abilites taking in all this damage reduction etc. 

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Just now, (PS4)sweatshawp said:

2016- index is the only game mode that stands besides Assault 

2017-Defection I can agree with but at the same time.a very underplayed game mode to this day

POE -consist of (mobile defense,exterminate,assanation,survival,) game modes that already exist outside the bland open world. 

Eidolons-yes I can agree with you to an extent. I loved tri caps for a while but it boils down to every boss fight in warframe and do does orb

(damage invincibility phase repeat)

SO/ESO-a faster paced survival.

Fortuna is like planes but they added interception in the bounties woooo!

The orbs face the same fate as the other bosses.

And disruption - which the devs during prime time said it's a mash of mobile defense and survival.

The exact same formula exist within wf. I can argue that shadow keep and every seasons with the new seasonal artifacts brings something new to d2 but at the end of the day it's still very similar content.... Warframe isn't some super unique excuse to this as they haven't released something that already isn't really preexisting in the game short of eidolon (imo)

Warframe hasn't done nothing really new since the liches. And even then the liches just feel like the wolf with abilites taking in all this damage reduction etc. 

Well, I'm not saying the new game modes are 100% unique either. It doesn't help that DE created most of game modes early on (2013-2014). 

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1 hour ago, 844448 said:

Does destiny have defense? Does destiny have rescue or capture mission?

Theres public events and world specific activities that resemble those, basic glimmer drill is basically defend/capture/destroy, escalation protocol require you to capture points, prison of elders cryo containers can be turned from assasination into capture if you made it heroic,High level targets is like capture on open world/lost sector area, Blind well on dreaming city, theres also a defense activity with those towers and sphere you need to charge dunno the name but basically keep the defense obj alive and charged so the towers can zap the attackers like mini tower defense game like.

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