Jump to content

TheKurtiStryke

PC Member
  • Posts

    899
  • Joined

  • Last visited

Reputation

1,552

Recent Profile Visitors

3,170 profile views
  1. the only thing i'm worried, is the third ability damage output... 1) is for finishers, so, good cc, quick burst healing and good damage 3) is for increasing the armor 4) from what i could understand, is good in terms of damage, armor reduction and cc ability N 3 is... i dunno, ok, you can "collect" enemies and create some sand cats, but i hope ithe damage scales with the health,...i'm not so sure about this ability honestly.
  2. if they nerf the viral damage, i'm completely fine, i mostly use nourish just for energy efficiency.
  3. energy siphon rework idea: option A) 2 energy per second energy orbs grant extra 10% energy option B 2 energy per second 1.5 energy per second WHEN toggle abilities are active(works on those abilities that negates energy regen when actives)
  4. just to clarify, De did this on purpose, they purposely avoided reworking him because the sergeant is both an icon of old times, and a meme.
  5. When it came out, before playing the quest, i made sure to finish/complete everything i had/wanted to do in warframe and make sure i had enough time to enjoy and/or finish the quest....if people just start the quest(despite fully understanding the warning) and then after 1-2 hours they get mad they cannot leave the quest, well, it's on them! it's a special quest that deeply changes some traits of the game and the lore itself, and man if it adds a lot of important stuff,...it's not like every quest is like this and locks you outside the majority of the content, so, i think an exception(or 2) are acceptable no?
  6. the game: specifically warns you about the quest beeing several hours long, your loadout is limited and normal warframe gameplay is locked until the quest's completion. player: whatever, let me play! also the player: yooo, can i quit please!? it's taking too long. my dude, you where warned, and you still accepted.
  7. title. was playing the new quest, 30-40 minutes in and everythign was fine, then the game asks me to destroy a necramite drone in order to advance with the mission(charge that entrati ball, sorry don't remember the name), but there is no drone anywhere and the map doesn't display anything.
  8. So, is this still a thing? or did De just forgot/scrapped the idea? it's quite odd because you play the new content(railjack/corpus new ships/demios etc etc) and you can witness this goodlooking ghrapic with cool effects, then, you play some old content(or just new content in old maps) and suddently, you get sent back in 2014.
  9. "sorry but this doens't feel like hydroid anymore.... where is the long and boring charging time with 1 and 4? it doesn't feel i'm in control anymore!!! now those abilities are so fast, strong and easy to cast that i can actually move around and do something! and enemies grabbed by his 4 are too still and easy to hit! it feels like De is mocking me because they made it easy not only to hit the enemies, but also to recognize who is still alive and who is already dead! De clearly thinks that us players are too dumb.... and now 3 is pure blasphemy! stripping armor permanently!? while also gaining extra corrosive damage with my abilities and weapons while also gaining 1.5k(or more) extra armor! AND BEING ABLE TO MOVE AROUND FREERLY!.... SORRY, BUT IT'S CLEARLY A DOWNGRADE! "old 3 is just press 3 and go afk" is what normal people think, in reality it's like a chess game, you have to press 3, move at 0.000000000000000000000000004 km and spam right click in order to grab 2-3 enemies in your puddle and then spam 1 on yourself! undertow gameplay was better! you just don't get it, it was more tankier than inaros and rhino!!| and ability 2! pfff, being able to move while castign it!? bha, pablo really missed the point of hydroid, me and my 2 hydorid mains are very diconcerned!" -Zabyr probably
  10. never used natural talent on those frames, the cast speed is ok-ish, having it faster is an extra and not really needed, meanwhile hydroid 1 and 4 was a pain, AND, in order to fully use the full range, you where forced to charge those abilities so, the old charge was forcing you to wait like 2 seocnds before the full range, OR you had to use either a shard or a slot, now that thing is gone....isn't this a win-win? so, if before was fine, and now is even easire....whta's the problem... TBH i never bothered to undrestand how people could came up with a build that allows them to stay afk and to have their energy last enoguh, but i know it's possible, like one of my temamate made a build with gaus, spamming1-3 nonstop while running around and he never ran out of energy, i didn't even know it was possible..yet someone managed to create such build.about the afk part, i forgot about that, that feature is relatively "new", and it's not even that hard to avoid, just move after 10 min, collect something and go afk again.... and again, i'm saying this, because this is what my expericence with hydroid players was in these 9 years. now i get your point better and yeah...that amkes sense...., DE is trying to remove warframes that have such control(grendel's rework coff), now it was hydroid's turn, well atleast they tried to tweak that ability and not just straight up remove it.
