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Weapons without ANY innate polarities should not exist.


(XBOX)Erudite Prime
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22 minutes ago, (XB1)Erudite Prime said:

At the VERY least, every weapon should have one V slot for the base damage mod, especially if they're a Tenno Lab Research weapon that requires a Forma to craft.

It makes sense for the lab weapons, but lich weapons should come with zero polarities since they need 5 forma to get to max rank.

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I would rather say : appart from MK1 weapons with bad stats shouldn't exist, and MR requirement should just be linked with innate polarities.

This way "low MR" weapons should just need more forma to be good.

 

In addition, Exilus mods for weapons have proven that innate polarities can be even worse than no polarities at all...

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1 hour ago, (XB1)Erudite Prime said:

At the VERY least, every weapon should have one V slot for the base damage mod, especially if they're a Tenno Lab Research weapon that requires a Forma to craft.

Hyper strong weapons not having innate polarity has been a thing since day one.

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4 hours ago, MonsterOfMyOwn said:

I would rather say : appart from MK1 weapons with bad stats shouldn't exist, and MR requirement should just be linked with innate polarities. This way "low MR" weapons should just need more forma to be good.

Completely agreed. I don't see the point of releasing deliberately S#&$ weapons just because they're of a lower MR. I tend to believe that a well-balanced video game should allow players to make use of all of their tools - including low-level ones - regardless of when they acquired them. Sure, I can make an exception for MK1 weapons because those are indeed intended to be the terrible garbage new players can snag for cheap so they have some variety, but that's where I draw the line.

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42 minutes ago, Steel_Rook said:

Completely agreed. I don't see the point of releasing deliberately S#&$ weapons just because they're of a lower MR. I tend to believe that a well-balanced video game should allow players to make use of all of their tools - including low-level ones - regardless of when they acquired them. Sure, I can make an exception for MK1 weapons because those are indeed intended to be the terrible garbage new players can snag for cheap so they have some variety, but that's where I draw the line.

so ur in favor of no progression of power as u go up im mastery?

(im not advocating for or against this idea, so dont quote me to make me look like skum)

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12 minutes ago, (PS4)Spider_Enigma said:

so ur in favor of no progression of power as u go up im mastery?

Progression in power comes from a dozen different vectors. Innate weapon stats don't need to be one of them. As players level up, they keep discovering new mods which leads to more diverse and potentially more specialised builds. They additionally upgrade said mods to make everything more powerful, which in turn requires more forma to support. Then there are Arcanes and Operators with their associated Focus Tree buffs. There are pets and their weapons. There's also player knowledge of the game leading to more powerful builds. There are plenty of ways to provide progression for players that doesn't involve creating sucker trap garbage weapons which nobody will ever use beyond ranking them up to 30 passively.

But to answer your question directly - yes, I'm in favour of not tying progression to Mastery Rank in any way. Not only is Mastery Rank a garbage system which exists solely to push players into levelling up bad weapons before throwing them away, it means nothing. That's just a measure of how much of the game's grind you've gone through and is not reflective of any kind of "progression." It doesn't reflect a better player, it doesn't reflect a more senior player and - because most of this can be purchased - it doesn't even reflect a more experienced player, either. At best that's a personal achievement system which has no business affecting gameplay, at worst it's a misleading e-peen measurement which means nothing.

Me personally, I ground my ass off trying to get to MR14 because I wanted a Supra Vandal. That stretch of time was NOT fun because I was in a rush trying to push through weapons I hated just for the stats. I ended up getting up to MR16, where I stayed for probably a full year because I never used new stuff. The old stuff was fine. I then decided to see how high I could go without putting any real effort into it, so I went down the list of weapons in the Market, the various Dojo labs and whatever I could earn easily. Right now, that has me up to MR25, and I don't think I have enough gear available to me to go higher unless I start grinding Primed versions of gear I don't like in the first place, and #*!% that noise.

Mastery Rank is fine as a measurement of one's "collection," doubly so because you can keep a weapon's progress even after you've sold the weapon. Every so often I go to browse it, just to check how close I am to "everything." It has no business being tied into a player's power.

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37 minutes ago, (XB1)Erudite Prime said:

There is no logic behind this 

There is a bit. At max rank they have 80 capacity, you don't need more than 5 polarities then, and polarising almost every slot reduces modding options. This leaves us in a weird spot of using forma to remove polarities from slots.

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2 hours ago, (XB1)Erudite Prime said:

There is no logic behind this 

The problem with forma is that once you have enough capacity, if you continue to polarize new slots you actually risk limiting yourself from other builds. A weapon with 40 ranks doesn't need as much forma to get the mods you need, so being forced to go beyond either requires you to 'waste' forma (removing/changing a polarity just to change it back on the next forma) or to over-specialise your build.

What they really need is a way to reset weapons without needing forma, to unlock the next 2 levels but keep polarities the same.

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Just a reminder that while I, for the most part, enjoy this game. It is a naked cashgrab and they will continue to use manipulative predatory monetization as long as it's raking them in money unless a law is passed specifically banning it. 

They will continue to put out weapons with no polarities because it makes money for them. Especially because the people most likely to complain are people who are new to the game and don't have 100 forma just laying around. 

It would be kinda one thing if plaguestar came around more than once or twice a year but it doesn't. 

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