  11. , trust me. no one plays hydroid after all, aside from the very few voicing their opinions about undertow's removal. i dont agree w/ zabyr about everything else regarding hydroid's kit, in fact I think hydroid will be fantastic post-rework, but i can see why he and other hydroid players are upset regarding undertow's removal. "just sitting in undertow is useless" agree, but not in DEf or INT, people tend to use that afk strategy in those missions, obviously that strategy is useless in EXT or SURV or the new missions, the main issue with that baility was hydori9d not being able to...move and forced to stay in one point or cast-uncasta-cast-uncast his 3 continously just to move. playing this game since 2013 and i swear, in all these years(especially in the last 5-6) i saw literally...mmm 35/40 players using hydroid!(at best...) and those few times i saw them using that strategy.... so, besides the undertow removal, hydoirds as a whole, got improved and got just better in everything, so, losing undertow(dunno about the new ability, will have to test it) isn't such a big deal or a loss. i'm a grendel main, and when i firts heard Pablo saying( eating 5 enemies at best) i was really pissed at first, but i took a good look at the whole kit...and before saying anyhting else, i waited for the rework to come live, and guess what, now grendel is 1000% better!, i know hydroid mains are pissed off, i'll understand that(i also went throught that kind of situation) but i think once the reowkr hits live, they will cyhange their mind... but saying stuff like (we lost so much, before was better) it's just a big lie
  12. @Zabyr imagine having to waste 1 PRECIOUS slot just to make 2 abilities cast speet "tollerable",1 and 4 got rid of that slow ass cooldown, whats the problem? and now is even easier to shoot them...whats the downside? no, i knew about that, but it was and felt too "clunky"...now is better.. revenant can atleast move around and deal damage with a good range, valkyr is the same(but almost enevr used her...too boring", same for ivara and loki, i do not use them due to the stale and boring gameplay...maybe i use them just for spy missions(due to invisibility), so yeah, i still think that kind of gameplay is bad. no sorry, it was trash, it worked few times....i've even tried to play around that passive with a specific build....but nothing... AND the fact that you could just press 3 and go afk..... i still don't get your point, everything in his kit got improved.... has better synergy, more damage, 100% armor removal..... what's - no seriously. I DONT GET YOUR POINT! it's the ffffffreaking same warframe!!!! only 3 has changed...what's your problem!?
  13. between a new update with new stuff, or an update like this with the main focus to fix/improve old stuff, i'll gladly prefer the seocnd option. I can confirm that Vacuum and Animal Instinct work while the companion is incapacitated. the best sentence i've heard in years!
  14. ah yes, you mean the long and painfull time required to cast 1 and 4? or the 4 violently shaking enemies here and there so it's harder to shoot at them? or maybe the 2 that makes you always slam your face in the walls? or pheraps it's the 3 making the gameplay nonexistent allowing you to press a button and go watch a movie? oh no! wait, i'm sure it's because of the super storng passive right? please.... abilities 1-2-4 got better, do better damage, it's easier and less painfull to cast them(especially ability 4 that works better), and better synergy while basically staying the same, the only thing that changed was his 3, and guess what, once again DE manages to delete/change an ability that makes the gameplay either braindead or nonexistent, but a lot of people complaing only because that stupid gameplay got removed and they refuse to use 1% of their brain while playing....some people just want to play the game by going afk......
  15. not only primed mods, but also prisma weapons. i did a little research and well: in 2020 we had prisma dual decurions and veritux...then 3 YEARS of nothing, then prisma lenz got released in 2023...
×
×
  • Create New...